Mimeofacture

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mimeofacture

Sorcery

Replicate (3)(Blue) (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.

plainsrunner on Tenergy

3 years ago

It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.

I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.

Creeping Corrosion seems like a strange choice in a deck where you're running several artifacts and artifact tutors like Fabricate.

I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.

Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.

SentientRhombus on Secret Agent Jodah

5 years ago

Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.

I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.

Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.

In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.

Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.

Polupus on Sealed Fate

6 years ago

Hi I'm brewing around Shared Fate as well.

I've been looking at cards like Set Adrift to remove fate after the libraries have been emptied for a mill win, or things like Bribery & Mimeofacture that can't be used against me.

Terminus & Condemn are also good removal options so that your opponent's deck has plenty of creatures left in it to kill them with.

Idyllic Tutor can be used by the opponent to fetch something like Shrieking Affliction or Purphoros, God of the Forge . If you're running black Brainspoil is the better option.

Let me know what you discover! Happy brewing!

skoobysnackz on Every Day I'm Shufflin'

6 years ago

Thanks a lot for all the suggestions guys! I've got a lot to think about here, but I removed Day's Undoing, Counterbore, and Mimeofacture for 2xRemand and Muddle the Mixture. I think this will help with consistency, slowing down the opponent, and generally controlling the board more effectively. I have also added a sideboard for bad matchups.

Also I'd like to thank everyone who has showed their support by upvoting and commenting here, it is as always very appreciated!

bakeraj4 on Every Day I'm Shufflin'

6 years ago

Love the deck. I don't think that Day's Undoing should be in the deck. The card dose trigger the cards that care about an opponent shuffling, but because as Day's Undoing is resolving the game is moved into the end step and those triggers cannot be placed on the stack Day's Undoing and triggers. If you are using it as a way to draw 7 cards and move your grave yard to your library, sorry for being a pain on that. My suggestion is to cut Counterbore, Day's Undoing, and Mimeofacture and putting in 3 Remands. That would reduce the number of times that the opponent is shuffling by two, but being able to slow the opponent down and being a cantrip could help you buy time to get to your win cons. And a large portion of decks run fetch lands, so opponents will be shuffling on their own as well making that reduction by 2 not feel as bad. If you are making a side board I would defiantly suggest Fulminator Mage. It would be good especially in the Tron match up. Destroy a Tron piece and then Surgical Extraction it away. I also suggest Wasteland Strangler in the side board. You have many ways to get cards into exile making it very easy to make the strangler into a extra removal spell against creature decks while being a creature itself. Sorry for the long post. I'm giving it a +1!

NotSquishedYet on

7 years ago

I remember a cycle of ones that were unbalanced for some odd reason, with two of them not being legal. Custodi Soulbinders, to the best of my knowledge, is not in fact legal in commander. There was one other, but I can't quite recall the name. I wouldn't know if there might be another quirk like that, or if they changed it so that all cards printed further in Conspiracy are EDH legal.

I don't know how many of those work, actually. You'd be surprised how rarely I am unsure of a rule interaction; congratulations finding one I need to read up on! I couldn't think of any off the top, so thank you for mentioning a few. I'll see what I can do with it; thank you, again!

If it works, Mimeofacture is actually already nearly set up in my commander deck for that application. Rubinia Soulsinger, gain control of a dude, Spy Kit, Lightning Greaves making it a durdle ball with shroud, then Mimeofacture all I want. I'll have to see about a way to copy that repeatedly, say, each turn... I've been thinking of getting Bribery but haven't wanted to dish out $20 for something I'll use once unfairly. I'll gladly go for a $4 combo that takes more pieces and is repeatable, if it can be done.

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