
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skinshifter
Creature — Human Shaman
{G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.



NV_1980 on
Fat Bottom Felothar
6 months ago
It's good to see a resurgence of this strat, and this deck plays into it nicely! Some ideas:
- Ikra Shidiqi, the Usurper *f-etch*: a bit like lifelink on combat damage for all your creatures based on toughness; pretty darn powerful in this deck.
- Oketra the True: with an ability to damage based on toughness, this god suddenly becomes quite the behemoth.
- Sidar Kondo of Jamuraa: makes it more difficult to stop many of your attackers during combat.
- Silklash Spider: a potent combatant when she's allowed to deal damage through toughness, as well as having a built-in, slightly less powerful, reusable Hurricane.
- Skinshifter: great for being multi-functional and can become a 0/8 monstrosity in a flash.
Good luck with this brew!
legendofa on Finally a new deck
1 year ago
Darksteel Mutation, Skinshifter, and Mirrorweave come to mind. I've wanted to do something like this for a long time, and your build hits all the right notes.
lagotripha on
The Beasty Boys (Budget)
4 years ago
This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.
Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.
For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist Flip, Skinshifter, Talara's Battalion or similar.
richhomiechazz on
The ol' switcharoo
4 years ago
TheRealSpecialK on ability usage and protection
4 years ago
Any ability on a creature that lists a requirement followed by a colon ( : ) is called an activated ability. Activated alibies on creatures can be activated any number of times at instant speed with some exceptions (Dimir Guildmage specifies that it can only be sorcery speed, Skinshifter specifies only once per turn, some activated abilites require you to tap the creature such as with Llanowar Elves so they can't keep actrivating the ability, etc.).
Jareth, Leonine Titan's ability can be activated any number of times. It can even be activated in response to effects. Let's look at this example: Say your board has a bunch of black creatures. Your opponent activates Jareth's ability during combat naming black so it can attack and bypass all your creatures. You cast Murder in response, targeting Jareth. Your opponent can then activate Jareth's ability a second time, again naming black, so that Murder fizzle. As long as your opponent has the mana, and your opponent has priority to use the ability, it can be activate any number of times - be it on your turn or on theirs. So yes, the scenario you described above is a totally appropriate way to use Jareth.
As for your second question - protection is not like indestructible. Here is how damage works for the two:
Protection: 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Indestructible: 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
That is significant because while damage is totally prevented by a creature with protection, damage is still marked by a creature with indestructible. So let's say that a creature with Lifelink is blocked. If they were blocked by a creature that had protection from its color, damage would be prevented and zero life would be gained because all damage would be prevented. But if it were blocked by a creature with indestructible, life would be gained because damage is still marked. Another example - let's say you are attacking with Questing Beast. If it were blocked by a creature with indestructible, the creature that was blocking would not die even though the beast has Deathtouch. However, if a creature with protection from green were to block the beast, that creature would actually die because protection states damage would be prevented, but the beast says "Combat damage that would be dealt by creatures you control can't be prevented.". I hope that helps clarify how that works in combat.
Outside of combat, the two abilities also work differently. If a creature has indestructible, it can still be targeted by spells that say "destroy" or spells that deal damage. You can castMurder or Lightning Bolt targeting Darksteel Myr, but even though the spell resolves, it won't die. However, creatures with protection are illegal targets for spells and abilities. Both Murder and Lightning Bolt can not even be cast if they were trying to target Auriok Champion. Finally, if a creature gains protection from a color while it is being targeted by a spell or ability of that color, the spell fizzles and doesn't resolve - similar to a counterspell. For example, if you cast Murder targeting your opponent's Jareth, Leonine Titan, and they give it protection from black in response, the spell does not resolve and is put straight into the graveyard. If a creature gains indestructible at instant speed, the spell will still resolve, but if the creature would be destroyed by that ability, it would not.
Super in depth answer, but I hope this clears up any confusion with this situation, and any other situations in the future.
foawr on
colfenor
4 years ago
first ideas for a colfenor in a 5-6 power level environment
What I need help with: I'd like to cut at least 5 cards for lands I feel like the maybe board could make the deck more consistent by adding more cards to the core themes: - Heal with Soul Warden - Deal damage with Marionette Master - Loop through 0 cost bois with Memnite Ornithopter Phyrexian Walker Shifting Wall Stonecoil Serpent Ugin's Conjurant (Skinshifter gets back bigger bois for 1 green, Arcbound Worker is free with Foundry Inspector and can move around his counters when he dies, for more value from the other artifact creatures. Wondering if I should make a cut for Jhoira's Familiar as a second cost reducer - Ramp with sac Pawn of Ulamog
NV_1980 on
Arcades, Win by Chaos
5 years ago
Hi,
We would like to recommend:
- Assault Formation / Wakestone Gargoyle : bit of redundancy in case Arcades is unavailable.
- Spidersilk Armor : provide all your defenders with reach (and a small toughness bonus).
- Tower Defense : instant, large toughness boost for all your creatures; can close out games in the right circumstances.
- Abzan Beastmaster : as your stuff is probably the toughest ...
- Indomitable Ancients : not defenders, but very tough and thus strong attackers if Arcades is present.
- Silklash Spider : tough creature AND a walking, repeatable Windstorm .
- Skinshifter : great value for a very versatile creature.
Some additional walls we would consider:
- Amaranthine Wall : because you can make it indestructible.
- Wall of Glare : fun if you can make this indestructible.
- Wall of Frost : because everyone hates facing it.
- Living Wall : because it regenerates and because it looks awesome (and disgusting).
Bye!
Mrs. and Mr. NV_1980
FerrickG017 on
The Poor Green Machine
6 years ago
AjaxSlumbering I can see what you're trying to suggest, but most of your suggestions are WAY too expensive to cast in a Modern game unless I was running a half dozen mana-ramps and casting the creatures in question on turn 3 to even attempt to make them work properly. Skinshifter and Gnarlback Rhino are amazing suggestions, but as it stands now, the deck is a bit too devotion focused to be.
Have (0) | |
Want (1) | ACrispyTaco |