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Maybeboard


BW Vehicles in the modern format. It's a pretty fun and fast deck, containing possible turn 5 kills and engaging decision making over the course of the game.
Any ideas and suggestions are always welcome!

The general gameplan is pretty straight forward. We play several recurring creatures (see Bloodsoaked Champion or Lingering Souls) to constantly crew our main threads like Heart of Kiran and Aethersphere Harvester.
The rest of the deck kind of revolves around making sure we get to play our vehicles in time (through Pain Seer and Smuggler's Copter) and protecting them with cheap interaction like Fatal Push or Tidehollow Sculler. Night Market Lookout provides an additional engine by leeching life everytime we crew with it.
TODO
Bloodghast: A very good alternative to Scrapheap Scrounger. It is more consistent and mana efficient but Scrounger has the upside of being a 3/2, so it can crew Heart of Kiran all on its own.

Gideon Blackblade & Gideon, Ally of Zendikar: The two planeswalkers synergize well with Heart of Kiran. As both planeswalkers can become an indestructible creature but crew the vehicle with removing a loyalty counter from them. That way we can attack for 8-9 damage each turn just with the two cards in play techincally without using any ressources. Gideon, Ally of Zenidkar has the additional upside of being able to generate tokens for crewing our other vehicles as needed but generally I would recommend Gideon Blackblade as he fits in better with our beatdown plan.

To be tested:

Blacksmith's Skill: A pretty straight forward safety spell. The +2/+2 is a nice upside and might make a difference from time to time but it is definitely not the reason that this card is worth playing for. I can see playing this card over some of the interaction that is currently in the list (like Thoughtseize), especially since modern is a very removal-heavy format and we really don't want our threads to be removed from the battlefield at any point.

Chief of the Foundry: A classic lord. I can imagine this card to provide good value in grindier metas, probably as a two-of. The reason I haven't tried it yet, is that we just don't have the creature numbers to get enough value out of a lord, plus it doesn't really advance our board on its own.

Bitterblossom: This card is a crew engine all on its own. I have not gotten my hands on it yet, but I can really see it doing quite some work here. Having a consistent token output may make room for more interaction while keeping up the pressure in terms of creature count.

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Casual

92% Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 2 Mythic Rares

37 - 3 Rares

11 - 8 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 1.66
Tokens Companion Zone, Spirit 1/1 W
Folders Modern, Orzhov
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