Xantcha, Woke Agent
Commander / EDH*
SCORE: 103 | 45 COMMENTS | 17133 VIEWS | IN 37 FOLDERS
Small update —Aug. 28, 2018
It's been a little bit since I've updated this deck, and for good reason; the deck is running great! As I mentioned in the comments, it's not a competitive deck by any means but works perfectly in the way that I was hoping it would. I was scared that taking out Pyrostatic Pillar and Eidolon of the Great Revel would leave me without enough damage. Fortunately, the deck still seems to get along just fine without them (and my life total has never been happier). Before I ramble on too much, here are the new cuts and additions:
Cuts: Expedition Map
, Night's Whisper, Indulgent Tormentor, Unlicensed Disintegration
Additions: Thran Turbine, Syphon Mind, Mind's Eye, Chaos Warp
Cuts
- Expedition Map
- This card was primarily put in the deck to fetch Glacial Chasm or Maze of Ith when I needed the damage mitigation or to tutor up a land drop in the early turns. Since then I've removed Glacial Chasm so the only real utility land for it to tutor up is Maze of Ith. Also I've kept Expedition Map
in an opening hand before and it never felt great to tutor up a Graven Cairns or something like that. If I decide to put in Cabal Coffers and Urborg, Tomb of Yawgmoth I will probably end up putting this card back in.
- Night's Whisper - Fantastic card for its CMC, might even be better than the Syphon Mind that I'm replacing it with. In the end, it pretty much just comes down to preference. Having a draw spell that only costs 2 CMC usually gives you the opportunity to play one of the cards you drew whereas a 4 CMC spell might not. Syphon Mind, however, works with the discard theme of the deck and drawing that (usually) extra card can make a large difference. I feel that Night's Whisper, Read the Bones, and Syphon Mind can all be pretty interchangeable here and running multiple, all, or none of these cards could also be the correct answer. I mostly just want to test out Syphon Mind and a card had to be cut.
- Indulgent Tormentor - The cards that give your opponent two terrible choices always sound incredibly fun, but if both effects aren't equally punishing then you end up with an underwhelming card. Take Dash Hopes for example. No one would play this card because losing 5 life in EDH isn't that big of a deal whereas having your spell countered can potentially be game-endingly bad. That's kind of the same issue with Indulgent Tormentor. All three of its effects are pretty amazing on their own. You're essentially getting a Baleful Force, Sheoldred, Whispering One, or Sulfuric Vortex kind of effect. The problem is that your opponents choose the effect; and they will always choose what's best for them and worst for you. It also has anti-synergy with our commander because they can choose the "sacrifice a creature" option to just sacrifice Xantcha before she can deal a lot of damage to them.
- Unlicensed Disintegration - Not a bad card by any means, but I feel that it just gets outclassed by the great single target removal that Rakdos has access to. Terminate and Chaos Warp are pretty much auto-includes, Kolaghan's Command has fantastic utility with its flexibility, and Dreadbore (despite being sorcery speed) is just another fantastic single removal card similar to Terminate. An argument could be made for Unlicensed Disintegration over Dreadbore but I like the option to be able to use it against planeswalkers if needed. Also an argument could be made to include both cards, but finding cuts in this deck is getting harder by the day.
Additions
- Thran Turbine - Really fun card that I've never seen played before. Lets us activate Xantcha's ability for 1 mana once a turn or for free if we also control Heartstone.
- Syphon Mind - Covered it pretty extensively when talking about Night's Whisper above. Pretty much a preference choice but I like the way it synergizes with the discard theme of the deck.
- Mind's Eye - Great card that strangely also synergizes with the deck. Everytime our opponents activate Xantcha, we are able to pay 1 mana to also draw a card. If you consider that, plus the card they draw on their draw step, plus any additional draw effects they might have in their deck, this card should draw you a fair amount of cards. I am a bit worried that having this on the field would discourage people from using Xantcha's ability, but that's why we playtest!
- Chaos Warp - Don't know how I managed to forget this card. Rakdos is wonderful at removing creatures & artifacts, but not enchantments. Chaos Warp is pretty much the only card we have to really deal with enchantments (excluding Enchanter's Bane which I am looking to playtest too) so it should definitely be included. Also has the added benefit of using it on our commander if she gets returned back to us for added value.
So those are the current cuts and additions, but here are a few cards that I'm looking at playtesting and cutting in the future.
