
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Sacing a mirrorpool to copy a fatal push: when is revolt checked on fatal push
- Improvise and Fatal Push
- If I have a Phantasmal Image that is a copy of a selfless spirit and it get's targeted by a fatal push, can I sacrifice it in response to the phantasmal image static ability (to sacrifice it)?
- Fatal push with dimir Aqueduct
- Veilstone Amulet timing
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Icbrgr on
UnCommonder
2 weeks ago
Ah Minthara; She has a way of cheering me up after slaughtering the tieflings and the druids in the Grove lol
Would Fatal Push or Vampire Hexmage have a place in here?
Skysurfer on
SlitherFlash
4 weeks ago
You dont really get anything out of Blacklance Paragon, can probably cut like ~2 lands if you already have 2 hydroelectric and you're running omen, and dirge bat and the extra ashioks (only 1-2 is really needed) are very slow for the format. I think if you cut those and throw in cheap interaction like ~3 Fatal Push, ~3-4 Counterspell and maybe something like Waterlogged Teachings Flip for when your flooded this deck would go hard. For upgrades maybe 1-2 Archmage's Charm and Subtlety would be really good.
kamarupa on
Orzhov Rottenmouth
3 months ago
I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.
That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.
I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.
Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.
As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)
Finally, I suggest adding at least 2 more lands.
Sliverguy420 on
Uncouterable Reanimator
3 months ago
Fatal Push and Abrupt Decay would probably be the best removal options in these colors.
Sliverguy420 on
Mono-green infect
3 months ago
i'd recommend replacing Invigorate with Scale Up. Ram Through would be an upgrade over Rabid Bite, but adding black for Fatal Push and Abrupt Decay would be even better.
Cloudy2024 on
Sacrifice Viper dragonstorm
3 months ago
cool deck, maybe some control such as Fatal Push?
CommanderNeyo on
Gruul Land Destruction
3 months ago
That's fair, didn't think about how Elder Gargaroth dodges Fatal Push and Prismatic Ending, and forgot about Goblin Dark-Dwellers recasting things.
Sliverguy420 on
Gruul Land Destruction
3 months ago
CommanderNeyo: ragavan is too easily blocked to guarantee a land destruction spell turn 2. Elder Gargaroth is my beater of choice. drawing cards and/or making 3/3 tokens is plenty of card advantage while not being in Fatal Push or Prismatic Ending range. i only have 20 lands, so i wont be saccing one for Boom / Bust. Fulminator Mage can't be re-cast with Goblin Dark-Dwellers.
Have (3) | metalmagic , Azdranax , gildan_bladeborn |
Want (3) | ZBrannigan , AdamsDecent , concorde |