
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mirror Image
Creature — Shapeshifter
You may have Mirror Image enter the battlefield as a copy of any creature you control.
Polaris on Volo, guide to monsters and …
3 months ago
This doesn't work the way you hope, for two reasons.
To start with, yes, you can absolutely do this. You cast Mirror Image, which has the type Shapeshifter. This triggers Volo, Guide to Monsters if you don't have any Shapeshifters in play or in your graveyard, copying the spell. If no one responds, you'll respond the copied Mirror Image, which will create a token Mirror Image that can enter as a copy of any creature you control, then the original spell will resolve and Mirror Image will enter (again, can enter as a copy).
On the battlefield, the Mirror Images will be whatever they copied, and will therefore enter as something other than Shapeshifters unless you decided for some reason not to copy anything. This doesn't matter to Volo, because he triggers when the spell is cast, not when the spell resolves and the creature enters the battlefield.
With all that said, here are the two issues:
First, Volo triggers only on cast. Having a second Volo when your Mirror Image original (not the copy) enters won't do anything because it's not being cast, it's entering the battlefield. This would only work if you already had two Volos when you cast Mirror Image.
Second, however, Volo is a legendary creature. If at any point you control two legendary creatures with the same name, you must sacrifice all but one of them as a state-based action. At the moment Mirror Image enters as Volo, you will have two copies of Volo (and this could potentially trigger enters-the-battlefield abilities of something), but immediately after that, before anyone can respond or anything can resolve, you will have to pick one Volo and sacrifice the rest of them.
The only way around this kind of thing is a clone like Spark Double, which can copy legendary creatures without issue because it removes the legendary typing when it copies something, or another way around the legend rule like Mirror Gallery or Sakashima of a Thousand Faces.
Moondrop on Volo, guide to monsters and …
3 months ago
I have built a Volo deck built around double good cards as well as ones that may not be as good on their own but become discounted versions of themselves because of volo. I was playtesting it when I saw a interaction I didn't before. If you have Volo, Guide to Monsters on the battlefield and then cast Mirror Image could I have it enter as a copy of volo and still have volo copy it( practically double it) with his ability since it does not become a copy of volo until it enters and therefore meets the subtype condition for coping?
Balaam__ on
Mill them ALL BWHAHAHA
1 year ago
There are…some problems here.
Everything emboldened in red is illegal in Standard, there is no official format where a deck can have 4x Sol Rings, one creature with the capacity to Mill (or two if you count Mirror Image) makes it extraordinarily unlikely you will ever mill anything, and probably the most noticeable issue present is that your opponent will have what amounts to several free turns in the opening portion of the game to build a boardstate unmolested.
There is an infinitesimally small percent chance you will be able to play anything Turn 1, or even Turn 2. You are 100% required to chain rituals and/or rings in order to cast any creatures, and you are literally unable to play any of your creatures Turn 1.
If I were to recommend a fix it would be to substantially increase your land count, drop most of your creatures over 4 mana and replace them with ones costing one or two mana each. This will enable you to reliably build a boardstate of your own while you work toward casting a powerful threat to close out the game.
Headers13 on
Flying Through The Plains In The Blue
3 years ago
Infinite Blink:
Changeling Hero (Champion a creature)
Combo:
Mulldrifter (card draw)
Lunarch Veteran Flip (infinite life)
Impassioned Orator (infinite life)
Daxos, Blessed by the Sun (infinite life)
Healer of the Pride (infinite life)
bignickenergy7 on
Miirym, Sentinel Wyrm
3 years ago
I’d run Mirror Image instead personally. I don’t like the drawback of Phantasmal, and it’s only 1 extra mana
wallisface on
3 years ago
Some thoughts:
-
Try getting down to 60 cards. Every card above 60 in a modern deck, weakens it by making its hands and draws weaker and less-consistent.
-
20 lands is waaay too low, considering your dependence on 3-mana cards, and the fact you're running 4-and-5 mana cards also. I would suggest raising this to 23-24 lands.
-
Running no 1-drop cards feels like a big mistake. Not having anything to do turn 1 is going to hurt you a lot, and put you behind in the game from the start (particularly, if you're going second). You're currently running over 30 3-drops which is faaar too many, I would suggest halving that count to get more 1-mana cards and even-out your curve.
-
Mill cards like Mind Grind and Psychic Strike don't feel good here, as you're never likely to ever be able to actually mill your opponent out of cards (Mill only works as an all-in strategy). I would suggest ditching them.
-
I would also suggest ditching Siren of the Silent Song, Zareth San, the Trickster, and Mirror Image. With Siren of the Silent Song, by turn 5 (the earliest it'll be able to untap) most decks have played every card from their hand anyway, so it's not going to do anything. With Zareth San, the Trickster, you have no rogues to accelerate it or sneak-it-out, so it becomes too slow and easy to deal with. With Mirror Image, I don't see you needing additional copies of anything, and it's probably better-off being an extra control-card or draw-card.
-
I would suggest upgrading your control cards with stuff like Counterspell. You should also seek to replace Murder as it's baaad - good replacements would be Fatal Push and/or Infernal Grasp.
-
I would also recommend Unearth over Minion's Return
king-saproling on
Vial Smashing Sakashima's mom
3 years ago
Ha this is a very cool build. Chandra's Incinerator seems like it'd be great here. You might like these too: Sigil of Sleep, Cackling Counterpart, Quasiduplicate, Tempt with Reflections, Zndrsplt's Judgment, Surge to Victory, Phantasmal Image, Mirror Image, Gratuitous Violence
king-saproling on
Don't Fear The Reaper
4 years ago
This is a really cool concept! Changeling Berserker, Hero, and Titan are particularly intriguing with Reaper King. With one of them, 2 other creatures with the same or similar "nesting doll" effect, and Reaper King, you can create a loop where you destroy all your opps' permanents. For example, Changeling Berserker + Mirror Image + Restoration Angel will create such a loop.
You might like these too: Fiend Hunter , Wormfang Drake , Faceless Butcher , Worldgorger Dragon , Felidar Guardian , Clone , Evil Twin , Unstoppable Ash , Boggart Mob , Wren's Run Packmaster , Cateran Summons , Goblin Recruiter , Blood Speaker , Maskwood Nexus