Potential additions
- Platinum Emperion, Basalt Monolith, Rings of Brighthearth, Enchanter's Bane - These are all cards suggested in the comments below that I haven't gotten a chance to try yet! I need to get my hands on a copy of these cards but might just end up proxying them so I get the chance to give them a whirl before I buy.
- Claws of Gix - It may not be the best sacrifice outlet for the deck, but I am considering adding in sacrifice outlets and the flavor is too good. Also considered Unnerve for the flavor purposes but I think that might be going a bit overboard.
- Torment of Hailfire - I think I took this card out of the deck too quickly. I didn't like that they could sacrifice Xantcha to its effect, but it is so powerful that I think it might earn its spot back. Especially with the inclusion of Mana Geyser and the potential inclusion of Basalt Monolith + Rings of Brighthearth
- Bojuka Bog or Planar Void - I feel I need more graveyard removal aside from just Rakdos Charm but not quite sure yet.
- Ramp - After removing Expedition Map
, Thautmatic Compass, and Mind Stone, I'm concerned with the deck's early game ramp. I'll have to play a few games to see if it's still at a good amount.
Potential Cuts
- Sleeper Agent - I adore this card for the flavor, but in gameplay it hasn't been so kind. If I give this card to someone in the early game they attack me with it and if I give it to someone later in the game they just attack someone with a big creature who can destroy it. I want to like this card, but it hasn't really done wonders for me yet.
- Vial Smasher the Fierce, Virtus the Veiled, or Tree of Perdition - Lumping these cards all together even though they're very different. They all fit into the category of "low cost, potential high impact creatures". So far they have been removed before I've gotten to do anything with them but I think that speaks to how good they are instead of how bad they are. Will keep an eye on these cards but I've practically not been able to play them yet!
- Pox or Fraying Omnipotence - Love the effects of these cards but not sure if I need two of the similar effect. Also not a fan that they can sacrifice Xantcha to these cards' effects.
- Angrath, the Flame-Chained - Still in the early stages of playtesting, but so far it's been "okay". Not amazing, not bad, but okay. Probably won't make the final cut of the deck, but it's definitely fun to try out for the time being.
- Harsh Mentor - Discourages our opponents from activating Xantcha's ability. Even though it would technically make the card worse, I wish the card didn't include activated abilities of creatures too.
As always, let me know what you think!
pokepower116 says... #2
Gleeock - Haha, I wish I could see it stick on the board longer so I could give some stories about how much damage its dealt but it's always taken care of once it reaches 3 quest counters.
That's awesome. I wish I could run Mogis in this deck but I hate giving my opponents easy ways to get rid of Xantcha!
Enchanter's Bane is a really neat idea too! That's one thing that I really like about this style of deck, there are a lot of specific damage cards that you can tech in according to your meta. Enchanter's Bane against high CMC enchantment decks, Pyrostatic Pillar against storm decks, Rain of Gore for lifegain decks, Rampaging Ferocidon against token decks, etc. It's kind of like a mini-game while deckbuilding. I'll consider enchanter's bane for this deck too, thanks again :)
August 22, 2018 10:56 a.m.
Jimmy_Chinchila says... #3
It just hit me: Lich's Mastery so you don’t lose despite hurting yourself! Maybe also Platinum Emperion and Platinum Angel for that matter...maybe that would help make the build more competitive
August 22, 2018 12:59 p.m.
Yeah, that easy provision of sac. outlet is a problem when you really want that Xantcha hanging out. What the game really needs to do for this deck is give you color appropriate Overabundance that spell is a BEAST of a pace-pusher. Haha could you imagine how much a player would get pinged if you had access to a dmg dealing mana doubler? Oh the pain!
August 22, 2018 2:18 p.m.
acscreamholy says... #5
I was genuinely surprised to not see Basalt Monolith and Rings of Brighthearth on the list. It makes for a very easy drain of an opponent. Generate infinite mana, drain that opponent and then repeat.
August 22, 2018 4:12 p.m.
pokepower116 says... #6
Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!
Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!
acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.
Gleeock says... #1
Dangit! you're making me want to throw Bloodchief Ascension in my deck. I really enjoy the change of pace for the incremental bleeding deck. This really shines, as I said earlier, if opponents spend alot of time controlling all the big bombs throughout the game. I really destroyed someone with Mogis, God of Slaughter recently doing that exact thing. Also, I found Enchanter's Bane was really fun, although I pinged myself for 8 dmg total... of course my opponents like to cheat either omniscience or overwhelming splendor, and I am more interested in the pain aspect than the actual removal.
August 21, 2018 6:19 p.m.