Voltaic Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voltaic Key

Artifact

, : Untap target artifact.

Profet93 on War of the Machines

1 month ago

z2aaa - Pardon the delayed response

z2aaa

Rings of Brighthearth + Basalt + =

Basalt + forsaken =

metalworker + Voltaic Key + rings =

Everflowing Chalice (4 counters) + rings + voltaic key =

scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.

Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck

Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.

Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.

If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.

Potential Cuts

Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.

Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.

Profet93 on Tentacles 2.0

4 months ago

ipwnsall

Ancient Tomb - Ramp

U already have 2 combos.

Basalt + Forsaken = mana

Top + Forge + Ugin Ineffable = draw

Sanctum of Ugin - Tutor

Rings of Brighthearth + Basalt + 2 mana = mana

Rings + Metalworker + Voltaic Key = mana

Everflowing Chalice (4 counters) + Voltaic + rings = mana

Blinkmoth Urn = Ramp

Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns

Profet93 on Colorless Artifact Combo Deck

9 months ago

Euphoric_Colors

How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.

Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =

Forsaken Monument + basalt =

metalworker + voltaic + rings =

How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.

Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top

Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?

I highly recommend the urza lands in your maybeboard!

Profet93 on Hangry Boi Needs a Snack

11 months ago

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Profet93 on Eldrazi 2.0

11 months ago

FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =

Metal worker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Scorched ruin + rings + Deserted Temple =

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.

temeref on The Malevolent Sink Eater

1 year ago

Commander_JAR in the earlier versions of this build those were included, but despite how solid they usually are in mono on paper, they aren't a good fit in this list specifically! Rituals are the bomb when you have something you consistently want to use that mana on, but Shimatsu is extremely specific with their timing. Like, for 95% of the game they are detrimental to cast; that leaves normal rituals entirely reliant on the not-so-good card selection red has, and there's almost zero value in topdecking them. Over time I phased all rituals out (excluding Jeska's Will since it's still just good impulse draw) in favor of more artifact synergies like Voltaic Key. Mana Vault is already nice with Shimatsu since it's a solid "ritual" and can be sacrificed to avoid taking damage, and turns out once the list reached that critical mass of artifacts that liked being untapped, the keys were just waaaaaay better at providing the same if not more mana. Artifact count means the world for the list too and rituals don't help in that department.

Profet93 on I BEG YOUR F@CKING PARDON??!!! - Razaketh

1 year ago

77hi77

Phyrexian tribute and gate to phyrexia were the main 2. The other options available are much more higher in CMC and I don't believe would be worth it. Should you still have issues with artifacts and enchantments after adding the above, then it might be potentially worth looking into.

Rings of Brighthearth is the enabler for them. It doubles your commander, if you add fetches it acts as ramp (urborg allowing you to keep them for later + shuffle effect). Some combos include Everflowing chalice (4x counter) + Rings + Voltaic Key = . I would recommend this combo only if you added more mana rocks.

My favorite, Rings + Deserted Temple + cabal coffers + swamps (urborg to make less) = . Temple is great for untapping your mass mana producing lands and can act as a political tool as well.

Not saying to add but worth noting - Zulaport Cutthroat/Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar. Artist and cutthroat are decent at helping you regain the life you lose in general.

Imp's Mischief - Can "counter" counterspells and redirect targeted removal draw and extra turns! Such a versatile card for only 2 mana.

Dismember - Cheap instant speed removal

Syphon Mind - Draw 3, each opponent discards one.

Phyrexian Arena - Consistent draw

I can try to provide you with cuts as well, lmk!

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