Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
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4 days ago
Mirko Vosk, Mind Drinker is a great addition to the aggressive aspect of this deck. Adding 2 of this 5-drop would raise the total to 5, including Consuming Aberration. This makes cashing in 5+ mana more common. It's also cheap and it can fly.
Thought Scour is a great addition to any mill deck. It's only chip damage, from the aspect of milling, but it gives you great card advantage at the same time.
4 days ago
Have you considered Hedron Crab? I know you said you didn't want to use creatures, but I find that this is a really good 1 drop and works rather well with the fetch lands. And it repeatedly mills your opponent, rather than just having a one time use.
Also, I would like to know your opinion on Mind Funeral. I often find that there isn't enough milling happening when compared to Glimpse the Unthinkable. Two mana for 10 cards is a bit better than what I average with Mind Funeral, which has lead me to include Breaking instead. Slightly worse than Glimpse, but is one less mana than Mind Funeral and the average amount of cards I see milled from that is ~8 anyway.
My last suggestion would be -Memoricide +Card:Sadistic sacrament. I'm having a hard time convincing myself that this is the right move though. I mean, it's less mana, but more heavily reliant on having 3 lands that can produce . And doesn't search your opponents hand. But it does allow you to view their whole deck. And sometimes you can get rid of more than one of their finishers because not everyone runs a full playset of them.
4 months ago
Thanks! I'll keep those in mind. And maybe it's just me, but i prefer Silent Arbiter on turn 4 than an Ensnaring Bridge because the latter conditional and small creature decks can still attack (spirits or goblins). And like as you said, Fraying Sanity is a better 3rd turn play than an Ensnaring Bridge.
Thank you very much for this list! :)
4 months ago
I love mill, so I would personally suggest making this a more aggressive mill strategy if you're up for that.
6 months ago
kevinfeuerhelm you should definitely turn your nose up at a card worth 80% of Glimpse the Unthinkable. Mill happens to care about milling only by tens: you never have to mill mush lesser than 50, and many of your engines begin to work at 20 (Visions of Beyond) and 30 (Shelldock Isle) milled cards. Sometimes you get lucky with your Breaking / Entering because your opponent have thinned her own deck or because you compensate your lucklaster spell in Breaking / Entering with another card (e.g. Archive Trap); but that does not cover all the cases. And when you are forced to cast a second Breaking / Entering, you'll probably lose. Your experience (given its traits) with Mind Funeral obviously means nothing; if you think you're saving 1 mana replacing Mind Funeral with Breaking / Entering, you're deluding yourself: many times you'll need to cast an additional spell to win, and that will cost you a card and more mana.
6 months ago
Take out: Jace, Memory Adept, and Jace, Vryn's Prodigy Flip, and Jace's Phantasm walkers don't win you games in modern mill, they waste mana, and are too slow. Phantasm is ok at best, usually too little too late. Get yerself some Hedron Crabs to replace these.
Mesmeric Orb and Crypt Incursion should be in your MB. NEVER put more mill in your SB. You need protection from your rival decks, not more gas. Your game 1 should be full throttle, if you can't win with speed or hit a block in your strategy, games 2&3 is where you account for opposing problems. That's what your SB is for.
Mod it, and I'll take a look and see if I can help u further.
7 months ago
And not even one red source to give you the option to cast Entering.