Morophon, the Boundless
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon, the Boundless enters the battlefield, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of coloured mana you pay.

Other creatures you control of the chosen type get +1/+1

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MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 week ago

Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!

Bishoprage on The Queen's Egg

1 month ago

Mortlocke

Thanks for the detailed response! I have always loved strategy games and been aware of Magic but never really dove in. I'm throughly enjoying searching around for cards and seeing how different cards can work together. Sadly I just can't afford cards over say $100 right now. I think my wife would burn me at a stake if she knew I splurged for the Sliver Queen *oversized*!

I am definitely going to use Windfall to replace Wheel of Fortune. That just makes sense to me, basically the same effect with the only variable being drawing less than 7 cards.

Three Tree City also seems like a 1 for 1 for Gaea's Cradle. Yes, slightly less efficient but much more manageable budget wise. I wasn't aware of this card! Thank you!

I actually, settled on the Pain Lands after my last post. However, it's not a 1 for 1 swap for the original 10 duals because your list already included Adarkar Wastes and Yavimaya Coast. So, I just need to find replacements for Tropical Island and Tundra. Which I think will be Overflowing Basin and Skycloud Expanse. Sadly, the Sack lands will only be able to find the Shocks but it is what it is. I can't imagine having a Triome and it coming in tapped and not being able to play a card because of it. I again wasn't aware of the Filter Lands! Thank you x2!

So the only replacement card I need to think more about is Mox Diamond. Do you think I should stick with a mana rock? Or can I get away with another utility Sliver or interaction? Diffusion Sliver, Morophon, the Boundless, Teferi's Protection, Heroic Intervention, Mystical Tutor where the cards I've been eyeing.

Thank you x3!

Polaris on Can Jodah and Morophon make …

7 months ago

Yes. This also works with Fist of Suns. When you go to cast the spell, you choose to pay the alternate cost of . Then near the end of casting you apply cost increases, then cost reductions, where Morophon, the Boundless reduces the cost by . Most of the time this will leave you with a cost of .

Sousaphonist on Can Jodah and Morophon make …

7 months ago

I've been thinking of making a Wizard tribal EDH with Jodah, Archmage Eternal as the general and thought of a weird synergy with Morophon, the Boundless. If I were to declare Wizard for Morophon, would his reduction ability plus Jodah's replacement ability make all my Wizards free?

Flarhoon13 on Game of Thrones: Sylvia Brightspear's Dragons

8 months ago

Oct 25 Game of Thrones: Khorvath Brightflame and Sylvia Brightspear's other Dragons lost to Jesse's Surrak Dragonclaw deck's Primal Surge. A long 5-player game that Logan left early, down to 9 life, his Web of Inertia and goading commander Baeloth Barrityl, Entertainerfoil (Clan Crafterfoil background) definitely kept him alive and impacted the game. I had a giant air force and solid Knights on the ground. (Sylvia, White Knight and Paladin en-Vec team blocked Surrak Dragonclaw to kill Surrak Dragonclaw when Logan used a Threaten spell to attack me with Jesse's commander.) Dawson on Jared Carthalion with Umori, the Collector Companion agreed not to hit my board with Vraska, Golgari Queen but Ba played his commander, Morophon, the Boundless, named Avatar and put out Child of Alara. Vraska, Golgari Queen -3 destroyed Child of Alara and with it, about 7 of my knights and dragons. Jesse though, Primal Surged and the other instant or sorcery in his deck, Mystical Tutor, was about 5th from the bottom. Jace, Wielder of Mysteries and more than enough card draw triggers got Jesse the win.

ReticleMouse on The Glorious Hive

1 year ago

Fist of Suns to make all your creatures free with Morophon, the Boundless

greendraken on Princess Twilight Sparkle

1 year ago

Shapeshifters/Changelings are totally a viable option to supplement any Typal deck including horses and the like(Also I think Changelings are actually a thing in the series? Idk) I also dig the group hug idea for what you're building but I don't play much group hug. I'm more of a pay your taxes guy. Be careful with group hugs cards because in group commander games you are typically giving out more value than you are getting. I.E Everyone draws a card give 3 other players a card for the price of your single card.

Bill Ferny, Bree Swindler might have some use here if you just wanna be silly and give your Ponies/horses to other players. You could play cards to get them back too i.e cards with Target player gains control of all permanents they own.

Homeward Path

Morophon, the Boundless might be fun

here's a link to a list cards to look at that kind of fit the theme you are looking for.

Tribal/Typal Cards

List of Changelings for Commander

Shapeshifters

Group Hug cards from Edhrec

I am interested in how your deck turns out. Have fun buliding!

legendofa on

1 year ago

TFCamaro12 I agree that Leyline of the Guildpact isn't a "bad" card. The main problem is that it's such a build-around card. If you can hardcast it, you probably don't need it, and if it's not in your opening hand, you're stuck playing super slow until you get it out. It doesn't have any redundancy, so backing it up is hard. Basically, either you have it, or your deck chokes.

What exactly is the role of Leyline of the Guildpact in this deck? As I see it, the most efficient line is to set up the Urzatron, cast Morophon, the Boundless or Timeless Lotus, and cast Tiamat from there. The Leyline + Scion of Draco line is good long-game synergy, but it seems to me that dumping some big hasty smashy Dragons out might be a better payoff. There's no reason for the creature color spreading outside of Scion, and I'm not sure how much the basic land ability helps.

If I may suggest, try reworking this deck to focus more on the Morophon-Lotus-Tiamat line, and save the Guildpact for a different deck. Unless I'm missing something obvious, of course.

The More We Work Together is my shot at a Leyline of the Guildpact deck, if you're interested in seeing a different angle.

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