Setessan Champion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

CickNason on Sigard the Heron's enchantment

2 weeks ago

Enchantress inclusions

Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options

Mana Fixing

Sanctum Weaver scales with all your auras

Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments

Delighted Halfling makes your commander and all legendaries uncounterable

Protection

Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells

Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.

Veil of Summer is OP nonsense

Myrel, Shield of Argive is a legendary Grand Abolisher with upside

Synergy Picks

Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana

Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed

Well Rested for the buffs, life and draw all for 2 mana

Hope this helped

wallisface on Setessan’s Hand

1 year ago

I really like this build - I think the black adds a new element to the deck that creates some new avenues for messing with the opponent.

I'm personally still not sold on Setessan Champion, but it's definitely not-nearly as much of a liability in this shell.

Aura of Silence feels like a sideboard card in that its probably not useful in all matchups.

wallisface on Sigil of the Enchantments

1 year ago

I'm not suggesting the deck has to be identical to the pre-existing archetype, though if you're playing Green-White then I think the end result will probably end up looking very close to that archetype, just because its already running most of the best options available in those colors.

You can certainly run enchantment decks with a higher creature count, but you want to ensure all of those creatures are bringing something strong to the table and synergize with one-another. The big problem with Setessan Champion is that it's not an enchantment itself so doesn't help any of the other cards in your deck. Its card draw is nice, but I think it needs a lot of work to not feel like a liability.

Going down a more creature-centric plan, I'm wondering if using the Neon-Dynasty sagas are a good plan? Many of them flip into creatures on their final chapter, and quite a few of those cards (from memory) care about or help enchantments.

I'll have a look at the other list now.

wallisface on Sigil of the Enchantments

1 year ago

Looks a lot stronger - some thoughts though:

  • I'm personally not a huge fan of Dance of the Manse or Setessan Champion. Dance feels like it just needs a lot of mana to still only have a "meh" effect. Champion has an alright card-drawing effect, but the +1/+1 stuff is often pointless, and the fact he's not an enchantment himself causes big tempo issues. Sythis, Harvest's Hand and Enchantress's Presence are just soo much better.

  • I'd opt for Sigil of the Empty Throne over Starfield of Nyx. Starfield is just inviting your opponent into playing their board-wipe. Sigil is a much safer way to win the game from the safety of the pillow-fort.

  • Your mana curve is low enough that you can play this with much less lands than you are currently. I think you can pretty safely go down to 21-22 lands.

  • You need some form of protection while you're pumping out enchants - at the moment your early-game is still at risk of being destroyed by a fast-attack. Enchantress decks typically run Solitary Confinement to keep themselves safe, though if you're not a fan of that card, Ghostly Prison could work nicely also.

Niko9 on Need help for a green …

1 year ago

Cool, well it looks like an awesome build already, and here are maybe a few suggestions from my time as an elf player. Love the commander too, Freya may not be the most combo-power commander, but she's an amazing toolbox and sometimes that's so much better : )

allosaurus shepard isn't really necessary and can cut back the overall price a lot. I'd say the same with growing rights of itlimoc and in general all of the land ramp might be unnecessary just due to how much creature ramp you will get. Things like Fauna Shaman will be better than land based ramp because they will help you hit your Priest of Titania or other elf-ramp.

To replace some of the ramp like Kodama's Reach I'd put in more big creatures to pay off your ramp. carterhoof behemoth may be the staple, but there are great low cost alternatives.

Other than that there are a few ways you can go with the deck. Elfs can do many infinite combos if that's interesting in the playgroup, or you could also splash enchantments for Setessan Champion and other enchantress card draw. Or you could add toolbox creatures to make an aggro midrange deck that attacks with elves and equipments.

But yep, looks like a great deck already. I just think that to make it budget you might just want to look at what is really necessary. Worldly Tutor and Boseju and The Great Henge and nyxthos and Veil of Summer, I don't think they make the deck run as much as they make it run better, where something like Coat of Arms is absolutely one to include.

Niko9 on Bant enchantmentz

1 year ago

Nice build! I don't play straight up enchantress, but have a enchant side to a few decks, so here are a few things that I've found good. Not sure if they are exactly what you want for the deck, but figured I'd throw out ideas.

Mirri's Guile is one of my favorite turn 1 enchants, and it goes great with Abundance When you get to a point where guile doesn't have any amazing options, you can turn over your top cards with abundance and then get a fresh pile next turn.

Setessan Champion is another enchantress effect with a little upside of getting huge sometimes : )

Leveler could help you get to your thoracle win faster, though it is super risky.

Arasta of the Endless Web is a decent blocker and an enchant, and you'd be shocked how many spiders people give you. By the time your opponents even see it as a cost, you will have like 10.

Hall of Heliod's Generosity is a great effect, I just wish it wasn't so always expensive to get.

Moon-Blessed Cleric might be a great tutor for you considering how much draw you have.

And I guess Song of the Dryads might be good as removal too.

Again, not too sure how useful these are, but a few I've found handy.

DreadKhan on Rafiq, The One Hit Wonder

1 year ago

If the BW deck uses lots of enchantments, Ancestral Mask is pretty strong. It's also a card that's a great payoff for using lots of enchantments yourself. For the record, I suspect Enchantments as a theme is much more supported than Equipment is, there are incredibly borked cards like Serra's Sanctum (Tolarian Academy is banned), Academy Rector, and Replenish (the best of it's kind, but there are assorted other cheap versions), while stuff like Hall of Heliod's Generosity and many various Enchantresses (there aren't as many for Equipment I think) including Verduran Enchantress and Kor Spiritdancer are also very good. I have a Boros deck that uses creatures that draw cards off of enchantments being cast and stuff like Flickering Ward that I can recast over and over, I think Green has a bunch of other solid Enchantress cards, stuff like Setessan Champion. I think you can definitely run both and do fine, but if you wanted to go all in on one, Enchantments is really well supported in Bant.

If your Commander will usually have Double Strike, you probably could run Inquisitor's Flail, it's a really strong equipment with First Strike damage.

Not sure if you've got enough creatures to make it a viable alternative, but something like Pathbreaker Ibex could be an amusing backup Commander if you lose Rafiq somehow, maybe an Oubliette. The neat thing about Pathbreaker is that it can also double it's power (and get trample) after you buff it up, so it can be a very fast clock as well, and it has the not insubstantial upside that if you have a few creatures out with Rafiq you can just clobber people with a big Ibex swing.

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