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All of your lands: blue or white.

All of your spells: red.

Your mission: Unclear!!

Shabraz, the Skyshark   is a tidy little commander - big, flying, incentivizes drawing cards and gives you access to and . He also has a Partner   with abilities that nicely mirror his own and also gives you access to red. So by running both of these Partnered commanders, you have access to blue, red and white, and an opponent who sees you sit down across from them will plainly see that that's exactly what you're doing.

Or is it? Brallin gives you access to red cards, but you don't necessarily need red mana to clog up your mana base. In fact, all you need to play is Shabraz! In lies the deck's secret: every source of mana you have can add either blue or white, and every colored card you're running in the deck is red. Sounds like a potential problem? Oh trust me, it is. But think of the politics! You can keep cycling your red cards, announcing "gee guys, I'm just stuck on Mountains but I have a hand full of red cards. There's nothing I can play!" and your opponents will be able to see that that much is true. When needed, you can even helplessly flash an opponent your hand to showcase seven 'unplayable' red cards. Being the political game it is, your opponents will then leave your poor, "mana-screwed" self alone.

But you're anything but helpless. Every time you cycle a card you're drawing, which means Shabraz gets bigger. Pretty soon you'll have a gigantic terror that can pound your foes flat via commander damage... assuming they've all knocked each other down to death's door and don't have a single piece of removal among them, of course!

Okay, so you've made your choice to run nothing but red cards in a deck devoid of red mana. Seeing as you can't play any of them, any old card will do, right?

Not if we get a little creative. Sure, you don't have any mana to pay for things, but if you play your cards right, you can still play your cards... right? Every monored card with cycling makes an appearance here, serving as (very poor) card draw "spells." Pitch spells like Pyrokinesis, Force of Rage and Blazing Shoal can be played for free by pitching some other uncastable red card. Any creature with morph can be dropped as a gray ogre, but a couple tricky ones can even be flipped up! (The rest are mostly high-CMC ones as fuel for the Shoal.) Phyrexian mana cards like Gut Shot, Act of Aggression and Moltensteel Dragon can all be played in exchange for a little life, and the various kobolds are all technically red spells that can be played for free!

Others, like the various leylines and Chancellor of the Forge can do a little work so long as you have them in your opening hand. The same can be said for Blazing Rootwalla - draw to 8 on your first turn, pass without doing anything - and bam! Rootwalla into play for free with Madness! Now your opponent have TWO killer threats to deal with this game...

Okay, so none of your lands or mana rocks make red mana and all of your cards are red. Simple premise. But wait... we do have one little workaround. The combo-licious Simian Spirit Guide is of course present as a red card that can be used from your hand, making him... your lone source of red mana! And remember, you don't just have one single source of red mana, you only have one single, solitary ... period! What will you spend it on? Which one card will have the unique distinction of being cast? Make it count!

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99% Casual

Competitive

Date added 1 year
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

19 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 3.64
Tokens Elemental 3/1 R w/ Trample, haste, Giant 4/4 R, Goblin 1/1 R, Morph 2/2 C
Folders For the Luls
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