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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 months ago
How could you forget the Seven Dwarves in a dwarf tribal deck!!
7 months ago
Princess Cassia, Lost Sovereign
Legendary Creature - Human Noble Warrior
Vigilance, Double Strike
Non-human creatures you control get +2/+2.
Whenever you attack, mill three cards, then you may put a non-human creature card from your hand or graveyard onto the battlefield tapped and attacking.
"You stole my throne and drove me into the wilds. But you underestimated my ability to make allies. Now, you will pay."
1 year ago
Cute deck, good luck!
1 year ago
What Omniscience said. Whenever a card uses its name in an ability, read it as "this card" unless it specifically says "cards named X" (or creatures, permanents, etc) such as Seven Dwarves.
2 years ago
Upvoted for the name!
Have you considered Seven Dwarves ? You do not have many dwarves for a tribal deck, though admittedly they do like equipment and various other items!
2 years ago
Hey there! Thanks for the insights on my list! Here, I'll give some of my own:
-I understand what you mean when you point out that I should have Seven Dwarves on my list simply for the low CMC. But have you thought about using those slots for 1 CMC dwarves? On this deck, 2CMC 2/2's are worst than 1 CMC 1/1's simply because you can curve'em into Magda on T2 and start generating treasures. I'm only trying to remove the seven dwarves from list because I consistently get a 1 drop dwarf on T1 into Magda T2 into a 3 drop (or a 1 drop + a 2 drop) on T3. This way you can often enough get 5+ treasures by T4 (If no one removes Magda, ofc).
-Your list seems to have a lot of payoffs both for Dragons and Artifacts/Equipments. Thats not bad, but you must remember: Magda's abillity is quite strong when you can pop it early. In my experience, if I pop it by T4-5 with the correct tutor I will snowball the game really fast and win the game with 3-4 more activations tops (normally I'll have 1 available per turn by then). My point beeing, with 10-12 payoffs you should be more than ready to kick it off. I, personally, prefered the artifact road since I can play dwarf tribal with a few dragons to bring some value. But if you want to play heavy on two tribes, thats also fine!
What I'd suggest to you is to try at least a few of those 1CMC dwarves and try to take away a few of the payoffs for a smoother mana curve.
A few good 1 drops to look for: Universal Automaton , Dwarven Grunt , Dwarven Trader , Dwarven Scorcher , Bloodfire Dwarf , Dwarven Armorer , Enslaved Dwarf and Liberated Dwarf . Honestly they're all better than Seven Dwarves , even if you manage to have more than one in the board, since you dont care for their size but for how many activations each managed to get from your commander.