Fatal Push

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

DragonMaster420 on Strong guys in Jund

4 days ago

you'd get more consistency by picking the best creatures and running 4. Abrupt Decay would be much more powerful than Angrath's Rampage. if you can afford fetchlands and shocklands, Fatal Push can replace Heartless Act and Manamorphose.

DragonMaster420 on Sultai Ritual

1 week ago

i'd recommend swapping Scalding Tarn for Verdant Catacombs and adding some more snow basics. for the removal i think Fatal Push and Counterspell are the best in these colors. Harbinger of the Seas counteracts your own dual lands and makes them only able to tap for blue.

DragonMaster420 on Clive's Final Fantasy

3 weeks ago

in modern, 6 mana is too expensive for a card that doesn't win you the game on the spot. the best removal in these colors is gonna be Lightning Bolt, Fatal Push, and Terminate. modern is too brutal a format to have a final fantasy theme just for the sake of it.

capwner on Grog (Jerk Edition)

1 month ago

Looks like modern goodstuff but also has some of that oldschool grixis feel and some smooth interactions, I like this! I'm questioning Street Wraith since it only seems good with Riddlers and you are already losing life to your manabase and thoughtseize. I recommend something else in the slot Emperor of Bones is good as it can hit opponents' creatures, Snapcaster Magefoil is always nice for grixis, or maybe something that mills cards like Ripples of Undeath or Stitcher's Supplier/Flare of Malice. Orcish Bowmasters+Chthonian Nightmare is another engine you could consider. I've also found Surgical Extraction to be a little lukewarm recently precisely because of the prevalence of frog in reanimator lists, unless you are using it in conjunction with e.g. a lot of artifact destruction to remove Amulets or similar. Good ol' Fatal Push might make sense too. I think you're on the right track with sb board wipes, could use The Meathook Massacre as another option if u need more. Maybe split up your sb counterspells and try some Mystical Dispute, Strix Serenade, Flusterstormfoil in the board? That's all I got, nice concept!

Asder on UB faerie tribal

2 months ago

If you're doing a sideboard Bitterblossom is good in general, but especially against control. If you want to lower your curve to get under midrange decks Faerie Mastermind is a good option, if you can find space for a playset they like hanging out with each other and triggering together.

Heres some quickfire staples worth considering I haven't seen anyone mention yet: Fatal Push, Counterspell, Infernal Grasp, Harbinger of the Seas, Stern Scolding, Thoughtseize, Sheoldred's Edict

TheVectornaut on Fast Demons

2 months ago

I'm not sure what format this is intended for so I'm sorry if any of my suggestions aren't legal. Most decks aiming for big demons opt for reanimation over other turbo out options, but I think you can make it work for a casual deck. I like Quicksilver Amulet for instance and I think you could also consider Heartless Summoning, Ancient Cellarspawn, or Crypt Ghastfoil. Nykthos, Shrine to Nyx makes Coffers slightly worse but I can't imagine it being a bad inclusion with so many black pips. Another option would be to include more demons in the low mana range so that you have some board presence early. Some that came to mind are Varragoth, Bloodsky Sire for tutoring, Master of the Feast if you want to lean into a Underworld Dreams/Orcish Bowmasters plan, Desecration Demon for stats and potential board denial, and Nightmare Shepherd for removal insulation. Really though, if you want more consistency, the best thing you can do is add more copies of your best cards. This does incentivize picking a clear direction and you don't want to consolidate too much here lest you get too low on unique names for Contract. If I was building this, I think I'd go to 4 copies of Spawn of Mayhem and 2-4 The Speed Demon with a focus on dealing damage or life loss to get their relevant triggers. Changeling Outcast is perfect for this so I'd up them too. Removal like Smallpox or the safer Geth's Verdict can incur life loss, and I do recommend upgrading from Sorin's Thirst and Cremate anyway. Fatal Push, Dismember, and Feed the Swarm are all options with varying strengths and weaknesses. That's just one direction too. You could just as easily build around foretell with Dream Devourer and some symmetry-breaking Damnations, Rite of Consumption effects with overstatted guys like Abyssal Persecutor, or pure devotion with Gray Merchant and Bloodletter alongside tools like The Meathook Massacre or Leyline of the Void. If you pick the handful of demons you enjoy playing the most and run more copies, you'll have more games actually playing with them and can save your tutors for emergencies more often.

dgalarza on

4 months ago

Gatekeeper of Malakir is Sheoldred's Edict.

Since you're going so low to the ground, I would test out Aether Vial and see if that's something you like.

Bloodghast's landfall ability is hella busted. Prismatic Vista (or Fabled Passage if you're on a more sensible budget) could work amazing. Maybe Evolving Wilds can work in your meta if it's more laid back. The sacrifice trigger also works well with Fatal Push.

Cloudy2024 on Blightning Skelemental

4 months ago

Fatal Push is probably better than Sheoldred's Edict

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