
Combos Browse all Suggest
- Lightning Greaves + Ornithopter
- Elvish Piper + Lightning Greaves
- Blood Artist + Lightning Greaves
- Auriok Steelshaper + Lightning Greaves + Paradise Mantle
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

![Terra, Herald of Hope feature for Watch the Party Die [Primer]](http://static.tappedout.net/mtg-cards-2/FIC/terra-herald-of-hope/186-1739993100.png)





CampbellStev on
Titania
1 week ago
Might cut Cavern of Souls and Claws of Gix
Might add Springheart Nantuko and Lightning Greaves
Icbrgr on
Junior‘s First-Ureni of the Unwritten
1 week ago
this looks like is shaping up pretty great! i really like Urza's Incubator and Smuggler's Surprise they seem really cool in here. The only real suggestion i have from how games have gone for me so far with Ureni is more haste enablers like Hammer of Purphoros, Rising of the Day, Fires of Yavimaya or if available Arena of Glory/Lightning Greaves.... I have about 8 cards that do this effect and it has felt pretty good to consistently get 2 additional dragons in play just for casting/attacking with Ureni.
YouDontKnowMu on
BlinkLantza
1 month ago
I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks
I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round
I updated the list to integrate :
-
Invasion of Ikoria Flip instead of Parting Gust -> Didn't had many tutors nor revival from Graveyard + good transofrmation. Parting Gust seemed to tricky to play with 2 whites needed and I fell like I already have enough blink.
-
Silverback Elder Instead of Hulking Raptor -> more control, since Hulking doesn't discover that much + was discoverable with pantlaza, didn't feel like a card I wanted to get with Discoveries
-
Guardian Project instead of Rishkar's Expertise -> more draw on the long run, discoverable by Pantlaza, and don't need to already have a big Dino to work
-
Bonders' Enclave instead of Temple of the False God -> less slow + draw engine
Considering to add :
-
Warstorm Surge -> big damages if I blink all my board... and lots of control anyway Maybe instead of Lightning Greaves
-
Heroic Intervention -> fore more protection, but I don't see what to cut.. Maybe a land, as you said
DreadKhan on
Outlaw Communism
2 months ago
Neat deck idea, but I feel like you probably want more mana sources, definitely some more lands (I'd aim for 36-40 for a 4 mana Esper Commander that you 'need' to have out for your deck to work), and possibly some of the Talismans (some or all of Talisman of Dominance, Talisman of Hierarchy, and Talisman of Progress would be obvious options to consider that help with fixing). My issue is that it's pretty easy to just kill your Commander, at which point you've got a bunch of auras that do very little. You can also throw in some cards to help protect your Commander, more of those could also shave off recasting, but remember something like Swiftfoot Boots needs adds an effective mana to the cost of your Commander (where Lightning Greaves does not), effectively adding 1 to her cost.
You're also pretty light on interaction of some sorts, but I'm guessing you're really, really counting on having your Commander out and stealing the problem creatures, but not everything is a creature in my experience! In White you have access to Generous Gift and Stroke of Midnight, this kind of card can solve a lot of stuff if you're desperate, regardless of the card's type. Maybe removal could be 'Secret Police', ie those who make problems 'go away' forever? I guess you could have Michiko Konda, Truth Seeker in charge?
Eldrazi Conscription can steal something bigger for you, and make it a HUGE problem fwiw.
Weird idea, but have you thought about some cards that can steal creatures for you regardless of the creature's scale? Sower of Temptation, Callous Oppressor, and Thalakos Deceiver are pretty cheap for what they do. You might also try something like Rite of Replication or Cryptoplasm, copying something like a Blightsteel Colossus can also solve the issue, at least for you.
ToastedBagl on
THE BRAVE DO NOT FEAR THE GRAVE
2 months ago
Noteworthy additions: Mithril Coat, Darksteel Plate, Shield of Kaldra combo well with Akroma's Vengeance.
Swiftfoot Boots and Lightning Greaves are more reliable than Cloak of the Bat but won't give flying.
Barrow-Blade means that Cloud can avoid blockers with abilities.
KibaAlpha on
I Scry with my Mill'll eye...
2 months ago
Thank you for the suggestions, I've already gone ahead and added Fatespinner. I'm looking at the other ones. I do have some counter spells in the deck, not sure I'd need Lightning Greaves but it's a good card to consider.
The deck has played well thus far, however there are times where as expected, someone sees blues and panic aggros against me. I do find it hit and miss of being able to get out quicker than I'd like. Maybe just bad shuffling but happens a bit too often for my liking.
Overall I'm happy with it.
Profet93 on
I Scry with my Mill'll eye...
2 months ago
High Tide - Ramp
Reliquary Tower - Redundancy
Mystic Remora - Draw
Fatespinner - A weird suggestion but I enjoy the card. They have to sacrifice something. Most sacrifice combat. Given you have a defensive card like sunstone, this might be a potential swap.
Regarding protection, I feel Lightning Greaves are reliable for your wincons. More versatile options are counterspells of course.
How has your deck been playing?
Craeter on
Can't Catch Me, I'm the GingerBant Man! [Primer]
3 months ago
This is sweet (lol) ~ Bant is prolly my fav Tri color combo. It looks like you've got it pretty well dialed in for the particular game plan you've got going on.
Maybe consider is some targeted protection for your commander. Staples like Lightning Greaves, Swiftfoot Boots. Lesser known DFC Sejiri Shelter Flip.
There are lots of options for messing with the opponents game plan too, but maybe not enough room in this deck for those. Things like more Counterspells, Control (Opposition is a fav of mine, especially with tokens), commander disabling Darksteel Mutation.
You've also got lots of ETB effects. Those could be abused with Brago, King Eternal, Teleportation Circle. I know the game plan is to just sac them off, but Blink is also an option for added value.
Board wipes could also be good in here. Being able to remove an untargetable enemy Voltron commander for instance, but also your own board, however you still have the Gingerbread men surviving the wipe. It could turn the tables in a clutch moment.
Just some stuff to think about. Honestly as it is the deck looks fantastic. Bant has a ridiculous amount of directions it can be taken.
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