Culling Drone

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Culling Drone

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Culling Drone Discussion

Ceondoc on Standard Taxation *Version 1.0*

2 years ago

jarkaruus Yeah! I threw in Culling Drone just as a little hitter that can get rid of your oppponent's cards before they could possibly get what they needed the most. I do want to replace it, though, but I cannot really think of another dude I would put in place of it, so right now it is a placeholder of sorts. I'm actually gonna change the amount from 3 to 2, just because he does not really do much, as you said. Also, thank you for building it! It means a ton that you liked it so much that you made it! :D

jarkaruus on Standard Taxation *Version 1.0*

2 years ago

I like this deck a lot. I've been thinking of something similar since Aven Mindcensor was spoiled for Amonkhet. I built it and tested against a friend. Can you explain your reasoning behind including Culling Drone? It didn't seem to do much when I played it.

Aftertherevolution on Gonti Revolt

2 years ago

cheap decks + stealing cards = good!

I'm no expert by any means, and I've only just started experimenting with this mechanic, but it seems encouraged with the new 'revolt' mechanic in aether revolt. The key to it is that the card comes back to the battlefield as if it was an entirely different card like you had just cast it (but isn't considered casting :)

here's a link about flickering and it's rules: http://mtg.wikia.com/wiki/Flickering

It seems like it's primarily used in scenarios like:

  • blocking an opponent who will obviously kill your creature, but then once blocked, remove it and bring it back. (it's a 'new' card, and isn't involved in combat any longer).
  • avoiding the effects of a removal spell cast on the creature (flicker them off the field, the attacking spell fizzles and then back on)
  • also useful to remove unwanted enchantments, counters etc. (on your own cards, or opponents)
  • note: if you flicker a token, it won't come back as it disappears once it leaves the battlefield.

My interests in this deck though are:

  • triggering the 'revolt' affect on cards without sending others to the graveyard, and
  • triggering the 'when enters the battlefield' effects.

For example:

Another little example:

  • say my opponent has Desolation Twin on the field and it's 10/10 token.
  • if I use Identity Thief on the token, it will be that creature for the attack, but also the opponents token won't come back from exile as it no longer exists.

Argy on Is there a place for ...

2 years ago

As far as I'm concerned every deck with a strong vision of how it will win, and how it will stop its Opponents winning, is viable.

As long as you are happy with not coming first at FNM. Although sometimes that is a pleasant result.

You are going to need some early Eldrazi with Ingest to get the most out of Wasteland Strangler. I know you have Transgress the Mind but I believe you will need more than just that.

Sludge Crawler and Culling Drone might be what you need.

An early Creature with Deathtouch would also be useful. You'd be surprised at the tempo advantage that can give you.

It lets you use a Creature as thought it is a destruction spell.

I consider Thought-Knot Seer essentially in this type of deck.

You might want to look at adding Harsh Scrutiny. I run it in a Control deck and the extra hand disruption + Scry is invaluable.

I would suggest that you build a deck so that I can test it and give you further advice.

That's what I find most effective.

Elwray on

3 years ago

Hello, deck looks good but I would make some changes like getting rid of Corrupted Crossroads unless u want to play some creature for waste and play it only for the second part is not worth i think cuz u can just sacrifice tokens.Next u can reduce Eldrazi Skyspawner to 3 should be enough and add some Ruination Guide i play 4 myself its so powerfull card since u play all devoid cretures for example instead of Fathom Feeder I dont like him anyway.Also u can add more mono Black creatures like Sludge Crawler or Sky Scourer or Culling Drone instead of Salvage Drone cuz u dont need to draw cards and discard after so 2x Sludge Crawler and 2x Sky Scourer will work better. As Sorcs go I would put both Ruinous Path and Transgress the Mind to sideboard unless u play against Plainswalkers a lot much better is Murder since its instant and its cheaper on mana and Complete Disregard also instant cuz sorcs are slow for my taste its can cost u game sometimes. This is my opiion so u dont have to take it seriously its completely up to u anyways good luck with this deck i love all eldrazi decks

Triton on Black/Red Eldrazi Aggro

3 years ago

I'd advise cutting the Culling Drones for Reaver Drones, because you want to go as aggressive as possible. Cutting Kozilek's Sentinels for Lightning Bolts for more burn/removal. Two Wasteland Stranglers can be dropped for Dismember for more efficient creature removal (possibly cutting all four if necessary).

For mana base, I suggest cutting Nomad Outpost in favor for 2 Swamps and 2 Mountains. If budget allows, cut all the taplands for playsets of Blood Crypt and/or Bloodstained Mire.

A card to consider is Bump in the Night for Dominator Drone, as it is more efficient and less conditional life drain.

Hope this helps! I really like the fact that this is a pretty darn good Standard deck, and you're looking to play it for Modern. :)

Ammo37 on Phenax Mill Testing

3 years ago

Skullclamp should be mainboarded in pretty much every EDH deck. With Oona's tokens skullclamp is a 1 mana draw 2 card.

Run Counterspell over Hinder

GraveTitan is a very good card in general, will put pressure on the board, and give more tokens.

Phenax, God of Deception will help burst down a single targer.

Glen Elendra Liege will anthem your creatures. It is a non-bo with skullclamp, but it makes Everything beefier.

Disciple of Bolas is a great way to draw cards and gain life, especially if you can recur it.

Wrexial, the Risen Deep is highly synergistic with milling as you get to cast their instants and sorceries.

Diluvian Primordial. Same as Wrexial.

Sepulchral Primordial. Ditto again.

Remove Think Tank

Remove (Artifact) Show

For lands and ramp, go to:

http://manabasecrafter.com/commander/oona-queen-of-the-fae

Valdast on devoid of color

3 years ago

To remove:Benthic Infiltrator? Culling Drone, Mist Intruder?

To add:Awakening Zone Birthing Hulk(?) Decimator of the Provinces(?) Drowner of Hope(?)

Thoughts: Cut some of the worse cards, add more card draw and just give it a better shell.

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