Breaking

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Breaking

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Breaking Discussion

Peisistratos on Competitive Modern Mill

1 month ago

everstar123, RainbowKraken, olivertwist I covered up those card.

Flaggofchaos Tailoring your deck for your metagame is what you should do. Bravo!

frogkill45 Thanks for the info!

SurpriZe It happens when your hand force you to play it on turn 1. It is a rare occurrence, however.

aquacode I'm sorry I couldn't read your post in time!

pimplez Thanks! I've made an update.

zga Thanks! I would totally cut some Breaking s in order to make room for Fatal Push . I recommend to leave the rest as it is.

doc_brietz Well said!

Kingpin4life Giving up on Fatal Push in the main surely gives you worse games-1 in some match-ups, but it's totally worth it in most metagames.

Dasein07 I wouldn't make those changes. I argued about the choices a lot in the primer. Give it a read if you need.

zga That card is flawed like Snapcaster Mage is, and about the ability of casting Archive Trap there can be an argument about Trapmaker's Snare being a better card overall, especially when playing Field of Ruin .

keevel on Psst... Hey, Wanna Glimpse the Unthinkable?

1 month ago

Mission Brief Trap - I've taken my mill obsession probably a bit too far, but you'll find alot of interaction and tricks there

keevel on U/B Mill

1 month ago

If you're going away from creatures then the best budget-ish mill cards are: Fraying Sanity , Breaking , and Mind Funeral . I'd try to build those playsets.

Note: Hedron Crab and Manic Scribe do die to removal, but their mill is awesome and would push toward more mill wins!!!

Mcspacky on U/B Mill

1 month ago

Always love a good U/B mill. If you want another win con, Duskmantle Guildmage + Mindcrank is a fun one. Check out adding Visions of Beyond if you find that you need more card draw. For your mill spells, definitely look into upgrading to Glimpse the Unthinkable , Archive Trap , Breaking , or Mind Funeral .

I agree with wallisface as well. It seems like you're trying to fit both the creature mill and the spell mill into the same deck. In my experience I haven't really found a U/B list that can do both. This is a great start though!

Happy Brewing!

keevel on Don't "Mind" Me

2 months ago

Find what is fun for you!

Breaking , Manic Scribe and Mission Briefing would likely be the best pure mill bang for your buck right now, but scribe need you putting cars in the GY like Fountain of Renewal

Extirpate is the "budget" version of the Surgical Extraction MagicTroll suggested above. Still out of budget.

You may also want to consider going up a land or two. Or add more card draw. For me 1 land = 2 Opt . Without them I'd run 23 lands.

keevel on Don't "Mind" Me

2 months ago

The best budget mill cards are: Hedron Crab (add some Evolving Wilds for more triggers), Fraying Sanity , Breaking , Manic Scribe and Mind Funeral . I'd try to build those playsets.

Your current creatures/artifacts look more like they are there to keep you alive, that actually help you win. One option would be to build your mill with the budget millcards above and find other ways to keep yourself alive (if that could fit inside your idea of fun): Divest pre-creature removal, Murderous Cut , Mission Briefing could also help you repeat any of your mill spells and Fountain of Renewal could help with lifegain and card draw..

My Mill: Mission Brief Trap

keevel on C1: Blue Black Mill

2 months ago

God, I love mill.

Few competitive thoughts: Ghost Quarter is a MAY search, Field of Ruin is not a choice, it will work better with Archive trap.

Jace's Phantasm feels like a trap, if you're alive long enough to win with it's damage, you should have plenty of time to successfully mill. These slots can be split between interaction and protection.

You need more cards that keep you alive, you can start switching out your little mill (Like Thought Scour and eventually Tome Scour ) and your slow mill ( Fraying Sanity ) for interaction (especially after you fill out your Archive Trap set.

Filling out the Mind Funeral set is an option I would also look at the under the radar Breaking

You need more cards to keep you alive:

MagicTroll on Don't "Mind" Me

2 months ago

try Breaking instead of mind sculpt

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