Rupture Spire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rupture Spire

Land

This enters tapped.

When this enters, sacrifice this unless you .

: Add one mana of any colour.

legendofa on Possible Free Dinosaurs?? Yes PLEASE

3 months ago

How much money are you willing/able to spend? A five color mana base can get expensive fast. Command Tower and Arcane Signet are pretty much everywhere, and they're reasonably affordable. City of Brass, Mana Confluence, and Reflecting Pool are some higher-end options, and fetch lands + triomes are good too. If you want some lower-budget options, look to cards like Rupture Spire, Vivid Crag, Survivors' Encampment, or Mirrodin's Core--keep in mind that what you save in money, you lose in speed and efficiency, so if you want the "best" land base, be ready to shell out several hundred dollars.

As far as bracketing, the guidelines are being modified right now. I would put this as lower Bracket 3, with two game changers. I don't see any fast combos that can win a match around turn 3, and it's not ridiculously oppressive and stax-y.

As another card suggestion, Fist of Suns gives your commander some redundancy, and Birds of Paradise, Bloom Tender, and the Hierarchs (Noble and Ignoble) would give you some more early-game options.

theNeroTurtle on Tidus, Artifact Star

5 months ago

I feel like you could make more effective land choices. Lands that enter tapped with an additional downside like Karoo or Rupture Spire could be replicable. At least I think so.

Here are a few suggestions. Duals that don’t enter tapped.

Skycloud Expanse – under a buck.

Sea of Clouds – a little over $10.

Nimbus Maze - $5.

Mystic Gate - $5.

Adarkar Wastes – Less than a buck. Shocks suck, but when pace matters it’s worth it.

Deserted Beach - $4. Great choice.

Floodfarm Verge - $15.

legendofa on Commander bracket recommendation

10 months ago

Femme_Fatale Thanks for the response and for taking action!

I have the same experience with Blood Moon. I'm not sure there's a good way to print a card that shuts down Tundra, Gaea's Cradle, and Tolarian Academy but not Bloodfell Caves and Rupture Spire, so it's kind of all or nothing for non basic land hate.

Is this a good thread to post further feedback on?

zandl on Heron Guardian

2 years ago

I think you could probably cool it a bit with the dual-lands. Things like Rupture Spire, Fortified Village, and Evolving Wilds are just going to slow you down and you don't need that much mana fixing in two colors. In fact, almost anything that always comes into play tapped is probably not what you want in this deck, where you're trying to curve out aggressively.

Malsorn on Oops all planeswalkers

2 years ago

I'd do Path of Ancestry over Rupture Spire, sure you won't get the scry but it'll tap for all colors and doesn't need the extra mana when it ETBs!

chivalruse on Zur's Horrific Mill

3 years ago

Rupture Spire and Transguild Promenade really trigger me. Those aren't lands you should be running in a constructed deck, even in 5 color I don't like it. Also I skimmed the list and didn't immediately see any payoff for putting lands in your graveyard. So Terramorphic Expanse and Evolving Wilds are probably not worth it. I find dual lands are generally just better fixing. Some replacements for the above lands that I prefer are: Path of Ancestry, Silverquill Campus, Waterfront District, Skybridge Towers, Fabled Passage, Thriving Moor, Thriving Isle, Thriving Heath, Celestial Colonnade, Creeping Tar Pit.

Gidgetimer on Nonbasic Outcasts

3 years ago

Metroid_Hybrid: I realize that no one said that they were good. Maybe I should have articulated my point a little better. The tempo loss from returning a land to your hand I feel is so bad that not only would I put The tapped tri-lands (Arcane Sanctum) above them, I would also rather play Rupture Spire, Transguild Promenade, Archway Commons, Gateway Plaza, Path of Ancestry in even a non-tribal deck, the vivids (Vivid Creek), Evolving Wilds, Terramorphic Expanse, panoramas (Esper Panorama), tapped 2 color lands, and even Ravnica bounces since they make 2 mana. Even as a budget tri-land I feel they are outclassed by a mile.

The point about a landfall deck is a good one though, assuming that you are generating enough extra land drops that you are limited by lands in hand.

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