Anarchy

Anarchy

Sorcery

Destroy all white permanents.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Ice Age (ICE) Uncommon

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Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Anarchy Discussion

plainsrunner on Tenergy

4 months ago

It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.

I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.

Creeping Corrosion seems like a strange choice in a deck where you're running several artifacts and artifact tutors like Fabricate.

I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.

Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.

Homelessguy on Jund Midrange Help

2 years ago

Flashfires,Omen of Fire,Anarchy, Disorder Use a couple of these to slow them down

Caerwyn on Red Spell Question

2 years ago

I wanted to amend my statement now that I had a brief moment to run a Gatherer search. In addition to legendofa's Capricious Efreet the following can also destroy enchantments:

I'm sure that's all more information than you wanted, but since I did the research for my own edification, I figured I would pass along my results.

Billgod247 on Mono-Red Burn in EDH

2 years ago

You might look at Anarchy for white Permanente since you have Red Elemental Blast for blue permanent.

Gosse on Daretti, Some Assembly Required

2 years ago

RingoDingo92 hey mate found an interesting option for combating stony.. seems I'm in a very white meta.. what do u think of Anarchy

Aethaleon on For the Horde!

3 years ago

Yes! Anarchy is going in, perfect card! By Force isn't as good as Shattering Spree. Replicate is copying the spell, so if I think someone is holding up counter magic, I can target the same thing multiple times to play around it.

I'm taking out Lava Flow to make room for Anarchy.

KronicNinja on For the Horde!

3 years ago

Two more hate cards I can think of are Anarchy (you seem to not like people playing white, so here you go) and By Force (meta dependent for sure).

Also, 100% play Fissure over Lava Flow, it's strictly better at instant speed, and regeneration clause can occasionally pop up.

MohenjoDaro on Play Me, Hate Me, Die

3 years ago

Anarchy can work to get rid of it pretty well.

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