Cling to Dust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cling to Dust

Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

zapyourtumor on Grixis Cruel Control

3 weeks ago

I'm actually not a fan of EI in pure control lists. As the person above me said Consult the Star Charts is probably one of the best CA spells right now for control decks after the Ring ban. its better than deluge and brainsurge, its instant speed unlike stock up.

In this meta running Force of Negation is probably necessary. People also are maindecking 1-2 Cling to Dust because its good against phlage goryos and combo reanimator. I also suggest running at least 3 Consign to Memory in the sideboard along with a little more grave hate, maybe Nihil Spellbomb. Fire Magic and Hidetsugu Consumes All  Flip are additional sweeper options.

Also I really want to suggest my pet card Nicol Bolas Dragon God but its probably unplayable in modern nowadays

Andramalech on Cosmic Charybdis

2 months ago

legendofa could not for the life of me remember Cling to Dust, so I super appreciate that commentary. Gaining 3 life from the exile and potentially scaling this at 4 mana again makes it very consistent, and very interesting in my opinion. Way less likely to use the Whip of Erebos because of mana value concerns.

For now, I'm gonna leave it maybeboard until I can test play it later today. I was thinking CTD would likely be in the same spot as Scavenging Ooze.

I greatly appreciate the commentary, don't forget to upvote if you believe in my space boogeyman!

legendofa on Cosmic Charybdis

2 months ago

If burn/RDW/heavy aggro is a consistent problem, would something like Cling to Dust (choice of life gain or draw) or Whip of Erebos (lifelink + recursion) help?

wallisface on Kamarupa’s Challenge

7 months ago

I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:

capwner on Compost Pile (Help Wanted)

9 months ago

I think this sort of deck really wants to do 3 things:

  1. Get dredgers into the yard quickly so you can start dredging. There are 2 main ways Modern decks have done this, traditional dredge decks which use Faithless Looting vs. Crabvine decks that use Hedron Crab and Stitcher's Supplier to self-mill

  2. Multi-draw spells to enable dredge so you start snowballing FAST. Again, Faithless Looting in classic dredge. But black has access to some decent draw spells too like Sign in Blood or Cling to Dust

  3. More payoffs that come out of the yard. Usually this comes in the form of Prized Amalgam, Silversmote Ghoul (off of creeping chill), Bloodghast, and Vengevine. Nethergoyf and Souls of the Lost are new contenders but unlike the others you don't get them from the yard for free.

If you do all of these things, you'll have a deck which looks pretty close to a competitively built dredge or crabvine list. Which maybe isn't the "head held high fair game of magic" you're looking for. But maybe you can take partial inspiration from some of these decks while keeping true to your theme!

wallisface on I need help creating a …

1 year ago

Some thoughts:

If I were trying to build a deck like this, I'd be using the following as a base:

Traquall on List of EDH Graveyard Hate

1 year ago

Cling to Dust is great, Never totally useless and reusable

wallisface on Mono Black Draw

1 year ago

Some thoughts:

  • you should probably just be playing 4 copies of Sheoldred, the Apocalypse instead of including 1-ofs the other versions of her, which are far weaker and don’t play well into your theme.

  • Orcish Bowmasters wants to be in a deck where an opponent is drawing lots of cards.

  • 75 cards is waaay too many, and will lead your deck to being a lot more inconsistent. Really try to cut this back to 60.

  • your mana curve is currently very high, and I would heavily suggest trying to lower it. I would suggest playing nothing above 4 mana, and the only 4-mana cards should be Sheoldred, the Apocalypse (although you could also additionally run The One Ring). All other cards should be 1-3 mana.

  • your very-low count of 1-mana cards might mean you’re playing from behind in a lot of the game. I’d suggest at least trying to run 8-10 1-mana cards total. Both Fatal Push and Cling to Dust work well there.

  • the equipment cards you’re running are cute, but too slow/clumsy to be useful.

  • Cabal Coffers is only ever worth running in decks that can quickly fetch up the pieces to make it useful (namely, it also needs Urborg, Tomb of Yawgmoth in play). Unless you’re running a deck dedicated to assembling big-mana, i’d ditch it. Same goes for Crypt of Agadeem - its too clumsy to be helpful, and can actively hurt you.

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