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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Charbelcher
Artifact
, : Reveal cards from the top of your library until you reveal a land card. This deals damage equal to the number of nonland cards revealed this way to any target (creature, player, planeswalker or battle). If the revealed land card was a Mountain, this deals double that damage instead. Put the revealed cards on the bottom of your library in any order.




CommanderNeyo on
Bob's Dadrock 8 rack
23 hours ago
I personally love Surgical Extraction in decks like this - if they have two of the same card in their hand, you can discard one through Thoughtseize effects and the grab the second for 2 life with Surgical - makes for a powerful turn 1.
It also works great if playing against combo decks like Goblin Charbelcher
psionictemplar on
New Falls
1 month ago
Andramalech Just a couple quick thoughts going off your thoughts/concerns.
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Plans change. Even though you never plan on casting ardent plea you should be able to if the need arises. Think about it like this. A single copy in your hand keeps you from either drawing 3 cards or making 2 4/4 creatures. Do you really want to handicap yourself when all you would need to do is add 1 white producing land?
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Math speaking 3 ardent pleas are not enough pitch cards for your 3 solitudes. The same goes for the flare of denials. You really need more sources to make good use of them. After all you put them in your deck to serve a purpose, give them the best opportunity to fulfill that purpose.
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I understood the cascade chaining of spell completely, but just like taking stairs you want to know that next spot is a step! This is why you should focus your deck in a way that guarantees you hit the cards you want...even if it's more cascaders.
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I don't think you're grasping all that outburst and opus are offering from a play perspective. They give you the following...1. A W source to cast ardent plea or solitude with. 2. Ramp for a single turn that you can create at instant speed...this allows you more bluffing/interaction possibilities. 3. They will never be the wrong card when you cascade! 4. There was something else but I lost my train of thought...if it returns I'll repost.
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Arena of glory is not a mana fixing card, it's a haste giver. Temur devotee is a little bit better but its effect is mana neutral and only useable once per turn. I think it's a decent blocker for the cost though but not something I would want to hit off my cascades.
My overall suggestions to help:
Trade things like mox tantalite, ignoble hierarch, and temur devotee towards lands...16 is not enough especially when only 10 produce mana. This will smooth out your cascades some and help you cast things more reliably, not to mention give you space for a W source to cast ardent plea. I would even consider taking a look at bloodbraid marauder since hitting delirium will be hard for this deck to do.
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In the sideboard consider switching flare of denial for Force of Negation. You are an essentially an aggro deck which makes you weaker against combo decks. Force will still let you counter spells like Goblin Charbelcher or Green Sun's Zenith while being able to use more of your blue spells as fodder.
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Random card ideas to start the cascade chains Hazoret's Undying Fury...if you want to try this you must have more lands!
Taida on
❌ lands ❌ creatures ✔️ charbelcher
1 month ago
Such a cool idea! I tried to make one quite a bit ago, but it was an absolute failure, just relying on Indomitable Creativity or other artifact tutors. It felt quite restrictive, as it needed to fit the limitations to always tutor correctly with Indomitable Creativity, so I never thought on how useful was The Prismatic Bridge Flip in it, it does seem much more functional. As recomendations, for your deck Recross the Paths might fit amazingly. It allows to order everything exactly as you want, so not only tutors your Goblin Charbelcher but also interaction pieces, rituals or whatever.
lil_cheez on
Oops, All Spells!
7 months ago
User name checks out XD
I second theGoblin Charbelcher !!
Icbrgr on Using Disrupting Shoal
7 months ago
the main point to consider with shoal or at least what i've been getting hung up on is the being able to cast on your turn. Force of Negation is amazing but if you go to tap out on your turn to play a threat like Goblin Charbelcher/Jace, the Mind Sculptor or something like that... the build im doing doesn't have the means to use Flare of Denial as anything but a Cancel.
in my more COMBO style decks ive used Pact of Negation where i just planned on going all out to win the game when i tapped out/played my combo pieces... but this brew doesnt quite play that way.
capwner on
Oops, All Spells!
7 months ago
+1 for the all MDFC sweetness. What about Goblin Charbelcher as an alt wincon (gets around rule of law effects for example)? Looks like a very well built deck and I think you've chosen your flashback spells carefully so no other recs there, the only thing I might like to see are some custom categories to sort out the MDFCs, since these Oops lists are always a bit hard to parse otherwise.
capwner on
Oops, All Bugs!! 2: Electric Bugaloo
9 months ago
DarkKiridon Nope, no lands! The whole point of this deck is to use Recross the Paths, Abundance, or Goblin Charbelcher to reveal the whole deck and put it back in ANY order. From there we can stack 30 insects on top, mill them all with grist, and then win on the spot with Songs of the Damned. Full combo description is in the Oathbreaker list linked in the description, it works exactly the same just with 30 bugs instead of 17.
Because of the combo gameplan, I lean towards bugs that are A. Cheap so I can turn on Springleaf Drum, and B. X/1s to sac to Skullclamp, rather than some of the more 'playable' insects like those you mentioned. You could really run any insects you like though, they are really just there to get milled. I'm running some intentionally bad ones just for style points. An optimal build would have every 1 cost insect before anything else I think.
Thanks for the comment! :)
IHATENAMES on
UB Turn 3 Emrakul (4 real)
1 year ago
A few thoughts. I'd cut emerkul down to a 2 of. Probably fast games where you do not need multiples. I'd suggest running Thassa's Oracle in its spot. A second potential wincon. I know you need 2 blue and 2 or 0 cards in the library (based on devotion), but it's neat tech vs ppl who can beat a emerkul imagine they have Ensnaring Bridge or something like that.
Another idea I tried to brew it's a lot more difficult. Rebuild the deck Goblin Charbelcher like with the creatures flip lands and only 1 Shelldock Isle Then run Recross the Paths to set up a win. I tried to find a way to make this work but I can't.
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