Giantbaiting

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Giantbaiting

Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile at end of turn.

Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

lagotripha on Modern Giants

2 years ago

Making giants work in modern is something of a battle - most of their good cards sit at 4+ mana, meaning its really high on the curve. Crossing that 'cast first big spell' boundary, and making sure that spell is relevant is going to be most of the battle for the deck.

Cards like Pentad Prism or old fashioned mana dorks will be essential. Stinkdrinker Daredevil doesn't make the cut, but I could see a build going black for Heartless Summoning.

Their tribal support has some clear themes to work with - 1 sided boardwipes in Realm-Cloaked Giant+Thundercloud Shaman+Battle of Frost and Fire, direct damage to face, and big creatures. I'd personally lean more heavily into rushing out a 1 sided wipe to survive my local meta, but efficient creatures (with changeling support) will do a lot, as will a 'slower' burn deck focussed more on efficient 4 mana damage to face.

Some of the odder tribal support is pretty good- Giantbaiting is an incredible source of damage on an empty board when you have smaller creatures, which might play well in a Mothdust Changeling build.

Boza on Aggro Munch

5 years ago

Seems a bit slow and - terrain elemental, hungry spriggan, young wolf (in this shell), mogg flunkies, seismic stomp, only 2 rancors - are all odd choices, . Now, first suggestions are a bit weird - add white. This will allow you access to two things - Wild Nacatl and since going three colors will necessitate fixing in the form of Evolving Wilds and Naya Panorama , you can include a landfall package as well in Plated Geopede , Steppe Lynx , Snapping Gnarlid , Makindi Sliderunner .

The blades are another option if you do not want to go 3 colors - Naya Hushblade , Jund Hackblade are some of the best creatures for this deck. To facilitate their multicolored-ness, add Wild Cantor instead of wolf for example. Another great GR addition is Giantbaiting .

Boza on Goreclaw Superion

5 years ago

cxcharlie, Rushsilver thanks a lot for giving the deck a whirl! I am currently in the process of acquiring some of the newest cards for the deck (GRN prerelease and new cards have also put a cap on my ability to contribute to the deck for now). I do not share the sentiments about Giantbaiting as it is a good hit off bloodbraid and enables the enablers such as magus and emissary to put in more work than simple mana, but I will have to check it for myself.

I am keeping everything in mind and will make changes as soon as possible. This deck feels more and more complete everyday.

Thank you!

lagotripha on [SUPER BUDGET] Color me stupid

5 years ago

If you're running them, just mainboard Qasali Pridemage.

In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.

Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.

Well is worth a look for sideboard tech.

Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.

The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.

For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.

For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.

For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.

lagotripha on Copycat Craziness

5 years ago

Jam more Thragtusk. More Beast Within. Disruption, tokens, lifegain. Interacting with your opponent doesn't sound as good as an infinitely scaling threat, but is mostly a stronger option.

Rhonas's Last Stand is the newest interesting thing for the archetype, giving some much needed early power.

Mercy Killing doesn't sound great, but is almost playable. Wolfbriar Elemental is similar.

Then we get to the janky stuff. Call of the Herd or Mouth // Feed, perhaps, Pulse of the Tangle or Cobra Trap. Things to stop you dying to early creature drops. Giantbaiting into Second Harvest is a fun option. It of the Horrid Swarm or Miming Slime exist. Mitotic Slime is obnoxious if you can proc it. Ooze Garden can be a lot of fun. Slime Molding seems interesting alongside song/ Spore Swarm/Sprout Swarm

There are also weird rebuild options like Prototype Portal/Soul Foundry with artifact creatures and golem tokens, elf tribal, Khalni Garden/land token generation builds. Lots of cards, nothing that has shaken the world recently. Good luck with the build.

xyr0s on Green Deck Wins Fast Aggro

6 years ago

Aggro isn't an anomaly for green - it's just normally called "green stompy", rather than "green deck wins".

Anyway.

Fog in aggro? Your plan is to win by dealing damage, right? So what would you rather draw: A damage-dealing creature, like Leatherback Baloth or a Fog? There might be a use for Fog in the sideboard, against decks like infect (where you can win by deflecting just one really heavy attack). Otherwise not a card you should play in aggressive decks.

Collected Company is a really strong card... but never stronger than what you can find with it. In this case, you have 12 creatures, equal to every 5th card in your deck. That means on average, Collected Company will find 1 creature for you to put into play. Besides that, using it in opponents turn could dig up a Groundbreaker for you, which isn't really all that great, unless you hold of playing company until the end step (meaning you'll get no surprise blockers from it). To make something from Collected Company you should play at least twice as many creatures as you do.

Hurricane and Squall Line are both x cost spells, which isn't really great in modern, but ok... if... you had some ramp, or something more than 20 lands. Assuming that you don't care about your own life total, you'll end up paying 5 mana for a Lava Spike (plus damage to fliers, if there are any) with Squall Line. It just doesn't seem all that great. And against opponents that aggro harder than you, you would not like to lose life, and then you have 8 useless pieces of blanked cardboard.

Giantbaiting is an interesting card. Potentially 8 damage for 3 mana... but at the cost of tapping an additional 2 creatures. And with the number of creatures you have, it's doubtful if you ever have 2 in play, and would rather tap them than attack (Groundbreaker dies at the end of turn, and attacks for more than the token it could pay half of by attacking). Sure, you could also use the Elemental Uprising-land for tapping, but then you'd need to have a bunch of land in play to play both uprising and Giantbaiting and having an extra land, and with 20 lands in your deck, that is unlikely.

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