pie chart

Simic Modern Ramp

Modern

zelephent


Sideboard


This my favorite, and arguably my best deck. It has been with me for my whole journey through MtG, and has stayed with me for around 7 years. I've summed my deck up in these sections. Read if you dare.

This deck has a lot of ways to win. Here are the most common creatures that win me the game:

Craterhoof Behemoth: This card is definitely my best bomb. Combined with cards like Avenger of Zendikar, it causes my whole board to go from a lot of weak plants to a bunch of huge tramplers. The fact that it is sudden makes it the most one of the most common ways to win a game with this deck. Have no fear though, there are other ways!

Avenger of Zendikar: Our avenger here not only gives me a huge board, but works extremely well with cards like Craterhoof Behemoth and Open Into Wonder. However, even this card only can be a huge threat: with spells like Explosive Vegetation and Urban Evolution, this deck has no problem with placing down lands.

Gaea's Revenge: Like Craterhoof Behemoth, this card is sudden and hits hard. It can be an empty board state, and suddenly I can hit my opponent for 8. Sometimes that is enough to win the game.

In order to get my bombs out fast, we need some ramp! (Sorry removal, this deck's not for you)

Explosive Vegetation: Getting out two lands on turn 3 or 4 can result in a 6 or even a 7-drop on the very next turn. Very consistent and efficient!

Urban Evolution: While it has some downsides when compared to Explosive Vegetation, it will probably also give us some nonlands and works very well with Lorescale Coatl.

Zendikar Resurgent: This is an oddball. While this is hard to get out in many decks, this deck can cast it fairly consistently. When it does, my lands double their efficiency and my creatures give me cards. Whats not to like?

Weaver of Currents: This is a better Greenweaver Druid. Also, with Birds of Paradise and a 6-drop, I can cast a 6-drop on turn 3. No further explanation required.

These cards help my creatures get through or help my creatures survive. Many cards I talk about in here are in my sideboard, as many are defensive and aren't necessary when not fighting a control deck.

Open Into Wonder: This is the one card here that is in mainboard. It can easily win me the game, as it allows creatures like Ulvenwald Hydra and Gaea's Revenge a way to get through pesky tokens. Also, just as a bonus, we get a full hand!

Asceticism: Feel like shutting down a control deck? Here you go! While it's a bit slow, it shuts down and control deck. It even can counter boardwipes with its regenerate ability.

Vines of Vastwood: Very flexible; it is a Blossoming Defense + Titanic Growth. Stick these in aganist control decks; they'll get the job done.

Bellowing Tanglewurm: Hey, a permanent Open Into Wonder! At least, against non-green decks...

Here is my sideboard:

Summoning Trap: Specifically against counterspells. You countered my creature? I'll just summon another one.

Deadly Recluse: Fast, great trader. Put it in if you're having trouble with fliers.

Wall of Frost: If you want to get rid of agro, just freeze it.

Heroic Intervention: Anti-boardwipe. Also anti-land destruction!

These cards help the deck not die immediately.

Prowling Serpopard: This helps my deck out in case they have any Cancel hiding in their hand. Plus, it is a 4/3 for three, which isn't bad.

Undergrowth Champion: The impenetrable defender. Swinging with a 10/10? I'll block with my 5/5 and remove a counter from it. Basically, Unbreathing Horde in green.

Nissa, Voice of Zendikar: Puts down plants as blockers, boosts my board, or helps me survive by giving me life and cards? Amazing, and also fast.

Kiora, the Crashing Wave: In case of a humongous creature, Kiora's first ability shuts them down. Her second ability gives me a card and a land, and her ultimate lends me her spawn, which will be a game winner many times.

Here are some of the combos:

Birds of Paradise+Weaver of Currents+any 6-drop=Turn 3 6-drop! (As long as you have three lands that enter untapped.)

Craterhoof Behemoth+Avenger of Zendikar=A lot of huge plants that can ram through a lot of stuff. Have fun!

This deck does need improvements, though. It's not perfect. Let me know if you guys have any suggestions for me! :D

Suggestions

Updates Add

I'm back. The summer was a busier one then expected, and I sorta stopped playing over the summer. But naturally, the school year has brought back my love for these cards. Quite a bit has been updated. Take a look:

Mainboard

In

1x Explosive Vegetation

2x Shamanic Revelation

1x Nylea, God of the Hunt

2x Vizier of the Menagerie

1x Asceticism

1x Levitation

1x Vines of Vastwood

Out

1x Urban Evolution

1x Oracle of Mul Daya

1x Tromokratis

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 2 years
Exclude colors WBR
Legality

This deck is Modern legal.

Rarity (main - side)

17 - 2 Mythic Rares

18 - 5 Rares

6 - 3 Uncommons

2 - 5 Commons

Cards 60
Avg. CMC 4.69
Tokens Beast 3/3 G, Beast 4/4 G, Emblem Kiora, Master of the Depths, Emblem Kiora, the Crashing Wave, Emblem Nissa, Vital Force, Kraken 9/9 U, Octopus 8/8 U, Plant 0/1 G
Votes
Ignored suggestions
Shared with
Views