Combos Browse all Suggest
- Cloudstone Curio + Elvish Visionary + Wirewood Symbiote
- Elvish Visionary + Jace, Wielder of Mysteries
- Deadeye Navigator + Elvish Visionary
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Elvish Visionary
Creature — Elf Shaman
When this enters, draw a card.
DreadKhan on
Nadu elves
1 month ago
When I play tested this deck I found that it wanted even more creatures, more card advantage, and maybe some of the ways that let you target a creature for free infinitely. It might help if you could fit in some creatures that draw on ETB, like Elvish Visionary, these help keep cards in hand and make it easier to have both a creature, Nadu, and an effect to target them repeatedly. For the infinite target options I remember people using Shuko and Lightning Greaves in some lists, there are also White options to target creatures repeatedly for free.
rocksteady on
Tier 1 Pauper Elvish Insanity
2 months ago
Update to the list: Removed one each of Elvish Mystic, Elvish Visionary, Fyndhorn Elves, and Llanowar Elves to make room for a playset of four Land Grant. This allows for a nice curve on the mana dorks while adding another avenue to dig in the library.
greyninja on Animar enthusiasts!
7 months ago
Last night the three new cards that I put into my Animar deck were:
I took out Elvish Visionary and finallyy took out two banned cards Mana Crypt and Dockside Extortionist which feels bad.
I figure that Elvish Visionary is trying to find cards like Shocking Sharpshooter anyway so I might as well run that in its place, and Outcaster Trailblazer can pay for itself once you're in a Cloudstone Curio or Hullbreaker Horror loop with Animar, Soul of Elements in play
DemonDragonJ on
Don't Blink, or You'll Miss It!
1 year ago
I have replaced Elvish Visionary with Pond Prophet, because the prophet has a more flexible casting cost.
DreadKhan on
Muldrotha Mill
1 year ago
Any reason you're not running land ramp effects? This is the most resilient form of ramp in Commander, very few decks target lands. There are permanents you can recast, like Wayfarer's Bauble, Sakura-Tribe Elder, Dawntreader Elk, Diligent Farmhand, Wight of the Reliquary, maybe Path of Annihilation? There is always Wood Elves and it's ilk. I feel like you could shave a few lands for land ramp effects, it's a good way to test them out and see if you enjoy the acceleration vs drawing so many lands.
You should also look at cards that help 'grease the wheels' of the deck, things like Llanowar Visionary and Elvish Visionary offer a body while drawing a card, and fwiw later on if you have nothing better to do you can just draw a card via Muldrotha. On that note, you might like small permanents that draw, there is trusty old Urza's Bauble
, as well as Mishra's Bauble, if you don't run many artifacts then you should use these as good recast targets. Technically the info can be useful, but you mostly want them for free card draw.
I don't know if they're strong enough for your meta, but I used to love the old Seal of Removal family cards when I wanted small Enchantments. The others that might apply are Seal of Primordium and Seal of Doom, Doom is a lot of mana, but repeatable Artifact/Enchantment hate can be pretty helpful.
If you want to mill yourself you might like Altar of Dementia. This Altar can also be a wincon with a big enough creature, like Lord of Extinction or Consuming Aberration, or if you have a big enough board of smaller stuff. It's especially useful if people are going to hit you with a Farewell, this can let your creatures go to the graveyard for recursion while also milling someone (maybe you, maybe an opponent).
DreadKhan on
Xavier Sal, Infested Captain (Sagas)
1 year ago
Just some general points, I like that you have a decent land count (37 and plenty of non-Basics is nice to see), I like that the list seems to have a fair bit of card draw, and I like that the token theme gives the deck some resilience. I like that it doesn't seem too pushed for a pod of 7s, but I feel like if you play vs 8s you will be too behind the curve without more ramp. I have a list of some favorite ramp effects in Green, I hope you can get some mileage out of them!
Have you come across Nesting Grounds before? It probably makes sense in here. It can remove a counter each turn as saga counters can be dumped elsewhere to do nothing.
