Savage Conception

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Savage Conception

Sorcery

Put a 3/3 green Beast creature token into play.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Naksu on [PRIMER] See my lands? See them double?

4 years ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

BS-T on Population of Growth

5 years ago

There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.

An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.

I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.

Also, the 'fog's seem a bit unnecessary?

I feel like I've caused more questions than answers for you haha! Sorry :)

Kragmork on Get Rogged

6 years ago

Worm Harvest, Savage Conception and Syphon Life along with Dakmor Salvage can be pretty fun if you like slow value shenanigans, Barren Moor, Desert of the Indomitable and the rest of cycling lands are decent sources of card advantage with the Frog, Drownyard Temple, Gods' Eye, Gate to the Reikai and Dunes of the Dead might be worth adding as sacrifice fodder with some added utility.

HanClinto on El Cheapo Land Throw

7 years ago

Massive glut of comments incoming:

Satyr Wayfinder seems like a very good fit as well.

Commune with the Gods / Gather the Pack as well. Scout the Borders is almost better because it gives you the flexibility of getting a land (so it's a pseudo-Mulch), but it's three mana instead of two, which is a major drawback. An 2-mana Instant like Grisly Salvage would be perfect, but it adds black which is prohibitive. Tracker's Instincts is nice, but would be nice if we could take advantage of the flashback.

Land Grant is interesting to me here.

For all of the self-mill cards, I think that the flexibility of Grapple with the Past perhaps may be best.

Vessel of Nascency is compelling here as well -- especially with Commune with the Gods.

I really like Rites of Spring in this deck.

Almost makes me think we might be able to shoehorn Borborygmos Enraged in here. Probably not reasonable though.

Any room for Crawling Sensation here?

Titania, Protector of Argoth would be wonderful, but again, very expensive for what it is.

Splendid Reclamation with Aggressive Mining seems like it could be a fun combo.

I was originally thinking that Loam Larva would be a fun / dumb combo with Countryside Crusher -- but then I found Scouting Trek. So much more fun. :D

Nostalgic Dreams is on a similar vein, but lets you just refill your hand with known things.

Journey of Discovery to smooth stuff out? Edge of Autumn seems like a solid card in this deck.

Nissa's Pilgrimage is like a cheaper ($-wise) version of Kodama's Reach that only works on forests, and can sometimes have spell mastery. Kodama's Reach would be super good in this deck though.

Natural Balance is shenanigans.

Blighted Woodland for a bit of ramp and more lands in the graveyard? Blighted Gorge is a bit of removal.

Devastating Dreams seems like it could be fun.

I wonder if Savage Conception is perhaps better than Worm Harvest -- it's $0.50 cheaper, slightly easier on the mana cost, creates 3/3's, but doesn't go nearly as wide. Call the Skybreaker

Call me weird, but I'm intrigued by the idea of Weird Harvest here to tutor for our payoffs -- but that's provided that we don't care about giving our opponent their perfect creature as well.

Nature's Spiral might be a good catch-all way to recover your Elixer from the graveyard, or anything else you might need. Actually, with all of the self-mill, running two copies of Gaea's Blessing instead of Elixer might just be better.

New Frontiers into Natural Balance just seems mean -- especially if you have a way to sac all of the lands that you brought in with New Frontiers, like Aggressive Mining.

Restore doesn't seem horrible in that it's land cycling as well as ramp.

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