Swift Warkite

Swift Warkite

Creature — Dragon

Flying

When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Frontier Legal
Pioneer Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Swift Warkite Discussion

StopShot on Is this infinite combo tournament ...

2 months ago

@fadelightningmm, You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Kozilek, Butcher of Truth or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite or milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Eldrazi Titan. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Eldrazi Titan one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one more card. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your Eldrazi Titan is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Eldrazi Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead sac the Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite alone are enough to keep the engine going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

StopShot on Is this infinite combo tournament ...

2 months ago

@TypicalTimmy You'd otherwise be correct when it comes to most mill combos, but this one bypasses the issue of Ulamog, the Infinite Gyre or Gaea's Blessing.

There's two ways I can mill either card. Milled off by sacking Swift Warkite and milled off by sacking Pulsemage Advocate.

You're mostly likely to have the grave reshuffle get milled off by the Warkite, so let's start with that scenario. Pulsemage Advocate is in play with haste and I sac the Swift Warkite making you mill four which includes the Colossus. While grave-shuffle ability is on the stack I can activate Pulsemage Advocate's ability and of the three cards I pick from your grave I make the Colossus one of the cards so it goes into your hand. I then sacrifice the Pulsemage Advocate making you mill one. Then Swift Warkite re-enters the battlefield bringing back Pulsemage Advocate with haste. At this point I could continue to keep milling you at instant speed while your shuffle is on the stack, but instead I let it resolve. Your colossus is no longer in your grave or library and I have a Swift Warkite I can sacrifice again to restart the mill process all over again.

What if I mill it on the rare chance of sacrificing Pulsemage Advocate? Well, there's no way to restart the combo in such a way that would allow me put the Titan in it's player's hand as their graveyard will get shuffled before Swift Warkite's ability can trigger. That being said there's still a work-around to bypass this scenario. If I discover my opponent has a graveyard shuffler I can instead mill a different opponent separately for Pulsemage Advocate mills, while using Swift Warkite mills on the grave-shuffle player as I have already demonstrated how I can disable that effect whenever Swift Warkite is doing the milling. Even in the scenario where all my opponents have grave-shufflers I can instead use Pulsemage Advocate to mill myself as the four cards milled with Swift Warkite are enough to keep the engine still going.

This is a mill combo that actually bypasses these effects which is why I want to run it in the first place.

StopShot on Is this infinite combo tournament ...

2 months ago

Hello, I have an infinite combo where all the cards are legal, but I don't know if using the combo itself is legal.

My combo uses: Swift Warkite + Pulsemage Advocate + Altar of Dementia

The combo works by casting Swift Warkite whose ETB puts Pulsemage Advocate onto the battlefield with haste. I then sacrifice Swift Warkite to Altar of Dementia to mill an opponent by four cards. I can then activate Pulsemage Advocate's ability to return three of those cards to my opponent's hand to return the Swift Warkite to the battlefield. While that ability is on the stack I'll then sacrifice the Pulsemage Advocate to the Altar of Dementia so that my opponent mills one card, and so that when Swift Warkite re-enters the battlefield I can return the Pulsemage Advocate back to the battlefield and repeat however many times I like until my opponents no longer have any cards in their libraries.

But what do I mean when I ask is this combo legal? Let me demonstrate a simple combo to better explain what I mean. Take this as an example: Deceiver Exarch + Splinter Twin

Deceiver Exarch is enchanted with Splinter Twin. By tapping Deceiver Exarch I can produce a token copy of it which also makes an ETB trigger. I can use this trigger to untap the enchanted Deceiver Exarch so that I can use its ability again and again and again until I have infinite Exarch tokens. Since Splinter Twin gives the tokens haste I can swing for lethal damage on my next combat step to win the game.

When it comes to infinite combos you don't need to play them out in detail, describing the process over and over again. So long as you can demonstrate the first loop you can shortcut to any arbitrary number of cycles so that you won't be penalized for slow play. The Deceiver Exarch + Splinter Twin combo is a notable example where this rule applies as it would probably take 10+ minutes in a commander setting just to demonstrate a necessary number of cycles needed to produce enough tokens to win the game.

I'm wanting to know if my infinite combo can use the same shortcut principle as the Deceiver Exarch + Splinter Twin combo. Obviously, I can demonstrate a single cycle that puts me back where I was before, except my opponent now has 5 less cards in their library. The only issue is each time this combo makes a cycle I must put three cards into my opponent's hand. The issue with this is, there's a possibility I could put an instant-speed artifact-removal or graveyard-hate spell into their hand halfway through the combo giving my opponent the ability to counteract the combo before I have fully milled their library. (Creature removal can't stop this combo.) Because of this possibility I feel my opponents have a reasonable argument to make in asking that I play the combo out cycle-by-cycle rather than shortcut to the end.

Because Commander is a multiplayer 100-card format I feel that if I were to play out this combo, cycle-by-cycle, it would take too long to do and thus this infinite combo wouldn't be legal to use in a tournament setting. Is it possible to shortcut with my combo or not?

McWafflez on i have no clue what im doing with kaalia

1 year ago

Swift Warkite and Abyssal Persecutor are easy cuts as they have little synergy with Kaalia

shagreel on Jund Golberg Mill Machine

1 year ago

Tested in the wild at the store and had the combo multiple times but could not execute as Creatures were summoning sick. I am putting in more haste enablers

  1. Entomb replacing Vitalize
  2. Lightning Greaves replacing Isochron Scepter
  3. Fires of Yavimaya replacing Instill Energy

Also the following changes:

  1. Olivia Voldaren replacing Blasphemous Act
  2. Tranquil Domain replacing Lifecrafter's Bestiary
  3. Swift Warkite replacing Hellkite Charger

JohnKenish on Punish and Punish Again

2 years ago

legendofa What if I were to remove both Swift Warkite, as well as the one Deathbringer Regent, Elbrus, the Binding Blade  Flip, and Akroma's Memorial and instead add in two Dark Ritual, two Seething Song, and one Mogis, God of Slaughter?

It gets rid of the high mana costs, while also giving me increased mana to bring out things more quickly. But they also might not be needed without the high cost things. Also only adding one Mogis makes it unlikely to draw it.

I do like your ideas and I do agree with you, I'm just not sure on how best to implement it.

legendofa on Punish and Punish Again

2 years ago

What I'm seeing here is a Red Deck Wins adding black to improve the mid-late game. To offer some suggestions, it's going to be hard to use Deathbringer Regent, Elbrus, the Binding Blade  Flip, and Akroma's Memorial with just 20 lands. If you want to keep them, look for ritual cards like Dark Ritual and Seething Song. Otherwise, you could drop them and tighten up your mana curve.

Maybe think about Mogis, God of Slaughter alongside your Desecration Demons to rip through your opponent's creatures and add another big body.

I'm not sold on Swift Warkite with your current creature setup, with the lack of cheap aggressive or ETB creatures outside of Vexing Devil. Also, it's 6 mana. If you keep it, give it some more friends.

I'll leave off here and let you build your deck the way you want it, but if you want more suggestions, there's plenty of willing people here.

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