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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.








Barguppis on
Counters
3 days ago
Add Bloom Tender, it taps for 3 mana once you've played your commander. Replace Rampant Growth with Nature's Lore.
Consider adding Craterhoof Behemoth to help close out games quicker or take out a troublesome opponent. Consider adding Kiora's Follower, cheap untapper targets anything
Andramalech on
The Princess and the Frog
1 month ago
It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.
Mana dorks, ramp, and draw a card.
Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.
Consider lowering your 6 costs to about 4 total in the deck.
Consider lowering your 5 costs to about 7 total in the deck.
Consider lowering your 4 costs to about 9 total in your deck.
It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.
You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1
DreadKhan on
Help with my Warrior Deck
1 month ago
Things you might want to look at switching out: Bleeding Effect, Sisay's Ring (this is an awful, awful card in a deck that has access to Green ramp IMHO), Worn Powerstone (this is a better card than Sisay's Ring, but not by very much), Candlekeep Sage, Tales of Master Seshiro, Inspiring Roar (this is a very bad card), Silverflame Ritual (see Roar), Lifecrafter's Gift (see Roar), Skyrider Elf, Ogre Sentry, Oakgnarl Warrior, and Abzan Kin-Guard.
Things you might consider to pulling (these are better cards, but there are often much better options): Font of Fortune (just play Night's Whisper please?), Leyline of Abundance (do you have enough mana dorks to justify this?), Omen of the Sea (see Font), Reality Twist (this card is maximum fun but probably does nothing in lots of situations, people are running less and less Basic lands), Basri's Solidarity (maybe play Metastatic Evangel?), arguably all of the 4 mana land ramp spells are kinda risky in here, I feel like you need more veggies like Rampant Growth and Sakura-Tribe Elder to help with early mana, Artifcer's Epiphany (please run Painful Truths over this), Tarkir Doomshaper, Maulfist Revolutionary, and Kin-Tree Warden.
I mentioned a few things worth looking at, but you also might like Najeela, the Blade-Blossom, she's probably the single best Warrior syngery piece. Najeela is VERY GOOD with Derevi, Empyrial Tactician, not sure if Derevi would be 'too good'. I'm sure you've heard of them both, but Karn's Bastion and Gavony Township are great in a counters list, as is good old Atraxa, Praetors' Voice. Finally, you could try Evolution Sage, it's good if you've got a few counters out already. It's in crazy-town, but if you end up using some Proliferate stuff and have lots of creature tokens you might like City of Shadows, I usually lose one or two creatures to it in order to get some decent ramp in a Selesnya deck.
I would look into more Proliferate if you find your deck is already pretty good at getting that first counter on your creatures, especially repeatable Proliferate stuff.
xraider on
Land matter omnath better
1 month ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
Andramalech on
Sum big boys
1 month ago
If you could find it in your heart for 5 less lands, 5 less creatures for just.. jeez like Rampant Growth and Growth Spiral effects. Counterspells would be fire too! Things like Arcane Denial would help tremendously. I like creature-heavy decks, so I don't mind the build! Are you interested to see if the Final Fantasy release later this year gives you any new pieces, with the Tidus PreCon?
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
3 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
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More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
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Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
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More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
RiotRunner789 on Too slow for aggro, too …
3 months ago
I'd cut 2-3 lands for ramp such as Rampant Growth and Cultivate.
Find room for Simic Ascendancy. Growth counters and a Mana sink will help even if you don't hit the win-con often.
Blackerhawk on
Doubling Walkers
3 months ago
Those are some great suggestions, I think I do have a Darksteel Forge somewhere, so I'm gonna be adding that. I do need some sideboard cards to find with Karn, the Great Creator, But I think I'll be needing an additional Karn, maybe two. Why the Rampant Growth instead of Search for Tomorrow though? I used the Search because of the 1 mana suspend, but maybe since I've got the Birds of Paradise there is no need for the 1 CMC drop?
Thanks a lot for the help, I'll get crafting with this.
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