Lightning Greaves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

deathtrapXleed on Obeka, Splitter of Seconds - Shanghai Dawn

1 week ago

if you don't mind me asking, why no Lightning Greaves?

HeavenlyAxe on

1 month ago

indieinside, without play testing my immediate thoughts are, not enough ramp/draw...

I'd take out a few creatures, 37 is a lot for some more utility.

In the maybe board specifically...

Adaptive Automaton is good but again you have a lot of creature

Bloodline Pretender only buffs himself not worth imo

Crypt Rats - again if you can give this infect its a great wincon

The other rats are all ok and on theme but if anything can replace a relentless rat...

Lightning Greaves is a great call but i see you have already added it.

Necrogen Communion seems strong and worth an include

Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will

My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.

SufferFromEDHD on

1 month ago

Thanks d00d!

Hall of the Bandit Lord Urborg fixes this. The infect/poison strategy NEEDS haste. On that thought: Lightning Greaves.

Blinkmoth Nexus this is very narrow but it can speed up the Inkmoth win. It can carry auras/equipment.

Bojuka Bog free removal.

Locust Miser neat tax + tribal.

Mirror of the Forebears/Mirage Mirror solid clones.

Imp's Mischief staple in mono black.

Koskun Falls color pie bending blast from the past.

Caerwyn on How to keep Nekusar on …

1 month ago

One thing to remember with Nekusar, an important part of winning is killing your opponents before he enables their victory through card draw. You really are going to want to get infect on him, through cards like Phyresis, Glistening Oil, or Grafted Exoskeleton.

This means you need to be careful with cards that confer Shroud - while those cards are fine after you enchant or equip Nekusar with your infect enabler, if you draw them too early, you cannot use them to protect Nekusar before he gains infect (other than Lightning Greaves which you could equip to something else and back onto Nekusar).

seshiro_of_the_orochi on How to keep Nekusar on …

1 month ago

I mean, Swiftfoot Boots and Lightning Greaves seem obvious. Next best things are Whispersilk Cloak and maybe Mask of Avacyn. Kaya's Ghostform and similar cards might work as well.

Azoth2099 on Martial Prowess

1 month ago

Oh man, Clout of the Dominus is also amazing here. Probably better than Lightning Greaves lol.

wallisface on Colorless Competitive - 2024

2 months ago

Some thoughts:

NV_1980 on Aurelia Combat Master

2 months ago

You're welcome, friend! I've actually managed to find more than a few ways to keep the energy-flow going in my own Aurelia deck, to fuel not just Aggravated Assault, but also promote spell-casting in both the pre- and post combat main phases. This I did by adding lots of mana/treasure-generation capacity that depends on my attacks and the damage I deal (with cards like Ancient Copper Dragon, Neheb, the Eternal, Sword of Feast and Famine and The Reaver Cleaver). Thanks for making a good point about Lightning Greaves by the way; now I'm reconsidering it myself.

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