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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ghostly Pilferer
Creature — Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn






builderboy7 on How does a Wheel work …
4 months ago
I've been looking at the creatures coming out in Aetherdrift and I can't help but notice how Captain Howler, Sea Scourge is templated. My question is if I cast Reforge the Soul discarding 4 cards and target Invisible Stalker with Captain Howler, Sea Scourge and attacked with a 9/1 Invisible Stalker would it only have 1 draw trigger when it deals combat damage?
If we change the scenario and replace Invisible Stalker with Ghostly Pilferer and activate its ability instead of casting Reforge the Soul, would that put multiple draw-a-card triggers on the Ghostly Pilferer?
SaberTech on
The Mimeospasm [Reanimator Terminator] - primer
9 months ago
Since you are running Mikaeus, the Unhallowed, Triskelion, and Buried Alive I find that it's helpful to have a couple reanimation spells that can get two creatures out of the graveyard at once. Victimize and Living Death are my usual picks.
With Jarad in the deck, Coffin Queen might be worth considering as a way of repeatedly returning large creatures to the board for sac fodder.
Titanoth Rex could be useful in Mimeoplasm. It's a big body that puts itself into the graveyard for cheap, draws you a card, and can give Mimeoplasm trample if it doesn't already have an evasive ability.
Ghostly Pilferer is another potential card for the deck that functions similar to Psychic Frog and Likeness Looter. Cheap, lets you discard, provides card draw, and gives you an evasion option if you end up copying it as your main creature for Mimeoplasm. I like that it lets you passively draw cards any time an opponent casts their commander from the command zone.
FungalDominance on
Millicent, Restless Revenant Upgraded Precon
2 years ago
gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.
However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?
Thank you for the feedback, I look forward to your response!
Lokotor on
Marchesa, The Black Rose - Primer
3 years ago
I don't think Mahadi, Emporium Master quite makes it. The fact that it can only trigger on your own turn makes it a bit too limited for my liking. I would probably go for Pawn of Ulamog in that slot as it both gives mana and an additional body to sacrifice for more value if you prefer. If you're looking for something in this slot and not running Pitiless Plunderer you may want to consider that.
Mari, the Killing Quill is currently still in the testing phase for me. I've only been able to get her out a couple times so far (I probably should just tutor for her in games) but she can trigger on her own as she is an assassin, and the fact that she gives herself deathtouch comes in handy as well. Additionally, the exile triggers on a creature dying for any reason, independent of having any rogues etc, which is very handy given how common graveyard decks are.
Alongside her I have Dauthi Voidwalker and Oona's Blackguard for tribally relevant cards, but I would like to get maybe one or two more playable cards in that vein to be totally happy. Among current options Zulaport Cutthroat, Ghostly Pilferer, Morbid Opportunist, Grim Hireling, Murderous Redcap, Guildpact Informant, and Glasspool Mimic Flip strike me as being possibilities, but I'm not sure where I want to go on it at the moment.
I prefer Talisman of Creativity over situational ramp cards like Mahadi since it's valuable even on an empty board. If anything I'd cut something like Mari or something that similarly creates situational value in a different area, like Thief of Sanity if I felt I'd prefer to trade card advantage for more ramp.
Devereauxx on
The Deck Thief [PRIMER]
3 years ago
I would definitely recommend putting in Ghostly Pilferer. I almost cut it from my list before I reread that text line about card draw. Turns out I had been missing quite a few triggers. Anytime a player casts their commander Pilferer draws you a card. Also, cascade? draw. flashback? draw. spell from exile? (which many red decks do now) draw. It almost always replaces itself and usually goes +1 at least. Very good rogue.
DankMagicianD on
Ezuri League
3 years ago
Cards I'm looking to add: Pest Infestation , Tezzeret's Gambit , Foundation Breaker , Marwyn, the Nurturer , Ghostly Pilferer , and Hooded Hydra . On the chopping block so far is Trygon Predator , Manglehorn , Forgotten Ancient , and Managorger Hydra . The next two cuts might be Sylvan Safekeeper and Walking Ballista , but that's far from certain.
TriusMalarky on Phyrexian Arena
3 years ago
Epicurus we're in the commander subforum, so nobody will comment on its Modern or whatever power level.
Also, "removal, recursion, combo piece" excludes "value engine, card draw engine, ramp, stax piece, tutor, etc". Additionally, while probably the most popular way to play cEDH is with fast combo, there are many many decks that play the long game, switch between them, etc. It's a lot more varied than t2 wins from the turbonaus players.
Another point as to why Arena is bad is that there are TONS of cards that can draw you two or three or even more cards per rotation for only 2 maybe 3 mana. Verity Circle is INSANE in any meta that uses mana dorks. Compost and Insight are incredibly effective draw engines. Ghostly Pilferer is solid too. It's so easy to find a 2 or 3 mana card that draws you at least one card if not several each rotation that Arena is just a $20 version of what a hundred other $2 cards do, except worse.
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Want (2) | beesaurs , Kripkenstein |