a mono green deck that does what green says on the tin. it ramps, it puts counters on things, and it brings out big threats quite early if you get a good start. running all basics because it doesn't really need utility lands as well. I mainly built this as a turn your brain off deck and turn things sideways. and this is also the deck I hand new players at my LGS if they want to play and don't have a deck.

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