Epic Experiment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Epic Experiment

Sorcery

Exile the top X cards of your library. For each instant or sorcery with converted mana cost / mana value X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

builderboy7 on How does Deflecting Palm work …

4 months ago

I had a game a few days ago where my opponent cast an. Epic Experiment where =10, in the game with Zaffai, Thunder Conductorfoil on the battlefield. I was the last player so I cast Deflecting Palm electing that the next time Zaffai, Thunder Conductorfoil would deal damage to me it would be dealt to my opponent. However, if there were multiple opponents, would I have to cast Deflecting Palm choosing for the next time an effect like Vial Smasher the Fierce or Zaffai, Thunder Conductorfoil without knowing if it would randomly select me?

ashby4 on Zaffai, Thunder Conductor

1 year ago

These cards both fit the theme and have at least some synergy with the deck- Muse Vortex, Spellbinding Soprano, Malcolm, Alluring Scoundrel, Fires of Victory, Victory Chimes, Entrancing Melody, Maelstrom Muse

Talruum Piper is a bad card, but it is a musical Minotaur.

These cards don't quite fit the theme but are powerful in this sort of deck- Volcanic Vision, Immolating Gyre, Tzaangor Shaman, Omnispell Adept, Galvanoth, Epic Experiment, Summons of Saruman, Aminatou's Augury, Commence the Endgame

Also some cheap land upgrades- Fiery Islet, Frostboil Snarl, and Command Tower.

You should also consider running more lands than 35, with a mana curve this high it can be easy to stumble on lands. Alternatively you could play more ramp spells like Worn Powerstone and Coldsteel Heart.

Gidgetimer on "May" cast spell for free, …

2 years ago

Your options are to cast it without paying the mana cost, or to put it into the graveyard. The only way Epic Experiment is letting you cast the instants and sorceries is without paying their mana cost.

hydra-fx on "May" cast spell for free, …

2 years ago

So if I cast Epic Experiment and I hit a Pull from Tomorrow can I choose to cast it normally? Or are my only options pitching it to the graveyard or casting Pull from Tomorrow for zero?

Thanks

Forceofnature1 on [PRIMER] Riku Combat Veteran

3 years ago

Thanks SirSh4ggy I appreciate it. I have a pod and sneak attack, so that could be a fun way to cheat creatures in. I know with pod it helps to have some established lines too, so the deck would need a complete re-build for that. Sneak attack I have had in a few decks but Riku's ability to copy a creature and then keep it on the table is huge value.

I have an Avenger of Zendikar combo with Craterhoof in another deck so I am trying to stay away from using him here too. I have the Hydra Broodmaster in here as a game-ender/late game mana sink and he can be a bit ridiculous. I chose him over Uvenwald because of how explosive he can be.

I have built Riku a few ways, both spellslinger and creature heavy. This build and my Epic Experiment spellslinger build are two of my favorites. This deck is a Riku centered toolbox geared to create a table presence without him- specifically against 3 other players. He draws a ton of hate, so I usually only pull him out when I have some protection lined up and/or know I can get some explosive value out of him that turn. I have enough solid threats and other ways to copy things that this deck is never lacking for options.

Sheld on I cast at thee

3 years ago

Hey! You've given a suggestion on one of my decks, so I've thought I could return the favor. :)

I'm not sure how casual/competitive this deck is aimed to be, so I will give suggestions for both.

For a more competitive deck, I'd suggest:

The first three help you create disgusting solitaire turns while the last one may be the easiest win with Mizzix there is.

For a more casual deck, I'd suggest:

General card suggestions:

Mizzix's Mastery, Epic Experiment, Chaos Warp, Commit / Memory, Volcanic Vision, Invert / Invent, Prophetic Bolt, Frantic Search, Pore Over the Pages, Rewind, Solve the Equation and once again Bonus Round (this card is seriously good)

Also, I invite you to have a look at my old Mizzix deck and/or my up-to-date Zaffai deck for some inspiration.

I'm sorry for the long comment in case you didn't wish for suggestions. Just wanted to help. :^)

Forceofnature1 on RikuOfTwoEDH

3 years ago

Hey looks like you are starting to have fun with Riku! Have fun he is a good time. Try building him creature centric, then spellslinger, then best of both worlds. I put together an Epic Experiment build with him once that was a ton of fun.

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