|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Devoid (This card has no color.)
Exile target creature with power 3 or less.
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Complete Disregard Discussion
3 months ago
Hey there! if you want some additional counter/removal something like Psychic Strike is a pretty decent budget card. Counters and mills at the same time. Supreme Will is a popular card running in standard, so obtaining one would be pretty easy. For on the spot removal, Path to Exile, Swords to Plowshares, or Complete Disregard would be right up your alley. Hope this helps!
6 months ago
7 months ago
I think I see where you're coming from. The reason that I went with a build like this was to create both redundancy and flexibility. Underhanded Designs is not overtly powerful, but the flexibility to play extra kill spells and extra Zulaport Cutthroat in the same card was appealing. Yahenni can likely go, as I should have plenty of sac' outlets between Hidden Stockpile and Syndicate Trafficker.
I have recently been playing the deck with Smothering Abomination in place of Herald of Anguish just due to cost, and it does ok. I definitely do not want to run too much fat on the top end though. An extra Herald and Abomination would just cost too much to leave up mana for Syndicate Trafficker or clues or Hidden Stockpile. Herald dodges Dynavolt Tower and Fatal Push and allows me to sac' spare Servo Schematics for value. Abomination is super sweet when it goes off though.
As for Grasp of Darkness, I have been going back and forth between it, Complete Disregard, and Stasis Snare. Complete Disregard hits a surprising amount of decks. All of B/G, most of Mardu vehicles (notably turns off Scrapheap Scrounger forever) and turns off Saheeli combo. Stasis Snare is the same, but can hit a creature-Gideon as well as gearhulks. Grasp of Darkness is cheaper though, which is a big deal. The deck definitely has a lot of tinkering left though, for sure. Thanks for your input!
7 months ago
I like this a lot. Have you had a chance to playtest this in Standard? Only problems I see are not enough earlier removal, maybe add another optional wincon and I wouldn't run x4 Mind Rot ever, keep that at x2 at most. My recommendation would be to cut x1 Complete Disregard and x2 Mind Rot and throw in those x3 Fatal Push you have in the sideboard. This will even your curve out a little more (you have way too many 3 drops) and help you get through those early stages of the game. Good luck!
8 months ago
maybe you could include some Complete Disregard (it exiles), and some Sludge Crawler, I've seen some Black and UB eldrazi deck work well with exiling opponent creatures, then wasteland strangler to remove another creature. nice deck,+1 as well
8 months ago
Loved the Deck!! but have you thought about using something like Complete Disregard or Voldaren Pariah Flip? even if you don't have enough creatures to sac or a madness enabler, it could work as a last resort board cleaner...
8 months ago
This is cool. I wish there were a way you could get more enter the battlefield effects for your Eldrazi Displacer. I wish When Cast was blinkable. Maybe a Matter Reshaper, since it gives you a nice return when it dies, and or Endless One for that early blocker or mana sink late game.
Cool Deck tho, +1.
9 months ago
I use to have a deck like this, I placed 3rd at a Kaladesh gameday with this list here.
SCORE: 1 | 61 VIEWS | IN 1 FOLDER
I was 4-0, until I went and kept a terrible, risky hand against a R/W vehicles deck that consisted of a swamp, 2 Grasp of Darkness, a Complete Disregard, and some other Eldrazi. It was miserable I didn't draw a second land even after 5 turns and so I so after was killed. Game 2 was unfortunately not much different even after I sideboarded in some useful things, which I never even got to draw. I this time just got land screwed despite taking a slightly better hand...
I'm sure by making some more changes this could be made much better now however. As you can see, this deck had several obvious elements for dealing with Aetherworks Marvel decks with Emrakul, the Promised End. I would start by taking out the larger Eldrazi as aggro decks are a pain, so some smaller creatures like Scrapheap Scrounger would be better. Then take out Gonti, Lord of Luxury and Noxious Gearhulk probably. I never for that deck had access to Fatal Push and so you will want that for sure.
Well anyways I hope this helps.