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Sorcery (2)

Artifact (1)


Description

Turn 3 Waste Not + Burning Inquiry/Collective Defiance usually generates so much card advantage or tempo that we lock our opponent out. If we also have/get Raven's Crime that turn, we usually win on the spot by generating endless extra mana and card advantage. This combo was inspired by my friend Cory.

Also check out the $180 (60 tix) budget version and Grixis Hoarders.

Single Card Discussion

Pack Rat is a surprisingly suitable backup win-con for our deck. After clearing the way with Thoughtseize, Rat often wins the game. Rat also hedges our weakness to aggro, and against combo and control where it's weak, Waste Not is great. Also discarding Squee with Rat is gravy, even if it's just win-more.

Faithless Looting is critical to finding our combo pieces, and becomes draw 4 discard 2 with Squee

Squee, Goblin Nabob combined with Rat, Faithless, Liliana of the Veil, Collective Brutality, Geier Reach Sanitarium, or Inquiry generate nearly unlimited card advantage

Collective Defiance is generally the better version of Inquiry because it's never dead and we're not casting Inquiry until turn 3 anyways. Late game, Defiance also lets us trade all our Squees for a new hand.

Collective Brutality is fast and powerful, and works great with Squee. I would play more copies, but we would rather play turn 2 Waste Not or Liliana's Caress. Also it unfortunately only hits ~53% of cards that Thoughtseize hits in Modern. This amounts to 2.7 cards average; typically 1.7 after a turn 1 Thoughtseize, Inquisition, Serum Visions, or Sleight of Hand. Thus Collective Brutality's "Duress" mode whiffs quite often. Also taking a utility spell isn't as good as stripping a combo piece, unless it happens to be CoCo, Scapeshift, or Living End cascade spells.

Inquisition of Kozilek and Thoughtseize are obviously great since Modern is dominated by combo, and it also fuels our combo. Just wanted to make a note here that Inquisition hits ~91% of cards that Thoughtseize hits in Modern.

Anger of the Gods: We are very susceptible to aggro because they're usually faster and unfortunately empty their hands quickly. Anger is great here, and we can easily cycle it away in other matchups. Pyroclasm would be better (because we have difficulty supporting ) except it fails to hit Dredge.

Dakmor Salvage gives endless fuel for Raven's Crime. However, coming in tapped is a huge liability for a combo deck.

Notable Exclusions

Dark Deal looks good here, but is a trap. In competitive Modern, our opponent usually empties their hand by turn 4, so we're hitting 1-4 cards with Deal, whereas Inquiry always hits 3, making it a worse Burning Inquiry that costs extra. Deal also gets completely outclassed by Collective Defiance. Whenever we want the Deal effect, Defiance does the same. But if our opponent is empty-handed or we don't have Waste Not, which is pretty common, Defiance can still kill creatures/PWs/our opponent and even give card advantage if we have mana for multiple modes.

Suggestions

Updates Add

Liliana's Caress is just terrible compared to Waste Not because until it deals 20 points of damage, it does nothing; it gains us no momentum.

Pack Rat is a surprisingly suitable backup win-con for our deck. After checking that the coast is clear with Thoughtseize, Pack Rat almost always wins the game. Pack Rat also hedges our weakness to aggro, and against combo and control where it's weak, Waste Not is great. Also discarding Squee, Goblin Nabob with Pack Rat is gravy, even if it's just win-more.

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Compare to inventory

Revision 12 See all

5 months ago)

-1 Fatal Push main
+1 Gurmag Angler main
+1 Asylum Visitor main
-2 Bedlam Reveler main
+1 Squee, Goblin Nabob main
+1 Tasigur, the Golden Fang side
-1 Surgical Extraction side