Ashnod's Altar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

capwner on "Darth Marth"

1 day ago

Oh yeah I totally forgot they made Naya Ulasht, the Hate Seed! Seems like a bunch of Ulasht staples like Mana Echoes might go pretty nuts in this. Skullclamp and Basilisk Collar also seem obligatory. If you have mana sac outlets like Ashnod's Altar/Phyrexian Altar plus your Ivy Lane/Blade of the Bloodchief this is a simple way of infing out, Ashnod's Altar seems especially good here since you net mana and Marath can already target players, if you have a counter doubler or mana filter it's an instant kill. One thing Ulasht has on Marath though is the ability to employ the all powerful Utopia Mycon :) Also Kamahl, Fist of Krosa animate all their lands and snipe them with Marath/Goblin Sharpshooter is pretty funny

Profet93 on The King in Black

1 week ago

Mind Stone > charcoal diamond. You are mono black with a super easy land base, draw takes priority over colors, not to mention you can use it the same turn

Do you feel 18 basic swamps is enough for cabal stronghold? You need 4 basics just to break even, 5 to get barely extra. Might as well swap it out for something that can assist you more like Buried Ruin to get back aetherflux or bolas citadel. Deserted Temple can untap coffers or be used politically. Thespian's Stage is nice to copy coffers or opposing utility land. Volrath's Stronghold is helpful recursion and in a pinch, can bring ur commander from grave to top deck, at the cost of your draw per turn, should he become to expensive to cast.

Imp's Mischief - Similar to withering boon, it can be used very well. It "counters" counter spells while redirecting targeted draw, removal, extra turns and more! Bluff like the blue player.

This seems like a very good stuff deck rather than a commander focused deck. Might consider adding the Grave Titan + Ashnod's Altar + Nim Deathmantle combo. Each card is good on it's own for the most part.

Or simply add in a Helm of Obedience to go with ur leyline or daruthi voidwalker for combo

Profet93 on Rhys, the Evermore Persistence Pays Off

2 weeks ago

SufferFromEDHD +1

Given you run sun titan + blasting station, would Angelic Renewal be useful for the 3 card combo? Not to mention its additional redundancy, though that might not be needed. Similarly, given you are running revelark, Karmic Guide can combo with rev + blasting station (I think?). Plus, its ability is super useful with your commander.

Not sure how helpful auramancer is with just 3 enchantments.

With all your recursion, Phrexian/Ashnod's Altar could be worth consideration to help ramp you. Your avg cmc is low so perhaps it's not needed.

The Ozolith - Could be useful, unless I'm missing something? Imagine putting all those -1/-1 counters on it and then just putting them on their commander or something.

Lastly, while super expensive and perhaps a bit slow, Martyr's Bond could be another useful bond to help clear the board and prevent removal.

NV_1980 on

3 weeks ago

Indeed, cheating out stuff is fun!

I'd really recommend Ashnod's Altar (or maybe even The Golden Throne) in here. You attack with Terra, you sacrifice a creature to Altar(or Throne), you use the mana generated for Terra's ability and get back a creature from your graveyard you'd rather use any way, instead of the sacrificed creature. Win-win. You can also use other sac-outlets (like Goblin Bombardment) and creatures that generate mana upon death (like Cathodion) to do something similar.

Some more recursion redundancy wouldn't hurt either. Alesha, Who Smiles at Death and Alesha, Who Laughs at Fate seem pretty logical choices. So does Sun Titan by the way. Smile at Death also brings plenty of the creatures in this deck back to the battlefield.

Good luck with the deck!

Squee_Spirit_Guide on Kobold Kannon

1 month ago

Thanks, PrincessOfFriendship! Regarding Bubble Matrix, I don't think damage being dealt to the Kobolds is too much of a worry since they're sacrificed pretty much immediately or can be sacrificed in response to damage that would be dealt. I will say though, I've been playing it by keeping the Kobolds in hand until Fecundity and Ashnod's Altar are both in play. Maybe against more creature-based decks I should use them as blockers rather than just racing... Something to think about for sure! I'll test it out and see what happens!

Out of curiosity, what was your Kobold idea? I bet there's a lot of fun ways to use them!

theNeroTurtle on Adventure Surge

1 month ago

I run a Primal Surge build.

Ulamog, the Infinite Gyre + any sac-outlet like Ashnod's Altar or Phyrexian Altar keeps you safe from someone that might force you to draw after Surge resolves prior to your combat phase or your cards resolve on the stack.

1+

capwner on Competitive card Draw in Mono …

1 month ago

Phyrexian Arena and Greed are classic card draw, Insatiable Avarice is decent and I am a big fan of Increasing Ambition though it is a little slower. Peer into the Abyss also slower but basically ad naus #2...these effects are typically paired with a lot of fast mana like Chrome Mox Lotus Petal Mox Opal etc. which are cheap and explosive after casting Ad Nauseam <-- this card usually takes some build around. IDK if that's better here vs. Skullclamp which provides repeatable card draw for cheap. If you have a lot of life loss effects, Sheoldred, the Apocalypse is a good hedge which fits your beatdown strat and hates on opposing card draw. Maybe also Phyrexian Altar and Ashnod's Altar to juice those rat tokens.

clayperce on The Glory of the Horde (Zurgo Ultra-Budget)

2 months ago

Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!

Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!

Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!

The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.

Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.

Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!

Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.

Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!

Cheers!

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