Unless you have some REALLY good synergies for them I wouldn't use non-Indestructible Artifact lands (like Seat of the Synod), these can easily be swept up in a Vandalblast or Bane of Progress, or be a juicy target of opportunity if someone has extra mana and cards.
This is somewhat personal preference, but if you're in Green you probably should look into stuff like Nature's Lore, Three Visits, and Farseek, these can find dual lands (or even your Triome), meaning they are good at ramping you AND fixing your mana. There is also Wood Elves, Crop Rotation, and Open the Way that are all very high value ways to ramp non-Basic lands. Is your play group against land ramp? if so I can suggest other forms of ramp, but these are usually the best for a 7 or 8.
My final point is that Enchantress is good draw, but small scale draw effects are pretty sweet too, I'm thinking stuff like Night's Whisper or Elvish Visionary, these don't require setup and can help in almost any situation (they also attract a LOT less negative attention than having 2 or more Enchantress sources out). Painful Truths and Costly Plunder are interesting, but both require more setup and can leave you in the lurch in the key early turns.
DreadKhan on Going beyond 40 lands if …
1 year ago
I think I largely agree with lukecwolf, you need a very good reason to want to run more than about 35 lands, depending on your colour you almost certainly have SOME options for cheap card draw effects, and in most games you'd rather see these than extra lands later, stuff like Sign in Blood and Spirited Companion/Elvish Visionary/Humble Defector help grease hands where you drew either a bit fewer or a bit more land than is ideal, these will make sure you're not stuck when drawing another land in it's place would only help when you have too few lands (and would be brutal if you had extra).
If the Jund deck you're talking about is your Mr Orfeo deck, I think you have too many lands for your average MV, I'd definitely run more land ramp spells (to generate faster/more consistent hands, land ramp can fix too), there are even some janky options like Dire-Strain Rampage and Road / Ruin that offer you combination ramp and removal, there are others that provide blockers (like Wood Elves and Farhaven Elf), just running this many lands makes me fear land floods. For the record, if you've got access to Green you probably shouldn't bother with most of the artifact ramp, Nature's Lore and Three Visits are much better than any of those, especially since they can find non-Basics. The other thing your deck should look at is stuff like Night's Whisper, Sign in Blood, Humble Defector, and Llanowar Visionary/Elvish Visionary, these often play better than more lands. I guess the final thought would be you can sneak some MDFCs in to replace generic lands, the new Stump Stomp Flip would probably be handy in your list for example, and I think most decks that can run Bala Ged Recovery Flip and Valakut Awakening Flip should do so, ymmv on others. At 40 lands I'd straight up shave lands for MDFCs.
I like Bounce Lands in decks that have shaved a few lands, they give you another land drop, but they do make you VERY vulnerable to anyone crazy enough to run Dwarven Miner/Dwarven Blastminer, so keep that in mind I guess? Most people don't use stuff like that in Commander, it's considered anti-social by a plurality of the format, but you might see a Strip Mine, but most people would rather keep their Strip Mine for something like Gaea's Cradle than spend it on a Guildless Commons. I would say with some confidence that you can probably shave a land for every 2 Bounce Lands you replace normal lands with, but I doubt I'd go over 4 or 5 in a deck.
StopShot on What was the last iconic …
2 years ago
This is a subjective discussion. What you count as a card being iconic is up to you. Is your definition of iconic restrictive so that only cards like the mox/power-9 count and post-Pioneer cards don't or do you have a laxer interpretation such as for any card memorable enough to be referenced like Elvish Visionary and its copycat Elvish Doomsayer.
Additional question, do you feel like present day MTG is more or less iconic than it was in the past? Do you feel like MTG might be trying too hard or not hard enough to come off as iconic in the present day? (i.e. "I think MTG is trying too hard to be iconic by rushing stories that needed more time to be refined/improved upon rather than to meet a deadline" or "I think MTG is not trying hard enough to be iconic as it's relying more heavily on other IP's to make sales than on its own branding.)
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