My elemental tribal EDH deck led by Horde of Notions . If you have suggestions about the deck let me know !

Strategy

This a midrange/control deck able to execute different game plans throughout the game:

  • Answer threats with elementals acting as toolbox answers

  • Recur creatures and spells from the graveyard

  • Maximize the value from elementals with tribal synergies

  • Win with explosive finishers

Toolbox

Elementals are part of a versatile tribe which can seem very disjointed at first. The result is that there is an elemental for everything:

If there is nothing threatening on the board, other elementals have proactive effects:

To use this toolbox we can fetch for a specific elemental with these tutors:

Flamekin Harbinger / Eladamri's Call / Demonic Tutor / Jarad's Orders / Bring to Light ...

Recursion

The reason to play this deck tribal is to use the ability of the Horde of Notions to return our toolbox or finisher elementals from the graveyard. There are a few tricks with this ability:

  • Crib Swap is an all-tribe instant and as such can be cast from the graveyard with the Horde.

  • Maelstrom Wanderer is cast with the Horde and does cascade twice as a result.

While the Horde ability is strong it also is expensive. These cards offer a way to use it for "free":

Bloom Tender / Prismatic Geoscope / Mana Reflection / Mirari's Wake

Next we need targets. To fill our graveyard with elementals we can use Evoke or straight up combat, but we also have some reusable sacrifice outlets to choose what we want recurred:

High Market / Birthing Pod / Evolutionary Leap / Perilous Forays / Phyrexian Altar

Tribe

Besides the horde ability to recur elementals, these cards benefit from the tribal theme by themselves:

Primal Beyond / Flamekin Harbinger / Smokebraider / Incandescent Soulstoke / Omnath, Locus of Rage

We also want to abuse the Evoke keyword which is exclusive to elementals. Because of the way evoke works we can react while the sacrifice trigger is on the stack and the creature is still on the board. These cards allow us to get value out of the creature before it is sacrificed:

Evolutionary Leap / Perilous Forays / Phyrexian Altar

Finishers

The most basic way for this deck to finish games is with a dominating board position. Cards that help achieve this are:

Avenger of Zendikar / Omnath, Locus of Rage / Forgotten Ancient / Maelstrom Nexus

Another win condition is Congregation at Dawn . The idea is to pair it with Maelstrom Wanderer . Since it's an instant we can play it at the end step before our turn and fetch the Wanderer to put on top of our library with a combination of 2 other creatures to cascade into:

The Horde itself can be a finisher too with Forgotten Ancient giving it +1/+1 counters.

Another win condition is to combine Perilous Forays with our landfall elementals :

All of these can be done at sorcery speed with a land or at instant speed starting with another creature you control.

Other cards

The rest of the deck is removal from all colors:

Cyclonic Rift / Swords to Plowshares / Anguished Unmaking ...

And ramp:

Krosan Verge / Skyshroud Claim / Chromatic Lantern ...

Mana base

The mana base is fairly simple: shock lands, tri lands and 5 color lands. The main goals of this mana base are to reach as soon as possible:

  • 1 or 2 green to cast our ramp cards

  • 5 colors to play the Horde if needed

Maybeboard

Creatures: Multani, Maro-Sorcerer / Magmatic Force / Ashling, the Extinguisher / Malignus

Artifact or Enchantment: Warstorm Surge / Darksteel Ingot

Sorcery or Instant: Urban Evolution / Krosan Grip / Sylvan Reclamation

Land: Cavern of Souls / Miren, the Moaning Well

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Date added 7 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

43 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Elemental 5/5 RG, Plant 0/1 G, Shapeshifter 1/1 C
Folders Cool Decks I've found, Other Decks, 5color EDH, Edh , edh
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