Sword of the Meek

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Whenever a 1/1 creature enters the battlefield under your control, you may return this card from your graveyard to the battlefield, then attach this to that creature.

lightningbefore on Counter Intelligence with mods

2 weeks ago

austintayshus thank you again! I was wondering if my deck was automatically going to change Brackets when I added the 2 GCs but apparently not, I don't know the Brackets well enough or how to change it on here, but I will look into updating that.

This also reminded me I did want to look into a way to untap my Commander and I simply forgot about it along the way. Are there any untap cards you'd recommend for this deck?

So I very well may end up removing both Thopter Foundry and Sword of the Meek as I only thought it seemed like a fun and powerful ability (without including the infinite combo) that matched my Commander colors, but it doesn't appear to be the case, and I do want this to be fully legal.

austintayshus on Counter Intelligence with mods

2 weeks ago

Looking at your deck with Kilo at the helm, I assume that this is a proliferate/counters deck and that the deck will win with counters in some way, whether that be +1/+1 counters on creatures or charge counters on Darksteel Reactor.

I did recommend Coalition Relic as an extra source of ramp, but additionally it is ramp that your counters/proliferate strategy can take great advantage of similary to your Everflowing Chalice. You can proliferate 2-3 times in a turn and begin the next turn with 3-4 mana more than your opponents expected.

I am not good at building mana bases, but I suspect that most commander decks should have about 10-12 ramp cards depending on many factors, and I only counted 6 in your deck (though I could be wrong, I am not infallable :) ) More than 50% of your deck costs 3cmc or less, that is a decent mana curve with 37 lands as far as I know. Adding a few lands wouldn't hurt but I think your deck is fine.

That being said, I am not a fan of Sword of the Meek in your deck as it doesn't allow you to untap your commander, doesn't give your commander haste, and doesn't interact with counters or proliferate in any way. If it's a pet card that you love, then by all means keep it. I have Storm Herd in my lifegain deck even though it's a 10 mana sorcery. It's all dependent on what cards you want, of course.

One additional point, I believe your deck is technically Bracket 3 since you have two game changers. Bracket 1 is reserved for Jank/Exhibition decks with the primary goal being something other than winning the game. For an example of a fun Bracket 1 deck, I would recommend my One-Word Tribal with Phelddagrif Deck

I might also recommend Paradise Mantle which can give your commander an easy tap effect and extra ramp effect

Lae'zel, Vlaakith's Champion of you want to go into +1/+1 counters.

Surge Node if you want to lean into Charge counters.

lightningbefore on Counter Intelligence with mods

2 weeks ago

austintayshus thank you so much for the heads up! I was wondering about that split / req, I should have asked first before assuming it was ok since it seemed like an optional flexible choice between the two.

Would you swap it for Coalition Relic just to give me more mana options or to give me more charge counters to possibly move around the board freely (or some other synergy, I'm new to this)?

And If I remove Thopter Foundry should I also remove Sword of the Meek?

legendofa on Pre Pioneer

3 months ago

This was also when I started digging into the game. For the full list, it's

  • 8th Edition

  • Mirrodin Block

  • Kamigawa Block

  • 9th Edition

  • Ravnica Block

  • Coldsnap

  • Time Spiral Block

  • 10th Edition

  • Lorwyn/Shadowmoor Block

  • Alara Block

  • Magic 2010

  • Zendikar Block

  • Magic 2011

  • Scars of Mirrodin Block

  • Magic 2012

  • Innistrad Block (introduction of Modern format)

  • Magic 2013

The initial Modern banlist was Ancestral Vision, Ancient Den, Bitterblossom, Chrome Mox, Dark Depths, Dread Return, Glimpse of Nature, Golgari Grave-Troll, Great Furnace, Hypergenesis, Jace, the Mind Sculptor, Mental Misstep, Seat of the Synod, Sensei's Divining Top, Skullclamp, Stoneforge Mystic, Sword of the Meek, Tree of Tales, Umezawa's Jitte, Valakut, the Molten Pinnacle, and Vault of Whispers.

Possible archetypes that I can see are Cawblade, Splinter Twin, Infect, Bloom Titan, Burn, Living End, Jund Midrange, Zoo, 12 Post, basically all the stuff that was popular in the first few years of Modern.

CommanderNeyo on How to Destroy tokens with Breya

8 months ago

Have you considered Loyal Apprentice? Creates a thopter every turn, which is handy.

Also, +1 for the Thopter Foundry and Sword of the Meek combo. Have you considered Time Sieve? Gives you infinite turns once you have the other two out and 5+ mana.

mcchickendude on Urza's Saga and Sword of …

11 months ago

I have an Urza's Saga in play with 2 lore counters. I have no artifact permanents in play but I do have a Sword of the Meek in my graveyard. I activate Urza's Saga's ability to create a Construct 0/0 C. Will this count as a 1/1 entering the battlefield for Sword of the Meek to trigger and return from the graveyard then attach to the Construct 0/0 C?

wallisface on I will drown you in Thopters

1 year ago

I would highly recommend Sword of the Meek as a way to make as many thopters as you want (just keep sacing the sword and have it come back equipped to your new thopter).

Assuming you’re including the sword, Urza, Lord High Artificer is then another anazing piece for letting you make infinite thopters (as the sword can tap for mana before you sac it)

Gidgetimer on All the combos

1 year ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

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