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Mistcutter Hydra
Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
indieinside on
1 month ago
https://edhrec.com/combos/mono-green/4179-5610
You already have Hydra Omnivore. That card combined with Triumph of the Hordes is an instant win condition. Here is a LINK that explains how it works.
Hydra that I think are pretty good.
I am personally surprised that you aren’t playing way more ramp. Things like Garruk's Uprising. Green is made for ramp. Utilize it.
Power cards:
Anyway, I feel that is a bit too much. I hope this helps.
wallisface on
Rampaging Hydras & Elves Deck
2 years ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
wallisface on
Mana Ramp
2 years ago
Unbound Flourishing isn’t going to work the way you want it to. For your Monstrosity abilities, it will copy them - but the copy will do nothing, as the ability only ever does anything if the creature is not already Monstrous.
At the moment the only card that benefits from that enchantment is Mistcutter Hydra - that’s not enough to be worth it.
AlpacaTribal on
Zoom Zoom
2 years ago
I added in Samut, Vizier of Naktamun as you suggested and removed Mistcutter Hydra. I also removed Inspired Tinkering and added in Mayhem Devil.
I also took out the two pathway lands and added Goldspan Dragon and Chord of Calling into the list.
I'm concerned about if and how I should go about keeping my commander safe, since the treasure ramp would be crucial. I'm also wondering if I should save up some money for a Jeweled Lotus so that I can sometimes turbo out my Ognis, the Dragon's Lash.
Anger and Professional Face-Breaker are in the list, and I'm grateful that you suggested them as it confirms that I should keep them in.
Ogre Battledriver looks like a fun and powerful card to include, but I'm unsure of what card I should cut for it.
Slashdance on
Shalai, Full Auto - Primer
2 years ago
I really want to fit Primordial Hydra in the deck, as well as Mistcutter Hydra if at all possible.
But ... the deck list is getting really tight. I can't find a single thing I want to lose.
My first thought was going down to only 36 lands, but hitting land drops consistently and early very important to me, and we already cut down from 38 to 37 lands.
I don't think we can afford to lose any removal, protection, or card advantage spells. I'd prefer more, not less.
Anything to do with counters is pretty much set ... and again, I want more, not less.
This leaves Ramp as the only place to make adjustments, as we have 16 cards to help us with mana (because it's at the core of the deck's engine and we'll be mana hungry). At this point I'm thinking of losing either Cultivate or Kodama's Reach, since we've gone with very, very few basic lands to begin with. On the other hand, land is king when it comes to mana.
Ugh ... I dunno ...
Dead_Blue_ on
Shivan the devastator
2 years ago
Walking Ballista I know it doesn’t fit the theme but it’s removal and a wincon
Dead_Blue_ on In defense of Veil of …
2 years ago
Im a Blue player but playing against Blue I’ve always preferred Mistcutter Hydra. It forces them to have an answer in hand
Max_Hammer on
2 years ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
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