Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kujar Seedsculptor
Creature — Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
morgud on Stompy Scales
3 years ago
Thanks for the suggestion. With limited protection I leaned slightly toward Kujar Seedsculptor because with a Hardened Scales in play it has a toughness of 4. But you're correct that in non-burn matchups Pollenbright Druid is better.
mlequesne on Stompy Scales
3 years ago
you could try Pollenbright Druid instead of Kujar Seedsculptor, since it can put more than 1 counter.
Cheers bro <3
Spell_Slam on He was a kickr boi, she said c u later boi
4 years ago
Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.
Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.
Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.
Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.
Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.
Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.
Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.
It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.
I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.
WowWowWeeWaa on Official missing/incorrect card/token thread
5 years ago
Being categorized as basic lands instead of commons: Stone Quarry, Submerged Boneyard, Tranquil Expanse, Woodland Stream
Images don’t display: Gargoyle Sentinel, Disperse
When sorting a decklist by rarity these cards disappear from the list: Guttersnipe, Kujar Seedsculptor
Spleenface on Help! Modern Sets/Bans EDH copy
5 years ago
Sure! It's easier with Metamorph as you don't have to make blue initially.
We will start from Floating, Hacked Momir Triggers on the stack.
1DE is a shorthand for any 1 cmc elf.
- Trigger finds Heritage Druid, cast it, floating
- Trigger finds Nettle Sentinel (NS from here on out) cast it
- Trigger finds 1DE,
- Tap Momir, Heritage Druid and NS for . Cast 1DE
- Trigger Untaps NS, Trigger finds 1DE. Floating
- Cast 1DE
- Trigger Untaps NS, Trigger finds 1DE. Floating
- Tap 2x 1DE and NS for . Cast 1DE. Floating.
- Trigger Finds Devoted Druid (DD), untap NS
- Cast DD, Floating
- Trigger finds Kujar Seedsculptor, untaps NS.
- Tap DD, 1DE and NS for . Cast Seedsculptor. floating
- Trigger untaps NS, trigger finds Temur Sabertooth (TS), trigger puts a +1/+1 counter on DD.
- Untap DD, then tap DD, NS and Seedsculptor for . Cast TS. Floating
- Trigger finds 1DE, untaps NS.
- Cast 1DE
- Trigger finds Dwynen's Elite
- Untap DD, tap NS, 1DE and DD for , cast Dwynen's Elite. floating
- Trigger untaps NS, finds 1DE, and creates a 1/1 token.
- Tap NS, Elite and Token for , cast 1DE, floating.
- Trigger untaps NS, finds Phyrexian Metamorph.
- Cast Metamorph, paying 2 life. Enters as a copy of NS.
- Tap 2x NS and 1DE for . Activate TS, returning 1DE floating
- Cast 1DE
- Trigger untaps 2 NS, finds Elvish Archdruid
- Tap 1DE and 2 NS for , cast Archdruid.
- Trigger finds Lotus Cobra, untaps 2 NS
- Untap DD, Tap 2x NS and DD for , cast Cobra. floating
- Trigger untaps 2x NS, finds Sylvan Ranger.
- Tap Archdruid and 2x NS for , cast Sylvan Ranger. floating
- Trigger Finds Elvish Pioneer, untaps 2x NS and finds a land.
- Tap 2x NS and Ranger for . Cast Pioneer. Floating
- Trigger finds Phantasmal Image, untaps 2x NS, and puts a land into play, creating off the cobra
- Cast Phantasmal Image, tapping Pioneer and 2x NS for . floating.
- PS Copies NS
- Activate TS, returning a 1DE. Floating
- Cast that 1DE. Floating
- Trigger untaps 3x NS (don't need to find anything)
- Tap 3x NS for
- Repeat Steps 36-38 with 2 more 1DEs.
- Tap your 3 1DEs for
- Repeat steps 36-41 to float infinite .
- Use a trigger to find Verdant Eidolon, and one to find Slippery Bogle
- Play Eidolon
- Sac Eidolon for .
- Play Bogle.
- Trigger returns Eidolon to hand
- Activate TS to return Bogle to hand.
- Repeat steps 44-48 to make infinite
- Use a trigger to find your win condition (e.g. Venser, Shaper Savant, Laboratory Maniac + Beast Whisperer, Sage's Row Denizen etc.)
I tried to keep the number of unnamed 1DEs to a minimum here, but you can always run more and skip the shenanigans with Devoted Druid and Seedsculptor or whatever.
The reason only a couple floating mana makes this a lot easier is that you use 2 1DEs to net a single initially, and then you need the mana to cast a Temur Sabertooth so you can keep going after getting your second Nettle Sentinel. Each extra mana reduces the chain by 2 1DEs and an extra lets you use Phantasmal Image over Metamorph to save even more mana.
BS-T on Population of Growth
5 years ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
elgosu1337 on Hallar Kicker Deck
5 years ago
I would recommend more cards that add +1/+1 counters, like Enter the Unknown, Ancient Animus, Kujar Seedsculptor, Scrounging Bandar, Metallic Mimic, Durable Handicraft, New Horizons, Animation Module, Fabrication Module, Path of Discovery, Savage Stomp, Hunt the Weak, Lifecrafter's Gift, and Strength of the Pack.
multimedia on Elves at the Oasis
5 years ago
Hey, I like your new game plan here it's well thought out and explained. Is it a viable budget strategy? I'm not sure, but it looks fun. Your deck currently has 64 cards I suggest trimming 4 cards making it 60. Also wouldn't hurt to add your deck to the budget hub.
In nearly all instances you're much better off playing two drop Elves who can actually make mana. Llanowar Scout can't make mana, to be able to use his ability you have to have a land in your hand, this is a big drawback. If you have a land in hand then great, if it's a Forest or Oasis even better, but sometimes you don't have a land in hand and in those times you can't make mana with Scout. Elfhame Druid or Servant of the Conduit are better Elf options than Scout because either one can make mana without needing something else. They're both more consistent in making mana. Even being able to use Servant's mana ability two times because of only having two energy is still worth it.
Scout's ability is nice when it works, but do you really need it? Having a lot of lands is not something you should be concerned about because of all Elves your playing who can make mana: Llanowar, Marwyn, Cowl and Rishkar with a counter. Making mana is not a problem thus having a lot of lands in your control doesn't need to be part of your strategy.
Another two drop Elf who has synergy with Marwyn, Rishkar and Armorcraft is Kujar Seedsculptor she adds to the counters strategy, give her a playtest. Verdurous Gearhulk is a great creature with a counters strategy. It's budget $2.50 good creature to ramp into with all the mana that's made with Elves and can be a fine finisher. It's not an Elf, but it can put counters on Marwyn which is just as good as being an Elf.
Have (1) | reikitavi |
Want (0) |