Breaking

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Breaking

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Price & Acquistion Set Price Alerts

Ebay

Breaking Discussion

willwrdn on

1 month ago

Beck and Breaking are just placeholders. The split cards Discovery // Dispersal and Find // Finality aren't showing up properly, so I basically use those as proxies for them when I playtest. Don't worry, I'm not really using them :)

As for Lazav, the Multifarious, I ended up using Thought Erasure instead of him. I almost never used his activated ability when playtesting against multiple types of decks, and 1/3 isn't really exciting versus seeing the opponents hand and forcing them to discard. Anyways, that's just been my experience. Maybe there's something I'm not considering with him. What do you think? And if I were to put him back, what would you recommend removing?

"Sinister Sabotage... It's a great card, but why would I want it non-control matchups?" That's how I evaluated the card, hence why I put it in the sideboard. I want to be casting at least one creature or sorcery during each turn, so I'd almost never have the mana for it. The exception would be versus a control deck where I would need to keep mana open to stop something like Settle the Wreckage. All in all, I just feel like this card would be great mainboard if I were going for a control deck, but since I'm not, it's better for me in the sideboard. What are your thoughts?

-Arcanity- on

1 month ago

First off, you're playing standard-illegal cards. (Beck and Breaking) secondly, i think you need to start surveilling earlier, like on turn two with someting that offers immediate value. (I know u have Thought Erasure) but it would be useful to add Lazav, the Multifarious. Also Sinister Sabotage should be mainboard. The sideboard is for situational cards that are good in certain matchups, not just sub-optimal mainboard cards.

cdkime on Wait, Mill What Now?

2 months ago

djewell: Traumatize is a trap. By the time you can cast it, your other mill cards will be both more effective and less expensive to cast. Just to briefly sketch it out:

  • Turn 1, they've drawn 7 and have 53 cards remaining.
  • Turn 2, your Hedron Crab mills for 3-6 due to the land, you mill for 8-10 with Breaking/Glimpse, and they draw for turn. Let's assume worst-case, they have 41 cards remaining.
  • Turn 3, land for turn for 3, cast Fraying Sanity, mill another 3, draw for turn - 36 cards remaining.
  • Turn 4, even one copy of Breaking gets them down to 15 cards. By turn 5, when you can first cast Tramautize, it mills for 7--not particularly exciting for 5 mana.

beeSquared on Wait, Mill What Now?

2 months ago

cdkime - I did some testing myself and I want to say thank you for all the advice. The deck runs soo much smoother than the original draft and I cant wait to get the whole list together once I settle on a final version.

That being said, what do you think about the addition of Snapcaster Mage? Would be a great way to double up on a Glimpse the Unthinkable or Breaking on T4 combined with Fraying Sanity, while keeping an extra mill card in hand for the next turn.

cdkime on Wait, Mill What Now?

2 months ago

I did some playtesting using your current list, and came up with the following suggestions:

I think you should get rid of Evolving Wilds. Modern is far, far too fast for lands that enter the battlefield tapped. Instead run Watery Grave. I was having problems in my playtest of receiving the colours that I wanted to play, which Watery Grave will fix. I would also cut two of your Islands to run a full playset of Watery Grave--making sure you have the colours you need as quickly as possible is critical (particularly if you want by turn 2).

I don't think Ipnu Rivulet is a big enough impact to be worth playing. It's three mana to mill four cards, and puts you down a mana for the rest of the game. Instead, consider Flooded Strand or other Black/Blue fetch lands (Flooded Strand is currently the least expensive, which is why I suggested it in particular). Flooded Strand can be used to fetch Watery Graves, ensuring you have the mana you need by turn 2 (and also mill for a total of 6 with Hedron Crab).

I was not impressed how Blink of an Eye worked. There were a couple instances where it helped remove an enemy creature or protect a Hedron Crab, but I almost always found myself wishing I had another mill card. Same goes for Jace's Phantasm.

I'd probably take out the two above, and mainboard Mind Funeral and Breaking (which I forgot existed in my prior post, but is another 2 mana spell with a large effect).

LiliTiddies on Make Mill Great Again

2 months ago

i'd replace Snapcaster Mage with Jace's Phantasm. the only mill card you have that works with the mage is Glimpse the Unthinkable and that makes snapcaster a turn 4 play "if" you get all your land drops. the phantasm gives you an alternate win condition and puts the opponent on a 4 turn clock that they have to deal with. then i'd replace Visions of Beyond with Breaking. visions only nets you cards after you've already milled a bunch, which it doesnt look like this deck can do quickly. in the early stages of a game it'll merely replace itself which is pretty "meh" imo. the more actual mill spells you have the better. i'd then recommend bumping up the number of total fetchlands to 8 for your crab, and running a full set of Extirpate and Surgical Extraction in the side. there are certain decks where playing a couple of Extirpate/Surgical Extraction just eliminates all of their win conditions and forces them to scoop. like storm for instance. get rid of their Grapeshot and Empty the Warrens and you win.

Joe9 on consuming mill

3 months ago

Glimpse the Unthinkable is undeniably, strictly better than Breaking. It doesn't just mill 2 more cards. Also, reading it never requires a cocked head. It's simply a pinch pricier.

Mirko Vosk, Mind Drinker is a great addition to the aggressive aspect of this deck. Adding 2 of this 5-drop would raise the total to 5, including Consuming Aberration. This makes cashing in 5+ mana more common. It's also cheap and it can fly.

Thought Scour is a great addition to any mill deck. It's only chip damage, from the aspect of milling, but it gives you great card advantage at the same time.

chessmaster102 on Glimpse Beyond the Fraying Mind

3 months ago

I applaud you for the Path to Exile + Archive Trap combo. I hadn't thought of that one. I'm going to have to steal it :P

Have you considered Hedron Crab? I know you said you didn't want to use creatures, but I find that this is a really good 1 drop and works rather well with the fetch lands. And it repeatedly mills your opponent, rather than just having a one time use.

Also, I would like to know your opinion on Mind Funeral. I often find that there isn't enough milling happening when compared to Glimpse the Unthinkable. Two mana for 10 cards is a bit better than what I average with Mind Funeral, which has lead me to include Breaking instead. Slightly worse than Glimpse, but is one less mana than Mind Funeral and the average amount of cards I see milled from that is ~8 anyway.

My last suggestion would be -Memoricide +Card:Sadistic sacrament. I'm having a hard time convincing myself that this is the right move though. I mean, it's less mana, but more heavily reliant on having 3 lands that can produce . And doesn't search your opponents hand. But it does allow you to view their whole deck. And sometimes you can get rid of more than one of their finishers because not everyone runs a full playset of them.

Load more