Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bala Ged Scorpion
Creature — Scorpion
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ShreddedByCrows on Surrakar tribal challenge
4 years ago
Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.
As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.
1.) River cards:
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River of Tears not the best land you could find, but fits in there
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Underground River certainly an essential
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Bad River cheap fetchland fitting the theme
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Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)
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River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw
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Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though
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Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage
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Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme
2.) Cave cards:
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Cavern of Souls choose Surrakar and it becomes Surrakars' caves! / expensive though
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Rhystic Cave fun land with flavour
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Gemstone Caverns not sure if it fits the theme
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Cryptic Caves card draw / works just fine with [card:Crucible of Worlds] if you go for it
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Waterveil Cavern nice flavour / bad card but who minds?
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Cavern Harpy really good interactions with Yarok, can be used for some etb-abilities abuse/combo
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Ice Cave just a funny card I wanted to give a shot there, not sure if it's something worth
3.) Cloning your Surrakars cards:
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Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned
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Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration
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Mimic Vat classic card, not the most flavourful
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Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning
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Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo
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Metamorphic Alteration also a nice one
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Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars
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Unstable Shapeshifter funny card, a quality+ illustration
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Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok
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Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok
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Supplant Form let's just assume for a while that this is Surrakar's magic lel
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Dual Nature yeh it is slow, but it is strong / interactions with Yarok
4.) Tribal outlet:
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Metallic Mimic one more Surrakar buffing your Surrakars, despite lacking a Surrakar-ish illustration
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Herald's Horn will also work with Shapeshifter if you add some
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Vanquisher's Banner I don't particularly like it, but still worth mentioning
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Brass Herald good interaction with Yarok
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Kindred Discovery good interaction with Yarok
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Patriarch's Bidding personal favourite, it's a lot more fun than Mortal Combat you're running, and fits better with your themes / interacts with Yarok
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Riptide Shapeshifter weird card, costs a lot of mana, good effect even if you could just run Natural Order instead
5.) Yarok outlet
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Panharmonicon I know your strategy is different, but I always find it more interesting when your commander actually is useful
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Yarok's Fenlurker flavourful, fine card
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Bala Ged Scorpion flavourful, ok/bad card
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Bojuka Bog flavourful, fine card
6.) Other cards
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Memory Plunder for the illustration
I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!
LePhouque on 【Legacy】Ain't Got Time To Be Dead
6 years ago
Creatures that I could see removing: Abzan Skycaptain, Aetherborn Marauder, Ahn-Crop Crasher, Alesha's Vanguard, Bala Ged Scorpion, Nef-Crop Entangler, Night Market Aeronaut, Priest of the Blood Rite, Propeller Pioneer, Sandsteppe Outcast, and Thriving Ibex. (these creatures are just plain bad)
Things you should think about adding: Anthem effects, card draw, ramp, and removal.
Also: You have the most 3 cost cards even thought you are always going to play Alesha, Who Smiles at Death on turn three.
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