zurgo needs your help

Commander / EDH* hiboiiiiiiii

5 COMMENTS | 89 VIEWS


note —Nov. 30, 2018

look at the cards i want first so you recommend them when i already want them

hiboiiiiiiii says... #1

first time making voltron

November 28, 2018 10:04 p.m.

BelugaWhale217 says... #2

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

November 28, 2018 11:41 p.m.

hkhssweiss says... #3

hiboiiiiiiii

Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

November 29, 2018 5:53 a.m.

multimedia says... #4

Hey, this is a good start for a budget Commander deck.

My advice before you add any other cards is to improve the manabase with budget dual lands. A 12x/12x/12x Basic land manabase is not good, it's too inconsistent which Basic lands you'll draw. As a result you'll get hands where you can't play any cards because you drew the wrong lands.

I don't recommend three/four/five color decks on a budget because manabases in Commander are typically the most expensive part of a deck and it's really crucial to have a playable manabase, but to get a playable manabase you have to be willing to spend, not a lot, but some. My advice even though you're playing three colors is to primarily play only two colors. Have 90% of the cards in the deck be these two colors and the third color can be use very sparingly, mostly just to cast Zurgo from the Command Zone.

Consider these lands:

Other budget cards that can help the manabase situation are mana rocks (Signets, Talismans and Rainbow rocks). These rocks can also add ramp; they do two things that's wanted here, help with mana color fixing and provide ramp.

Consider adding these rocks:

Good luck with your deck.


November 29, 2018 11:32 a.m. Edited.