Hag Hedge-Mage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hag Hedge-Mage

Creature — Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library.

Darth_Savage on

5 years ago

As I said earlier Creeping is a bad card... Reclaim, Nature's Spiral, Hag Hedge-Mage Reviving Melody and most famous of all Eternal Witness or Noxious Revival. It's pricey but Greater Auramancy grants Shroud, this is like Hexproof except you also cant target the enchantments. Open the Vaults puts any returned cards directly into play, you don't need to recast them, it too is actually better than Creeping, even if it costs 1 mana more. That would include something ridiculous like Platinum Emperion for example, a lot of decks use the graveyard as a resource.

Snydog17 on

6 years ago

Cheap BG stuff that you might want to consider: Vulturous Zombie stuff dying is quite good, Varolz, the Scar-Striped graveuard stuff and sac engine, Spiritmonger, Reaper of the Wilds stuff dying is good, Rakshasa Deathdealer, Putrid Leech a decent buff, Pharika, God of Affliction graveyard and make some snakes, Hag Hedge-Mage versatility is good, Grave-Shell Scarab for some draw, Doomgape is a good sac engine, Deity of Scars good dude in general, Baloth Null for some recursion, Puppeteer Clique not BG but steal your opponet's stuff.

More recursion because you are a sacrifice deck: Whip of Erebos who doesn't like lifelink, Vigor Mortis, Seasons Past got lots o stuff.

(1/2)

TrackerD on Meren: The Re:build

6 years ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

miniramlok on Nath elf tribal. needs tweaking / help.

7 years ago

It doesn't seem like there is much synergy for Urborg, Tomb of Yawgmoth. If you don't have a land to replace it I would recomend adding something like Liliana of the Dark Realms, Corrupt, or Nightmare Incursion. I also like the card Hag Hedge-Mage though it is not an elf.

CardScience on Disgusting Clumsy Lizards v2

8 years ago

Here's a list of the cards I dug up which return dragons from GY to deck for scion re-use.

Priorities:
- efficiently costed
- reusable
- returns multiple dragons

Secondary Concerns:
- doesn't make us draw the dragon by putting it on top (ur dragon shuffles stuff away when you use it though)
- instant speed
- difficult to destroy/interact with - other utility (such as a secondary effect, or having a decent body)

--God Tier--
Show

Yanu on

8 years ago

Hello there,Personally I would cut

Creatures:

From artifacts I'd toss:

  • Thought Vessel - Reliquary Tower also does this, no need to duplicate
  • Golgari Signet - If you have green, there's always something better than a signet

What should be instantly binned: (Get the pun?:D)

What is this sorcery?:

Now, for the replacements:

Dredge fun! Golgari Grave-Troll, Stinkweed Imp and especially Life from the Loam are all strong options that have synergy with Meren :)

Sac outlets: Nothing more fun than Sadistic Hypnotist and Attrition. If you want draw, you can use Greater Good and Disciple of Bolas

What I love about B/G decks, is the powerful package that Crop Rotation brings in: Mortuary Mire for returning a creature in a pinch, Glacial Chasm for protection, Blighted Fen for an edict, Bojuka Bog for instant graveyard purge to that pesky Mer... reanimator player and some other options.

And If you didn't fall asleep, don't forget the staples:

Tooth and Nail for instawins, Solemn Simulacrum for a birthing pod chain element and good value, Cauldron of Souls because in this deck, it's gonna be disgusting. Another good pod target would be Phyrexian Delver.

Remember to keep a few options for each CMC in the pod chain.