Limits of Solidarity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Limits of Solidarity

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling (, Discard this card: Draw a card.)

K1ngMars on

5 years ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

SufferFromEDHD on Egypt, The Chains Are On

6 years ago

Cool deck. I run a Naya cycling deck but it looks like black and blue bring a lot to the table.

Suggestions: Fluctuator!, Curator of Mysteries. Nimble Obstructionist, Scion of Darkness, Decree of Silence, Complicate, Grave Upheaval, Limits of Solidarity, Slice and Dice.

StumpyIB on Meren sacrifice

6 years ago

I have a similar deck using Kresh the Bloodbraided. I normally just play casual so I don't know how competitive these will be. I love utilizing cards like Act of Treason, Limits of Solidarity, or even better Kari Zev's Expertise to use my opponents creatures for my sacrificing needs. Gain control then use a sac engine like Bontu the Glorified to get rid of their stuff while making my board state better.

I also utilize Aid from the Cowl a ton in that deck and it might be helpful for you as well.

+1 from me for a great start!

Aceleron on Aggro Minotaur - Game Day Edition

6 years ago

arice332534 so I thought a bit about what I could need to compete against the decks that are in meta at the moment and think I have added some nice problem solver. I think these cards:

Abrade,

Fatal Push,

Grasp of Darkness

dont need further explanation.

The thought behind Hour of Devastation is to get rid of the Amonkhet Gods in case someone plays an Rhonas the Indomitable or Hazoret the Fervent (that were actually the only gods I have seen in tournaments right now)

Key to the City will maybe even be added to the main deck as I get card draw (something that would be very much appreciated in this deck) and I can, just in case my opponent played some defense already, still swing around them with the strongest creature.

I put Scavenger Grounds in the Sideboard so that I could exile his graveyard if someone would be reanimating a lot of creatures through Embalm/Eternalize, it seems like this wont be in the meta, I didnt see anyone playing this strategy until now. So maybe I will get rid of this card in future.

Limits of Solidarity shall be an finisher especially against some Green Decks. If its going to mid/late game and my opponent has one very strong creature I will be able to steal that and swing around with it for one turn, maybe even killing it before he gets it back with Fling for some extra damage.

You have more questions to the sideboard or maybe other suggestions? Then please write a comment :)

sebtuch on Aggro Minotaur - Game Day Edition

6 years ago

I am glad I could help :) Take care of your mana base, I don't think you need that many dual lands with just a splash of black, and they are entering the battlefield tapped which could really slow you down. While Supernatural Stamina works perfect with Fling I am not so sure if you need Cartouche of Ambition at all. It costs which is quite a lot. You can keep your opponents away from you with Magma Spray, Incendiary Flow and Trial of Ambition so I don't think you need lifelink to survive. Giving haste to your creatures and not enabling your opponent's creatures to block is more crucial. Do you want to make the game lasts longer or would you rather to finish it early? Pursue Glory doesn't look very usefull here, if you play on curve you should finish your enemy with one or two creatures, or for that mana you could cast Limits of Solidarity and make one more opponent's creature unable to block. Or wouldn't be better to replace it for more removals? Like Cut / Ribbons for example, or more Magma Spray. It's just a though, good luck with testing!

Kingneckbeard on Amonkhet Fling

6 years ago

I do intend to, at some point, replace 2 cards with 2 more Limits of Solidarity for -extra- annoying power