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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Burst Lightning
Instant
Kicker (You may pay an additional as you cast this spell.)
This deals 2 damage to any target (creature, player, planeswalker or battle). If this spell was kicked, it deals 4 damage instead.
CNG_Stream on
Boros Plot + Airbend
3 weeks ago
I think your Slickshot Show-Off in this brew is not going to perform well, as you do no have any spells that you can cast to help pump for it to be aggressive. If you want to use the show-off I would suggest adding cards like Highway Robbery or Demonic Ruckus as cards that you can plot early to help you cast and help the Show-off be able to attack for some more damage. These will help your deck more then Airbender's Reversal as the card is only a defensive card and cannot be played to help with this creature attacks consistently. If you want a card that can be used as removal since you are low on interaction, then you could try using Lightning Helix or Burst Lightning if you want instant interaction, or try the Iroh's Demonstration you have in your maybe board.
If you are looking for cards to have for your sidedeck, then you could try Clarion Conqueror to help shutdown mana production for creatures or Pinnacle Starcage since most of your creatures are able to avoid the exile sweep. Note: Starcage could be airbent by Appa so you could re-sweep the board if opponent rebuilds the board with small creatures, but careful resetting cage vs decks that have sack outlets on board.
To be honest I think you could swap the Slickshot Show-Off out for some Pinnacle Starcage and it would help in more matchups then trying to rebuild what you have to jam the show-off. Or you could try the card Sage of the Skies that could pair well with the reduced cost of the airbent creatures, the cost reduction of Momo or the free plot turns you are casting into.
Hope this suggestion makes sense as I am trying to recommend cads that fit your theme.
LordSnow on
Otters!!!
5 months ago
-
Stormchaser's Talent is really good. Bummer its a bit spendy right now but 4 would be amazing.
VladMarkov on
First
7 months ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
DungeonMimic1993 on
help with this deck
9 months ago
I would recommend replacing both Burst Lightning and Lightning Strike with Lightning Bolt as the classic is now and forever will be the best option. I'm not really sure how Loot, Exuberant Explorer fits in aside from being an extra land drop for ramp. If you are looking for ramp Azusa, Lost but Seeking is a much better choice. If you are looking for more token creation then Urabrask's Forge will creat constant and heavy hitting creatures for you. Both Axguard Calvery and Raccoon Rallier don't have the best value as the themselves have summoning sickness and tapping a three mana creature for haste to one creature kind of defeats the point of haste. If you like have has on your creatures Anger is fs the best option but Urabrask the Hidden isn't bad option either. Another thing you could do is supplement them with creatures that straight up have haste printed.
Hardhitta7 on
4 years ago
I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .
I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .
hungry000 on
Help wanted - Budget modern ball lightning
4 years ago
I think you could use some more ways to fill the graveyard. Magmatic Channeler is a great repeatable discard outlet that can dig for reanimation spells and also become a threat itself. Four Channelers and four removal spells like Bloodchief's Thirst or Burst Lightning would be a good way to fill out the last 8 cards of the deck.
I also recommend playing Merchant of the Vale over Cathartic Reunion . Cathartic is a powerful draw spell, but you only really need one Ball Lightning in the graveyard for Thunderkin Awakener , and being able to Haggle away a Lightning Skelemental on turn 1 into Thunderkin on turn 2 is really good.
Finally, four Fling and four Village Rites feels like too many. I'd cut two of each to play four Ransack the Lab , which is a really good enabler since it finds reanimation spells and pitches Ball Lightnings into the graveyard at the same time without needing to have a Ball in hand.
If you want, check out this budget 8-Ball deck I made: 8-Ball Elementals | Budget Battle Box. It features all of those cards I mentioned above and has a budget sideboard that you could use for reference in the future.
DMFF on
Stormcraft Wizards MH3
4 years ago
Sprite Dragon is indeed really good and I have even considered making an aggro izzet faerie list. My last Jeskai deck, Isochron Ascension, utilized Sprite Dragon but in a more control-based shell. I definitely know how good it is! I suppose cutting Stormchasers would still leave me with 12 Wizards. Perhaps I run 2 Wizard's Lightning and replace 2 with either Burst Lightning , Gut Shot or even Grapeshot since it really synergizes well with Clever Lumimancer . I plan on playtesting throughout the week with some of my playgroup, so hopefully I'll find that sweet spot.
| Have (1) | gildan_bladeborn |
| Want (1) | thingsgoboom00 |






