Eldritch Evolution

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldritch Evolution

Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost/mana value X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Local_Hethen on Naya Goadam Business

2 months ago

Last_Laugh -

  • Urabrask is a good suggestion. I will figure out how to fit this one in.
  • The Broodmoth leaves me having to try and kill my creatures to have them return with flying. The broodmoth's effect also applies to other players' creatures. I can't argue; most opponents will want to kill or block my attacking creatures to prevent the goad mechanic. The enchantment, however, flatly says no creatures with flying can attack you, but it does have an enormous mana cost. I will have to toss this one around.
  • I did get inspiration from your deck after making a rough initial build. Thank you, your deck is tailored more aggressively than I usually play.

capwner -

  • If I were to cast Finale of Devastation for the Craterhoof and then used Eldritch Evolution to fetch out the Gisela...that is too much wishful thinking but entirely awesome to think about.
  • You were right about the land. I knew it was too lean, but I had just created it. I still want more lands in the deck. I don't know where to start, though more playtesting should help.
  • I might need that Emergence Zone in more than one of my decks actually.

capwner on Naya Goadam Business

3 months ago

This is a cool deck! I think it's pretty well built with a bunch solid cards and synergies, and you seem to have a balance of removal and protection with your gameplan cards. Doesn't seem too broken or anything, but just like a fun mid strength deck. 24 lands seems a little bit low to me, especially looking at your curve and without the nicer mana rocks, I'd maybe try and cut your 5 worst cards for some more land at least. But hey, you play it and maybe that amount works for you somehow. Some cards I might recommend Emergence Zone to enable some shenanigans during combat where you can play around counterspells. Seize the Day is another great card for big boardy combat decks, and you could even flash it with the zone to make opponents take extra goaded combats lol. I'd also add Slicer he seems like pretty good. And maybe something like Eldritch Evolution/Finale of Devastation to dump out your Gisela and Craterhoof that could be pretty sweet. Anyways those are my thoughts, cool deck man!

Azoth2099 on Everybody Knows that the Bird is the Word!

3 months ago

No Neoform or Eldritch Evolution? Also, consider Misdirection as more free interaction.

Azoth2099 on Jungle Rot

10 months ago

This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.

Good luck refining this one, I'm sure it will end up incredibly powerful!

Game_of_Cones on Similar cards like Deathrender

11 months ago

Eldritch Evolution is another option in green

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 year ago

I don't know, 3 Azusa's is a bit much, you'd be surprised how often that legendary rule comes up. Even with 2, I saw the second copy more often than I wanted to. Dead / Gone also seems a bit strange instead of Dismember. Relying on an early red so much seems odd, especially since the 3 CMC of the split isn't even permanent removal. You're weakening your position against a multitude of decks to have a slightly better edge against things like Elesh Norn, Mother of Machines that are unable to be removed otherwise. If you are going for an off-color answer anyway, there's definitely better options. Sure you can still answer Magus of the Moon with it's front, but almost any form of creature removal kills that.

Anyway, Altered Ego sees play in quite a few top 8 decks already, just in their sideboards. It is a fetchable answer to Archon of Cruelty and an uncounterable threat you can dump excess mana into (you can also copy an opponent's hexproof/shroud creature if that ever comes up). However, I like it mainly because you can copy your own Primeval Titan to chain into 2 titans with a singular amulet (can still usually only haste 1) or pretty often 3+ titans with double amulet. Being able to make a second titan so easily is really nice, and it happens to help with 2 of the deck's weaknesses. In fact, it is so powerful, that it devalues Sunhome, Fortress of the Legion quite a bit, essentially making it unnecessary in a lot of situations you would lean on it otherwise - to the point where I cut the win-more card.

It is possible to play into removal with the clone, but you shouldn't be playing that aggressive against an unknown deck, decks where you suspect Solitude or an opponent with open mana for removal. Always play for an actual second Primeval Titan first before trying to copy against those types of decks. Playing into something you shouldn't is what I would call a misplay, not a bad card.

Atraxa, Grand Unifier is a bit situational, but it is similar to Cultivator Colossus in what it does for the deck. It's recently seen top 8 play (which is what inspired the recent changes), albeit alongside Dramatic Entrance to cheat it into play. Instead of that, I am playing Timeless Lotus which I feel has arguably more synergy with the deck and the way I want to play it (as more of a midrange deck). It is capable of fixing our mana to cast Atraxa, Grand Unifier, and we also have Eldritch Evolution or Scapeshift to bring it or the land dependant Cultivator Colossus into play, depending on which is best.

Elvish Reclaimer is admittedly a bit slow, but it does almost everything you could possibly want (albeit slightly worse than other options). If you are capable of paying an extra mana at some point in the game, it is worth it as turns go on, being a psuedo-extra land card, mana fixing, better Expedition Map which puts the target into play, or a decent sized body (can even threaten pumping it and never actually investing mana into it to deter attacks). Hell, you can even pact for it when missing a bounce and unable to pay for pact, using its ability in response, returning that bounce to hand) provided you can actually pay for the pact AFTER the ability resolves).

The inclusions make the deck far less linear and complicate the lines a lot more (because amulet titan isn't complicated enough already...) I'm not saying they are a strictly better upgrade, as I am trading a little bit of consistency for resilience/explosiveness.

That being said, I think just dismissing all of the changes as "bad" because it "isn't what the pros are doing" is a little laughable. Am I stretching the limits of the deck a little right now? Absolutely. Is every new card you've never seen in an amulet shell automatically bad? Absolutely not. We'd still be playing with Hive Mind if that was the case (never liked the concept of combo pieces which do nothing on their own - so glad people moved away from that archetype).

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 year ago

What card in here is so bad, that it can't see play? Please educate me. I think you are just unaware of the overlap between certain card choices, and the "out of the box" concepts behind some of their inclusions.

For example, Scapeshift and Eldritch Evolution are both threats or ramp, depending on how they are used. Cultivator Colossus and Atraxa, Grand Unifier are both big creatures that create card advantage and draw into more threats, alongside Altered Ego which can copy either, or be a second Primeval Titan for cheaper after transmuting Tolaria West.

The reason most winning decks are basically the same is that it's easier to copy someone else's work than be innovative. I've had a few concepts within this particular deck before they ever made it into any top 8s or anything, but someone tried them out a few weeks later, and top 8'd with them.

Any synergies you are overly confused about, feel free to ask, but please don't try to tell me to copy paste a generic decklist, if that isn't something I want to do. There's quite a bit of flexroom in amulet titan, you don't even need Primeval Titan as the payoff card, it is just one of the most resilient and fast/consistent options. There's also multiple ways to count to 6, allowing multiple paths there.

Post constructive feedback, outlining what you disagree with in particular, don't just throw generic shade telling me to copy/paste a homogenized list.

Load more