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Enchantment — Aura
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Frenzied Rage Discussion
2 weeks ago
Arcaneful Making cuts is always the hardest part!
Traveler's Amulet can probably go, with the new ramp options. I’d prefer to be ahead on mana while fixing colors, rather then having additional lands in hand.
Rude Awakening is fine, but I think being a sorcery detracts enough value that I’d replace it.
Frenzied Rage seems off here. Most of your threats should be able to get there on their own, and the smaller creatures are the ones most likely to be sacrificed to Vaevictis. I’d rather not 2-for-1 myself on a card that’s more meant for limited or 60-card play
These are just my opinions, but I hope this helps!
1 month ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
1 month ago
Do you want the deck to be Dominaria cards only or is any standard card acceptable?
2 months ago
While Tilonalli's Crown would normally be a very nice match, Champion of the Flame already comes with Trample built in. The plan here is to give him First Strike, so Kwende can give him Double Strike, and he can fly in with Cobbled Wings. Right now, the only other Aura I may add back in would be Frenzied Rage for Menace.
2 months ago
TheMadRocketeer Protection is what I have in mind with Dauntless Bodyguard and Shalai, Voice of Plenty. And, I'm not sure that I can fit in much more than the 18 I'm already running of Equipment/Auras. I tried running with 22 Equipment/Auras using 4 copies of Frenzied Rage and I just didn't see enough creatures.
Anyways, thanks for the feedback, so far the deck is running very smoothly.
2 months ago
Playtested this, and on my first try it worked pretty well. I got a turn 2 Champion of the Flame, turn 3 Danita Capashen, Paragon, and turn 4 Weatherlight and Shield of the Realm. Turn 5 cast a Frenzied Rage and equipped the shield. Champion is now a 7/6 with a shielding effect, menace and trample, and attacked. Next turn got out Forebear's Blade making Champion a 10/7 with trample, vigilance, menace, and by this time, I am almost certainly going to win in the next few turns.
3 months ago
3 months ago
Hi, I like the concept of this deck and I'm wanting to create either a Boros or a Azorius version myself. I have a number of ideas of how to alter this deck so bare with me, I'll try not to make it a stream of thought.
The idea of your deck is to win as quickly as possible smashing face with pumped creatures. Therefore Artifacts in general are going to be too slow. I'd cut them completely and focus just on Aura' s.
As you no longer have a 'reoccurring' source of buffing your creatures through Artifacts that can be re-equipped if creatures die I would then increase your number of Dauntless Body Guard's to 4 in order to protect your late game threats.
Your creature count overall wants to be lower, these sorts of Decks tend to play a select few good creatures and then the remainder being Auras with very little removal. I'd suggest something like:
Maybe keep one Shalai?? If your opponent can't answer it then your pumped guys are protected.Sram is a must have in this sort of deck as it'll really help you keep the ball rolling as all your auras will draw you cards enabling you to play more auras :).
I'd recommend atleast removing some of your other creatures if you don't want to run the above set. These include:
Baird - he just seems very expensive and against your game plan. You don't care about your opponents being able to attack you because you're going to be smashing face so much and winning quick.Danitha - on the face she seems good, but there's other things to do on turn 3 and some Enchantments that I'm going to suggest are cheap enough as it is.Teshar - you aren't really playing enough Artifacts/legends to make this 4 mana 2/2 worthwhile.Skirk Prospector - this more needs to go in a goblin deck. I can see the upside of being able to ramp a little, but I'm not sure on this little dude.
In terms of Enchantments there's quite a few available to you in the RW colour wheel, these include:
Cartouche of Solidarity - this is a 2-4-1 leaving behind a 1/1 even if your guy gets killed. The +1/+1 and first strike is nothing to sniff at either making blocking your dude difficult.
Cartouche of Zeal - haste +1/+1 and a creature can't block this turn is great for a big blow out with either of your big aura fatties.
You've already included Frenzied Rage which seems good and makes your guys even harder to block :D.
Consuming Fervor seems like a good choice as well, you'll have got in for so much damage that the fact that you have to sacrifice your creature seems like a pay off you'd be willing to pay. Plus you have 8 legendary cards so you may have redundancy in your hand.
Other stuff. These can include Legion's Landing a life link dude and the potential to make even more. Lightning Strike, Seal Away andBaffling End as premium removal, but You don't want too much as it'll take away from your game plan.
Sorry about the splurge of ideas. Feel free to take or leave as much of it as you want :).