The Ozolith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on this.

At the beginning of combat on your turn, if there are counters on this, you may move all counters from the this onto target creature.

Balaam__ on Kamarupa’s Challenge

2 months ago

Glad you approve, kamarupa!

This was a lot of fun. Some of your suggestions I’ve already considered, but some I overlooked and I think they’d be great additions.

I passed on Contagion Clasp and Thrummingbird during the build—one is too slow and the other too weak/unreliable. I haven’t seen Ichormoon Gauntlet before now, but I didn’t want to incorporate too many costed cards (an earlier draft tried it, leaning heavily into countermagic, but just didn’t work well).

It’s funny you mention Bioshift—one of my favorite builds was a counter heavy deck with Simic Ascendancy as the Wincon where Bioshift is worth its weight in gold. It was the first thing I thought of here, but misremembered the card as being able to move any old counters instead of only +1/+1’s. I also looked at The Ozolith but you’re right, it’s junk here.

As for Yavimaya, Cradle of Growth…that one completely escaped my notice. Initially I got super excited, but on second thought it might not work. It itself being a land would mean if it ever got the Flood Counter then its other text would be redacted. If we could have two of them in play simultaneously then it would fix the problem, except…we can’t. It’s Legendary :/ There are ways around that of course, but that’s too much deck real estate devoted to something that we don’t really need anyway. Great idea though.

Lastly, I considered a Ponza-ish combo deck featuring Choke, Boil etc as primary pieces but took the low road of depravity and went with the mess you see here instead. It’s not a bad idea though, just ‘too good’ for my gutter deck building sensibilities.

kamarupa on Kamarupa’s Challenge

2 months ago

I love it. I have a few spells that probably won't really make it better, but you might like them anyway just maybe.

  • Thrummingbird - repeatable proliferation for fairly cheap. Also pings opponents without a flying defense.

  • Choke - this was my original combo piece with Quicksilver Fountain - however, the combo such a stretch, getting to point where opponents are actually imprisoned is all but impossible. Still, it might prove a hindrance to opponents and will completely shut down any mono-blue deck. Of course, it would also shut down a good portion of this deck, too, though the mana dorks def help offset that.

  • Contagion Clasp - another repeatable proliferator

  • Ichormoon Gauntlet - potentially a lot of proliferation with this spell but how you fit any Planeswalkers in I have no idea lol.

I'm not really certain how this works, but I think because Quicksilver Fountain makes a non-island into an Island at the moment the Flood Counter is put on it, a Yavimaya, Cradle of Growth would add 'Forest' to that lands type if played after the fact. I'm really not sure though.

It's really too bad there's not card like Bioshift or Fate Transfer that would work here. Even The Ozolith doesn't get close. :(

Sliverguy420 on Golgari Scavengers

2 months ago

Fate Transfer may have a "surprise element" in niche scenarios, but its only helpful if you have it, and 2 mana, when your opponent removes the creature, and even then it only works once. theres a reason The Ozolith is expensive. even Bioshift would be better since its only 1 mana and you can choose how many counters you move. Winding Constrictor is an upgrade to Cursed Wombat since its not limited to once per turn.

modern is a pretty brutal format right now. if you can't win on turn 4, you need heavy amounts of removal to stop the decks that can.

kamarupa on Golgari Scavengers

2 months ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

kamarupa on Cocaine

2 months ago

Big thanks for the +1 and thoughtful suggestions. I do feel like I need to remind you that Blasphemous Act is stymied by Brave the Elements. And on top of that, this deck often wins with only 3-4 creatures in play.

It's been quite a while that I updated this deck at all until just recently. I'm sure there are other spells that I should be swapping in. The last time I was really putting any work into this deck, The Ozolith was under $10 lol, and Path to Exile was over $5. And Aether Vial was like $25.

I like Adeline, Resplendent Cathar - I actually built a deck around her specifically. (see Sweet Adeline) I suppose I could put in place of Mangara of Corondor, which is rather slow anyway.

I'll def do some work on this and see if I can bring it up to the year 2025 :)

DungeonCrawler64 on Lurker of the Automation

3 months ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

kamarupa on Lurker of the Automation

3 months ago

Well, since it seems you want to splash white for Dispatch, I'd recommend playtesting the heck out it and keep adjusting the lands until it seems like it can't get anymore consistent. Razortide Bridge def seems like a great fit, but I also think any land that enters tapped is usually a disturbingly big drain on a deck's speed. Again, I recommend playtesting it a ton with the Bridge and then try swapping that out for the path land Hengegate Pathway  Flip. I'd actually recommend trying it without Darksteel Citadel, too. From what I saw looking at a few other Cheerios decks, none of them tried taking advantage of the extra artifact trigger with artifacts lands and instead all went with the popular expensive lands. I'm not sure how competitive you want this deck to be, but even without dropping the big bucks, we can still get some decent lands these days. Bottom line, if you can't cast spells because you don't have the right color mana, the extra triggers from artifact lands essentially mean nothing.

When it comes to Blood Moon, ug. Man f those players, lol. OK, jk. Mostly. That's def where your Counterspell and a lot of your sideboard comes in huge. I firmly believe that a 1v1 race to 2 wins is the only way to play 'fair' magic, so if you do lose a game to Blood Moon, you have some answers that can shut that down and then it just comes down to luck of the draw.

The Ozolith is a great spell, and I love casting it when I get the chance but it does have 2 issues that compound each other. For starters, it's rare anyone in my little playgroup lets me keep it - they always destroy it first change they get. And then, it being Legendary can turn extra copies into dead cards. So I usually only include one and think of it more as a diversion target for opponents than something I need on the field to win. All that said, I'm a sucker for +1/+1 counters; so I wouldn't say you need Steel Overseer to make The Ozolith worth it, but the Overseer isn't hurting the deck by being here either.

DungeonCrawler64 on Lurker of the Automation

3 months ago

Thanks Kamarupa! I agree with Counter spell and I Am very glad to learn about Dispatch it seems perfect for this deck! Do you recommend that I remove the basic lands and add 3 of the Razortide Bridge? my only problem with this is Blood Moon and Magus of the Moon. Also, I do really like the The Ozolith but to make it more efficient should I add a copy or two of the Steel Overseer?

once again a huge thanks for the feedback!

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