Launch the Fleet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first. 

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

PaulMuadDib on Judge tower

7 months ago

I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto

Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability

Gidgetimer on Marneus Calgar

1 year ago

Squad is a single ability that creates tokens equal to the number of times the Squad cost was paid. Since Marneus Calgar says "one or more" he counts a single effect creating multiple tokens as a single event and will draw you one card.

Launch the Fleet gives a triggered ability to each of its targets. This means when you attack you will have 3 separate triggers each making 1 token. Since these are different effects creating the tokens you will get a trigger off of each.

In actuality when you attack with the 3 Zephyrim, you will actually make a token, then draw a card, then make a token, then draw a card, then make a token, then draw a card. There are different triggers that this would matter on like Cathars' Crusade so it is good to know, but it is unlikely to matter for the draw triggers in most cases.

proterran98 on Marneus Calgar

1 year ago

I have Marneus Calgar in play. I cast Zephyrim and squad twice. Do I draw 1 or 2 from marneus?

I attack with with 3 zephyrim that are each Launch the Fleet. Do I draw 1 or 3 from Marneus?

Gidgetimer on Launch the Fleet + Pearl …

1 year ago

Strive costs are paid for EACH target beyond the first and that cost is added to the cost of the spell. It is still just a single spell. Pearl Medallion and Cloud Key reduce the cost of spells by 1. So each reducer will let you target one creature for free. but the fourth and subsequent targets for Launch the Fleet you will have to pay for.

CruelSpider on Launch the Fleet + Pearl …

1 year ago

So it feels like a common sense conclusion, but I ask to be sure! If I have a card like Pearl Medallion or Cloud Key on the board and I cast Launch the Fleet, will the Strive cost be effectively free? Allowing me to then target each creature I control essentially? Or does the Strive cost stack?

Cheers in advance!

Necrosis24 on Basics matter theme - Mono …

1 year ago

Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.

You could also use Swords to Plowshares as a Rampant Growth.

Expedition Map to get Urborg, Tomb of Yawgmoth + Kormus Bell to turn your plains into creatures which you can now flicker more easily as well and benefit on etbs.

Tomik, Distinguished Advokist is worth considering to add to the deck if you go the Kormus Bell route as your land creatures basically have hexproof now.

Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.

Zuran Orb also pairs well with Aetherflux Reservoir.

A roundabout and rather inefficient lands-matter removal would be Soul Sculptor + Aura Fracture.

Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall

TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.

Last_Laugh on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

1 year ago

Nice start. I have a few suggestions for you. I'll try to keep things budget(ish) friendly and break it down by category.

Card Draw: Breena, the Demagogue, Karazikar, the Eye Tyrant, and Emberwilde Captain are all budget friendly AND good card draw here. Plumb the Forbidden in your maybeboard I can't recommend enough.

Pumps: Soltari Champion and Shared Animosity are excellent here. Shared Animosity will make just 4 matching tokens into 7/1's on attack... and it snowballs from there. Divine Visitation I guess goes in this category and is well worth a slot with this much token production.

Tokens: Launch the Fleet is something I've added recently to my own list. Good results so far but I've only seen it twice lol.

Finishers: Commissar Severina Raine and Brutal Hordechief will end people. Devilish Valet doesn't have an attack trigger but just 6 tokens entering makes him 64 power and 10 tokens is 1024 power. He WILL 1 shot at least 1 person out of nowhere.

Haste: Ogre Battledriver giving haste and pumping your tapped and attacking tokens works really well here.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

seshiro_of_the_orochi on Need a good card that …

2 years ago

Clockspinning is what you're looking for.

Also, I assume Battlefield Thaumaturge and Launch the Fleet are already set? Artisan of Forms is another easily overlooked card.

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