pie chart

Modern Mono White Goats

Modern

Haxon8


Sideboard


Maybeboard

Sorcery (1)

Enchantment (1)


The win condition: The main purpose of this deck is to get a bunch of devotion built up and then play Springjack Shepherd for a bunch of goats (usually 4-6 the first time he comes down). Flicker him a bunch of times using cards like Flickerwisp and Cloudshift to make more goats. Then find a way to buff your creatures, the best one being Mirror Entity, and swing in for well beyond lethal. Until you find your combo, however, you can try to fight it out on the ground with high value creatures such as Flickerwisp and Kitchen Finks.

The deck is also good at gaining life. Soul Warden works very well in this deck, gaining you around 10 life by turn 5 just from the stuff you're playing. Springjack Pasture is also good at gaining life as well as ramping into your next way to make more goats/make them bigger. Kitchen Finks gains a lot of life in this deck.

You can also ramp by playing a Knight of the White Orchid (especially when on the draw). It also works with Path to Exile as well. Another good thing he does for this deck is provide 2 devotion to white that this deck thrives off of. First strike is a key ability that defends against aggression. Most of the time he is a better blocker than Wall of Omens, but Omens is still key to the deck as it is a free cycle, and you can cycle your Cloudshifts with it if the need arises (this happens during desperation mode).

Kithkin Harbinger is the "toolbox" card in the deck. It can get you a Springjack Shepherd if you need one or can get you Mirror Entity (he's all creature types) when its time to end the game. Also just having another body on the battlefield is good since it can turn into a big goat later thanks to Mirror Entity.

Flickerwisp works very well in this deck. It can flicker your Wall of Omens, Springjack Shepherd, Kithkin Harbinger , Kitchen Finks, or even Knight of the White Orchid if you're behind on land. Cloudshift also gives you the ability to use its enter the battlefield trigger at instant speed, meaning it can double as a temporary removal to a big threat. Using Eerie Interlude on your turn allows you to take any permanent off the battlefield until their end step. You can even grab their land to disrupt a combo or straight up kill opposing tokens with Flickerwisps ETB effect.

Springjack Pasture is an awesome utility land for this deck. Using it on turn 5 to sacrifice your goats gives you a ton of extra mana to work with while also gaining you some life. It also works very well with Mirror Entity. It's very common to swing with 6-7 creatures and just sacrifice the creatures they block, giving you the extra mana to make your creatures big enough to easily swing for 20+ damage.

In this deck, Kitchen Finks is even more versatile than in most other decks. It provides two devotion to white, gets 2 Soul Warden triggers after its death, and has interesting interactions with flicker effects. Persist only triggers when the creature is put into a graveyard from play, so if Kitchen Finks has a -1/-1 counter on it, using a flicker effect on it makes it a 3/2 again. This means you make up to 4 combat trades and gain 8 life with one copy of Kitchen Finks and one flicker effect.

Eerie Interlude is ridiculous in this deck, but it costs a bit too much mana to mainboard 2 of them as opening hands tend to be clunky with so many 3 mana spells. I tried this mainboard and it just didn't work out because it wasn't getting its full value (protection against wraths while simultaneously building board advantage via making more goats, drawing extra cards, and gaining extra life). It is a very synergistic dodge for the deck to wraths as opposed to something like Brave the Elements since it takes advantage of enter the battlefield effects which every creature in this deck has. This card is essentially a 3 for 1 most of the time. It can cycle itself using since you have Wall of Omens in your deck. It says "you may exile any number," so all your goat tokens are allowed to live on as they please. Being able to have Springjack Shepherd's ability resolve first, then having Flickerwisp's ability resolve right after feels so good. Overall good card.

Archangel of the Tithes is to help fight against strategies that go wide. Being able to swing without your opponent being able to block everything with a near infinite (or literally infinite) number of creatures can win you the game in a pinch.

Stony Silence is artifact hate. This deck goes decently well against Affinity mainboard already, but Stony Silence is that extra push to help in the very common matchup. This deck goes poorly against Tron, so this is like the saving grace in that matchup.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

16 - 9 Rares

22 - 5 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.41
Tokens Goat 0/1 W
Folders Modern, Wishlist
Votes
Ignored suggestions
Shared with
Views