Tear Asunder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tear Asunder

Instant

Kicker (You may pay an additional as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

DemonDragonJ on Mortality Spear or Drag to …

2 months ago

shadow63, what about Tear Asunder, Cankerbloom, or Insidious Fungus? Would those cards fit the theme of this deck?

DemonDragonJ on Which Card Should Replace Mortality …

2 months ago

I have a copy of Mortality Spear in my Kresh the Bloodbraided EDH deck, but the only methods for gaining life that that deck contains are Ravenous Squirrel and Vein Ripper, so I believe that it would be best to replace that card, and I would like to ask for advice on what card I should put into the deck.

I was considering Unleash the Inferno, since that is an interesting card, but it is too limited in what it can destroy; I considered Riveteers Charm, but one of that card's modes is the same as Jund Charm, so I have now narrowed my decision to Tear Asunder, which is strictly better than Naturalize, Cankerbloom, or Insidious Fungus, the latter two of which are nice, because they work with the deck's theme of profiting from creature dying, although one concern with that is that this deck does not have a sufficiently strong emphasis on recursion and/or reanimating creatures, so I need to ensure that I can reliably reuse those creatures.

What does everyone else say about this? Which card should replace Mortality Spear in my Kresh deck?

TheoryCrafter on Is Enchantment Destruction in Black …

3 months ago

There are cards such as Revoke Existence and Tear Asunder(without the kicker cost its a color shifted functional reprint) that exiles the enchantment for 2 mana. 3 mana to only destroy the enchantment and lose 2 life regardless of whether it leaves the battlefield in the process? On a black spell it sounds like a reasonable power level to me.

TheOfficialCreator on Card creation challenge

5 months ago

Pooling of Memories

Sorcery

Shuffle up to X target creature cards in your graveyard into your library, then for each of them, create a token that's a copy of it, except it's a 2/2 blue Illusion with "When this creature becomes the target of a spell or ability, exile it."

Exile Pooling of Memories.


Mono-green exile is next! Don't just do Tear Asunder.

Master_J on Froggin Time!

6 months ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

AkaAkuma on Little Rey of Ishine (Reyhan/Ishai)

7 months ago

Taking your value to low cmc in mind, what about Tear Asunder? Worst case it's an Utter End, best case it's cheaper than Anguished Unmaking without the life loss.

nuperokaso on Better Not to Block

9 months ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

TheoryCrafter on Fungus

10 months ago

My recommendation is to cut The number of colors to 2. Green and Black should be the way to go. If you must have a third, then I'd recommend White or Blue so you can play either Ghave or Xavier Zap, respectively. Even then I wouldn't run more spells of white or blue.

Either way, a Fungus/Saproling deck should be creature intensive, so I wouldn't recommend adding more instants or sorceries except for Tear Asunder-- mainly as an option for dealing with Indestructible permanents.

Once that is taken care of your next step is to decide what kind of deck to build. You'll want to build around either Mycoloth, Slimefoot the Stowaway or The Mycotyrant. Fungus and Saproling creatures should have death triggers or activated abilities with more controlling aspects like Cankerbloom.

If you insist on having Spore counters then have Thelon, but only put in any combination of Utopian Mycon, Thorn Thallid, Spore Flower, Psychotrope Thallid and Deathspore Thallid. Otherwise Thelon should only exist in your deck to pump up your creatures. If you choose to go this path I'd recommend The Ozolith so you don't lose the spore counters. In which case I'd recommend adding Heroic Intervention.

As for Lands I would highly recommend Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth. Adding any combination of Evolving Wilds, Fabled Passage, and Terramorphic Expanse should only happen if you are playing Sporemound. Bojuka Bog is highly recommended.

I hope this helps. Thank you for reading me out. Happy Hunting!

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