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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Inti, Seneschal of the Sun
Legendary Creature — Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step.
zapyourtumor on The Energetic Zoo
8 months ago
Theres also maybe potential for Inti, Seneschal of the Sun or Amped Raptor type builds? although raptor not getting a trigger off break out is annoying but you should always have enough other break out hits.
woolfhunt on Rakdos Disguise Combo
10 months ago
Main goal of this deck is to burn opponent's life quickly by flinging Hunted Bonebrute with Callous Sell-Sword. It will often do 9 damage to the dome. Doing so twice should kill opponent, as doing 2 chip damage with either Kumano Faces Kakkazan Flip, creatures, or burn spells. Unfortunately Callous Sell-Sword is not very good in the vacuum, that's why we are playing Pyrotechnic Performer, flipping it and Bonebrute will also end us with 9 damage in addition to 9 power on the board. The drawback is of course tempo, as playing 2 disguise creatures requires a lot of mana. Although disguised creatures are rather well protected against common single-target removals, cards like Path of Peril can really mess with our board, that's why we are playing Deep-Cavern Bat and Duress in the sideboard. We are also playing package of cards that should help us digging to the combo - Bloodtithe Harvester, Charming Scoundrel, and Inti, Seneschal of the Sun.
Fluggleshmuggits on Cube Eternal
10 months ago
IN
Anointed Procession
Adeline, Resplendent Cathar
Touch the Spirit Realm
Elesh Norn, Mother of Machines
Stonehewer Giant
Stalactite Stalker
Dauthi Voidwalker
Inti, Seneschal of the Sun
Firebrand Archer
Strangleroot Geist
Wrenn and Realmbreaker
Molten Collapse
Murderous Redcap
Bartolome del Presidio
Sorin, Vengeful Bloodlord
Radha, Heart of Keld
Boseiju, Who Endures
Otawara, Soaring City
Kaldra Compleat
OUT
Seeker of the Way
Archetype of Courage
Banishing Light
Shalai, Voice of Plenty
Reveillark
Changeling Outcast
Eliminate
Subira, Tulzidi Caravanner
Mizzium Tank
Vivien, Champion of the Wilds
Archetype of Endurance
Rakdos Charm
Angrath's Rampage
Sin Collector
Anguished Unmaking
Ancient Grudge
Pendelhaven
Teferi's Isle
Eater of Virtue
legendofa on Hot Wheels
10 months ago
The most and best wheel cards are in and , so you need at least one of those colors, and preferably both. Xyris, the Writhing Storm and
Breaking it down, wheeling has four key parts: you discard, you draw, opponents discard, and opponents draw. This is a very simple, slightly curated list of commander options that care about at least one of these.
"Whenever you draw"
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Shabraz, the Skyshark Flip (partners with Brallin, Skyshark Rider Flip)
"Whenever you discard"
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Brallin, Skyshark Rider Flip (partners with Shabraz, the Skyshark Flip)
"Whenever an opponent draws"
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Leela, Sevateem Warrior (Doctor's companion)
"Whenever an opponent discards"
Some side options are reanimator, since you're going to be filling graveyards fast, and spellslinger, since most of the straightforward options are instants and sorceries.
Crow_Umbra on A Plane of Knights & Dragons
11 months ago
No prob! I figured the Fallout knights might be a bit more "off theme" based off their appearances more than anything.
If you swap out some dragons, one of those slots could maybe go to Shanid, Sleepers' Scourge, and some of those other dragon slots could go to other Legendary Knights that are on-color, and would be supported by Shanid's Menace anthem and draw. Some of them are kinda specific, but others are a bit more generically good:
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Inti, Seneschal of the Sun - An interesting draw piece that creates impulse draw whenever you discard
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Adeline, Resplendent Cathar - She's a bit pricier, but with good reason. She can hang back while you attack with other creatures and she spits out tokens to quickly build up board presence.
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Skyhunter Strike Force - Not a legend from the link above, but still a great card. Essentially a mini Adriana, Captain of the Guard.
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Eowyn, Fearless Knight - Removal on a stick that gives your Legendary creatures protection from the colors of the creature she exiles.
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Tori D'Avenant, Fury Rider - She gives some pseudo-Vigilance, trample, and +1/+1 antheming when she attacks.
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Adriana, Captain of the Guard - Another keyword anthem that can get you up to +3/+3 on your team if you swing at everyone.
Crow_Umbra on Triple Six, Five, Forked Tongue [Retired]
1 year ago
Thank you for the kind words Tsukimi, I appreciate it. I've updated the deck a bit more since you possibly play-tested it, with some notable additions being Inti, Seneschal of the Sun, Chimil, the Inner Sun, Breeches, Eager Pillager, The Flux, and Bonehoard Dracosaur.
Prosper was my first toe dip into Rakdos, and something I've had a lot of fun with. At the time that I put the deck together I thought this would just be a niche design space, and not a major slice of the pie for Red over the following years.
Crow_Umbra on Wicked Smile
1 year ago
Inti, Seneschal of the Sun is some newer tech that could be at home in Alesha, especially with the different Looting effects you're already running
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