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Matter Reshaper
Creature — Eldrazi
( represents colourless mana.)
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost/mana value 3 or less. Otherwise, put that card into your hand.
wallisface on Need help from Tron-Eldrazi experts
3 months ago
My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.
By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.
Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:
Option 1, Ramp Eldrazi Tron
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Ancient Stirrings
- 4x Oblivion Stone
- 4x Artisan of Kozilek
- 4x Bane of Bala Ged
- 4x Breaker of Creation
- 4x Endbringer
- 4x Oblivion Sower
Option 2, Aggressive Eldrazi Tron
- 24x Lands
- 4x Ancient Stirrings
- 4x Expedition Map
- 4x Horrific Assault
- 4x Spatial Contortion
- 4x Endless One
- 4x Glaring Fleshraker
- 4x Matter Reshaper
- 4x It That Heralds the End
- 4x Wumpus Aberration
It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.
Kagiyama on Hold your colour
8 months ago
Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.
Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!
Profet93 on Hold your colour
9 months ago
Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?
I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.
Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.
Eldrazis....
Desolation Twin - 2x 10/10's, eh it's something
Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.
It That Heralds the End - Anthem + Ramp, definitely worth a spot
Matter Reshaper - Card draw/value
Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice
Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering
I can give you ideas of cuts should you need. Hope this all helps!
wallisface on Eldrazi 60 card V2
1 year ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
-
drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
-
change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
-
Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
-
Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
-
replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
-
drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
wallisface on Eldrazi Budget
2 years ago
Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.
I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.
I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.
I'd suggest playing full playsets of the "main 3" eldrazi also (Thought-Knot Seer, Matter Reshaper Reality Smasher).
keizerbuns on Eldrazi Pyre
2 years ago
Thanks for the comment, fatalzintomyum, I'm glad you like the deck! I'm not quite sure what you mean when you say I should just play 4 Matter Reshaper since I am already running a full set. If you mean I should be playing Matter Reshaper as my lowest CMC creature, I already tried that in my first version of this deck and the deck didn't really run very smoothly, it was a little too slow to get started.
That being said, maybe I don't have to start at 1 CMC and go up from there, maybe I could go with what I think you're suggesting and start with 2 drops instead. Both Nest Invader and Eldrazi Skyspawner both look like excellent suggestions for ramp, but I think I might need the card draw effect like what Salvage Drone had more than ramp so I can find my Pyre of Heroes more reliably. Do you have any suggestions for 2 or 3 drops that can help me draw?
I think Endbringer and Drowner of Hope are both great suggestions for my 6 drops, maybe I'll try that out and see how I like it. Currently I'm just using the 6 CMC creatures as a toolbox so I can grab which ever one I think best fits the current situation and those look like they have a lot of utility!
I did also think about adding Wretched Gryff but I decided not to add it just because I thought Bane of Bala Ged was my best strongest 7 drop and I added in the Dread Defiler to make use of the creatures I was sacrificing and putting in my graveyard. I actually don't want to pod into my Elder Deep-Fiend cause it's ability only triggers if you cast it, and podding it just puts it onto the battlefield from the library.
Thanks again for the suggestions! I'll try them out and see if I can't improve this deck further!
fatalzintomyum on Eldrazi Pyre
2 years ago
I have a couple suggestions. First of all, I think that you should probably just play 4 Matter Reshaper. It is probably just your best card to pod, also just a decent low curve threat. I do not know if budget considerations are a thing here, but I believe that you might have a couple too many 6 drops. I think maybe 1 copies of Endbringer and Drowner of Hope each might be the best options, but I am not sure. I like Elder Deep-Fiend just for having synergy with your other cards, but I think you just want 1 seven drop to pod into it, maybe a Wretched Gryff? As for the 2&3 drops, maybe Nest Invader and Eldrazi Skyspawner would be good options
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