Voltaic Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voltaic Key

Artifact

, : Untap target artifact.

Makin.Bacon.Pancakes on Squee's Weak Mom's Daretti

1 month ago

Profet93 on Eldrazi Everclear 4.0

4 months ago

Forsaken monument + basalt =

Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck

Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =

Rings + basalt + 2 mana =

Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.

theNeroTurtle on making it difficult to color

5 months ago

Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.

Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.

Coward_Token on Perpetual Patterns of Proliferated Prosperity

5 months ago

Minamo, School at Water's Edge utility land that taps for colored mana and enters untapped

Manifold Key strictly better Voltaic Key (both are OK)

Aphetto Alchemist & Voltaic Servant cheap repeatable free untappers

For tapping, obviously keep an eye on the Planets and cheaper Spacecraft as they use counters and can give value. (Only at sorcery speed tho.) Scryfall link

Vehicles for crew-tapping whenever:

Mothdust Changeling is pretty much the same as Voyager Glidecar

Profet93 on Varragoth Mono Black Creatueless Combo Win

7 months ago

hootsnag +1

I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.

Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!

What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?

I thought The One Ring Was Banned, or am I mistaken?

Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).

You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.

While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.

Speaking of recursion, Yawgmoth's Will - Super powerful.

At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.

Looking forward to your thoughts.

Profet93 on War of the Machines

9 months ago

z2aaa - Pardon the delayed response

z2aaa

Rings of Brighthearth + Basalt + =

Basalt + forsaken =

metalworker + Voltaic Key + rings =

Everflowing Chalice (4 counters) + rings + voltaic key =

scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.

Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck

Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.

Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.

If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.

Potential Cuts

Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.

Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.

Profet93 on Tentacles 2.0

1 year ago

ipwnsall

Ancient Tomb - Ramp

U already have 2 combos.

Basalt + Forsaken = mana

Top + Forge + Ugin Ineffable = draw

Sanctum of Ugin - Tutor

Rings of Brighthearth + Basalt + 2 mana = mana

Rings + Metalworker + Voltaic Key = mana

Everflowing Chalice (4 counters) + Voltaic + rings = mana

Blinkmoth Urn = Ramp

Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns

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