Lord of Atlantis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls and island.)

2000AD on

3 weeks ago

Balaam__ First of all, I greatly appreciate you for stopping by and reaching out. Thanks! Second, I will address the issue of Orcish Oriflamme - the reason the copy you linked shows up as is because the version you linked appears to be from Alpha, and Alpha had a couple of printing errors showing incorrect information, one of the more famous examples being Elvish Archers (Power/Toughness was printed at 1/2 in Alpha as opposed to the 2/1 it's been in every other edition starting with Beta). Oriflamme was misprinted similarly in Alpha, with a casting cost showing as , but in Beta Edition and going forward, the casting cost has been . I am pretty sure that even if you have one of these misprinted cards, you still have to pay the most recent casting cost.

Next question: "Why?"

Ok, so this is a great question! Thanks for asking. In the 93/94 Oldschool format, a format that includes the following sets:

Alpha Beta Unlimited Collector’s Edition (CE) International Collector’s Edition (IE) Arabian Nights Antiquities Revised Legends The Dark Fallen Empires

Antiquities only has like, 7 or 8 colored cards in each color for the entire set, the rest of it is 100% artifacts and not all of them are good - in fact, there is a LOT of chaff there with a few notable exceptions.

This is for "Atlantic" rules - "Swedish" deckbuilding rules (which I tend to follow) cut off just after The Dark, with no Fallen Empires allowed. That said, enchantments that give buffs in the format are rather few and far between - and when they can be found, they are typically quite specific insofar as the color they will give a bonus to (for example Crusade, or Lord of Atlantis/Sunken City). Wherein it relates to , Goblins have Goblin Shrine, as well as Goblin King of which I play both in a 93/94 Goblin deck I call "Burning Man" (just haven't made public yet). Orc General from The Dark hands out some buffs, but only for Orcs, and only in exchange for sacrificing an Orc/Goblin to receive it. Orcish Oriflamme is somewhat of a rarity or a standout in this department because it buffs every single attacking creature under my control - regardless of type. I agree with you in RE: casting cost being a tad on the high side, but I am down to play it for awhile to see how it goes due to rocking 4 Llanowar Elves and 3 Untamed Wilds - I feel like my ramp is far enough up to snuff for me to "get away" with dedicating one card slot to an enchantment costing , especially since there are only 3 copies to contend with. As well - I understand the concern over the conditional power buff - that the creatures who receive it must be attacking - but this is mainly to swarm the opponent with 6-8 1/1 Lands, animated with Living Lands, all swinging across at 2/1 P/T the moment they're animated by Living Lands. This is in addition to any other creatures I happen to be able to swing with at the time, and the hope is other effects (such as Earthquake) can seal the finish once the opponent's life total has been whittled down far enough.

also has Gauntlet of Might, but that is one of those cards that even the cheapest copy (2ED) is too far out of my budget at present (several hundred dollars for copies marked "played"). Disharmony (LEG) is another one I'd use (albeit this is creature theft, not creature buff), and the budgetary concern there isn't AS bad - but she's still a good $55-$60+, and that's an amount of money that would get me 30-40 cards that were things I need (like basic lands) to put a deck together. So, maybe someday - but right now leaving those on the table just allows my money to farther transaction-for-transaction. Power Surge is a cheapie that can get a lot of damage in if the opponent just doesn't have anything to do, but is also conditional...and not to mention CHEESY lol.

When it came to the whole idea that the playing of Living Lands was supposed to be the big ol' KILLSHOT, the idea of having nothing that provided beef did not appeal to me, whether it was conditional or not. Oriflamme was dirt cheap on TCG Player (35 cents-50 cents), so for now, my opinion is Oriflamme gives a significant power advantage when multiple creatures get room to breathe. They did so long for this one thing. - it's ok if you don't agree, and right now where I'm at it I will absolutely take what you've said into consideration!

Cloudy2024 on Under The Sea

1 month ago

Lord of Atlantis is another great lord

Balaam__ on Wizfolk Wizkids

3 months ago

Merfolk is a great starting point to build out, as it’s been well established for years (decades) and is relatively straightforward and pretty cheap, all things considered.

Without knowing exactly what cards are at your disposal, I can only give general suggestions. The easiest path to improvement here is to go the Lords path. Merfolk play well together, and a handful of Lords like Lord of Atlantis and Master of the Pearl Trident can create a powerful army for you. Aside from that, Islandwalk is a merfolk’s best friend. Toss a Spreading Seas in the mix to make sure, and you have a decent deck. On the positive side, I see a few cards here already that would fit that profile—Streambed Aquitects, Merrow Reejerey, Stonybrook Banneret etc

nuperokaso on

1 year ago

legendofa on Whirlpool

1 year ago

Coralhelm Commander seems a bit slow compared to Lord of Atlantis or Master of the Pearl Trident (which is better), especially if you want to keep mana up for instant-speed stuff. It's for a 3/3 flier, which is squarely average, then another before it starts buffing other Merfolk.

Rasaru on Merfolks Counting

2 years ago

If I were to only look at your pending deliveries, I'd make the following changes.

Empress Galina --> Lord of Atlantis

Kumena's Speaker --> Master of the Pearl Trident

Shaper Apprentice --> Realmwalker

Storm Sculptor --> Merfolk Skydiver

Rootwater Diver --> Svyelun of Sea and Sky

Lotus Blossom --> Hadana's Climb  Flip

Afiya Grove --> Utopia Sprawl

Thornwood Falls --> Flooded Grove

Vivid Grove --> Rejuvenating Springs

Littjara Mirrorlake --> Dreamroot Cascade

Quandrix Campus --> Windswept Heath

Battlegrowth --> Barkchannel Pathway  Flip

Once you make some additional updates and clean up your maybe list (I see some cards there that are also in your main board), I'll be happy to take another look! However, some other cards you should consider (that I don't see in either list) are Emperor Mihail II, Murkfiend Liege, Simic Ascendancy, Kindred Discovery, and Guardian Project. A more more expensive card option could be The Ozolith, but I'd wait on that to see if you like how the deck plays after some changes.

joni1707x on Merfolks Counting

2 years ago

Rasaru Thank you for commenting and giving me some advice. I really appreciate this!

For my budget, I would like to include some cards that cost about 10€ each, in total I would say I can afford about 100€ +/-20 (the lesser the better).

After testing the Deck for my own, I agree that my manabase needs some fixes. I ordered some cards to upgrade this a bit (see below).

As I am trying to put as many counters on my board as possible, I feel, that the creatures that do not create tokens like Kumena's Speaker, could be excluded?

I got some pending deliveries. Here are the cards that I bought to upgrade it:

Lord of Atlantis, Master of the Pearl Trident, Snakeskin Veil, Realmwalker, Double Major, Forced Adaptation, Kiora, Master of the Depths, Deeproot Champion, Merfolk Skydiver, Primal Empathy, Vastwood Fortification  Flip, Oversimplify, Tangled Islet, Flooded Grove, Rejuvenating Springs, Utopia Sprawl, Dreamroot Cascade, Talisman of Curiosity, Simic Signet, Hadana's Climb  Flip, Barkchannel Pathway  Flip, Svyelun of Sea and Sky, Windswept Heath

I am not sure what to exclude and what to include.. (fyi I am playing for half a year, Thank you in advance!

Icbrgr on Fish People

2 years ago

I've also been thinking about playing merfolk recently... (the new ixalan set is giving neat Lord of Atlantis art btw).... Nikachu has been on a Merrow Reejerey kick lately saying that its really good in the deck allowing you to Aether Vial and create huge boards out of nowhere.

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