Frenzied Rage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Frenzied Rage

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

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Recent Decks

Frenzied Rage Discussion

ERoss8 on :: Permanents.dec ::

2 weeks ago

Arcaneful Making cuts is always the hardest part!

Traveler's Amulet can probably go, with the new ramp options. I’d prefer to be ahead on mana while fixing colors, rather then having additional lands in hand.

Rude Awakening is fine, but I think being a sorcery detracts enough value that I’d replace it.

Frenzied Rage seems off here. Most of your threats should be able to get there on their own, and the smaller creatures are the ones most likely to be sacrificed to Vaevictis. I’d rather not 2-for-1 myself on a card that’s more meant for limited or 60-card play

These are just my opinions, but I hope this helps!

kingyfyvf on Grixis Wizard Commander Help

1 month ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist


Arcanis the Omnipotent


Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich


Caged Sun


Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone


Curse of Opulence

Frenzied Rage


Shifting Shadow

Sphinx's Tutelage


Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command


Wizard's Lightning


Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage


Warlord's Fury

Weight of Memory


Jace, Memory Adept


Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

t3hdarkness on R/W/B strike

1 month ago

Do you want the deck to be Dominaria cards only or is any standard card acceptable?

Either way Demonic Vigor, Dub, and Frenzied Rage will probably be better with Danitha and Vaduk than Icy Manipulator or Shalai

Mornelith on Champion of Boros

2 months ago

While Tilonalli's Crown would normally be a very nice match, Champion of the Flame already comes with Trample built in. The plan here is to give him First Strike, so Kwende can give him Double Strike, and he can fly in with Cobbled Wings. Right now, the only other Aura I may add back in would be Frenzied Rage for Menace.

Mornelith on Champion of Boros

2 months ago

TheMadRocketeer Protection is what I have in mind with Dauntless Bodyguard and Shalai, Voice of Plenty. And, I'm not sure that I can fit in much more than the 18 I'm already running of Equipment/Auras. I tried running with 22 Equipment/Auras using 4 copies of Frenzied Rage and I just didn't see enough creatures.

Anyways, thanks for the feedback, so far the deck is running very smoothly.

GoblinsBeatElves on Dominaria Artifact Stuff

2 months ago

Playtested this, and on my first try it worked pretty well. I got a turn 2 Champion of the Flame, turn 3 Danita Capashen, Paragon, and turn 4 Weatherlight and Shield of the Realm. Turn 5 cast a Frenzied Rage and equipped the shield. Champion is now a 7/6 with a shielding effect, menace and trample, and attacked. Next turn got out Forebear's Blade making Champion a 10/7 with trample, vigilance, menace, and by this time, I am almost certainly going to win in the next few turns.

Poaralion on R/W Equip & Auras

3 months ago

Yeah, I feel the same for Valduk with cards like Grand Warlord Radha or Tilonalli's Summoner.

Cartouches are a solid card in aura deck. Curious Obsession is also nice but not your colors sadly. See Red over Frenzied Rage maybe ? Another first strike for Kwende.

Purple_Mage on Flame Caller Enchant

3 months ago

Hi, I like the concept of this deck and I'm wanting to create either a Boros or a Azorius version myself. I have a number of ideas of how to alter this deck so bare with me, I'll try not to make it a stream of thought.

  1. The idea of your deck is to win as quickly as possible smashing face with pumped creatures. Therefore Artifacts in general are going to be too slow. I'd cut them completely and focus just on Aura' s.

  2. As you no longer have a 'reoccurring' source of buffing your creatures through Artifacts that can be re-equipped if creatures die I would then increase your number of Dauntless Body Guard's to 4 in order to protect your late game threats.

  3. Your creature count overall wants to be lower, these sorts of Decks tend to play a select few good creatures and then the remainder being Auras with very little removal. I'd suggest something like:

4x Sram, Senior Edificer

4x Champion of the Flame

4x Dauntless Bodyguard

4x Valduk, Keeper of the Flame

Maybe keep one Shalai?? If your opponent can't answer it then your pumped guys are protected.Sram is a must have in this sort of deck as it'll really help you keep the ball rolling as all your auras will draw you cards enabling you to play more auras :).

I'd recommend atleast removing some of your other creatures if you don't want to run the above set. These include:

Baird - he just seems very expensive and against your game plan. You don't care about your opponents being able to attack you because you're going to be smashing face so much and winning quick.Danitha - on the face she seems good, but there's other things to do on turn 3 and some Enchantments that I'm going to suggest are cheap enough as it is.Teshar - you aren't really playing enough Artifacts/legends to make this 4 mana 2/2 worthwhile.Skirk Prospector - this more needs to go in a goblin deck. I can see the upside of being able to ramp a little, but I'm not sure on this little dude.

In terms of Enchantments there's quite a few available to you in the RW colour wheel, these include:

Cartouche of Solidarity - this is a 2-4-1 leaving behind a 1/1 even if your guy gets killed. The +1/+1 and first strike is nothing to sniff at either making blocking your dude difficult.

Cartouche of Zeal - haste +1/+1 and a creature can't block this turn is great for a big blow out with either of your big aura fatties.

You've already included Frenzied Rage which seems good and makes your guys even harder to block :D.

Consuming Fervor seems like a good choice as well, you'll have got in for so much damage that the fact that you have to sacrifice your creature seems like a pay off you'd be willing to pay. Plus you have 8 legendary cards so you may have redundancy in your hand.

Other stuff. These can include Legion's Landing a life link dude and the potential to make even more. Lightning Strike, Seal Away andBaffling End as premium removal, but You don't want too much as it'll take away from your game plan.

Sorry about the splurge of ideas. Feel free to take or leave as much of it as you want :).