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Artifact (1)


Blur the line between life and death by sacrificing perpetually reanimating creatures. The sacrifice fuels the power of the commander Savra, Queen of the Golgari to make all opponents at the table sacrifice all their creatures without you having to waste a card on removal. Many of the sacrifice outlets receive buffs or deal damage and can also close out the game without needing to attack.

Reanimation sub theme continues with more than just skeletons and zombies to make use of the self mill and graveyard plays. Token production for additional sacrifice fodder helps keep up with creature heavy and token wall decks, with some artifact and enchantment hate to back this up by taking away their token generation.

Card draw doubles as removal when they are attached to sacrifice outlets as far as your commander is concerned. When an opponent targets one of your creatures, it can still end up hurting them and cause their removal card to be wasted.

Typical wins from this deck come from your opponents sacrificing any creature they could block with and getting slapped by a giant creature or token wall while having to stand there with their pants down.

OR

Your opponents whither in their seats while you steal their life and stifle any form of aggression against you by preventing the table from ever having creatures.

POLITICS: This deck will make you a target when it goes online. It affects the whole table, and the whole table will look at you the first time this kicks off in a uniform agreement that you must go. That being said, if it kicks off it's usually too late to stop it and you can use that power to construct a fort of corpses. It's fun to watch them decide what to do when you say "If any one of you attack me, you all get hurt. If no one attacks me, I have no reason to hurt you." This usually results in the first person to die asking everyone else if they realize you are making them fight to the death for your amusement before you kill them yourself.

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Made some additions to the deck in order to make it more consistent. A few additional sacrifice outlets because I found myself without a reliable one too often. To feed those, I also added a few more skeletons that are able to revive themselves from the graveyard. More token production of black/green insects for optimal sacrifice fodder. More cards that do graveyard to battlefield as well, seeing as I often found myself with Grist, Voracious Larva  Flip and unable to transform it.

After the changes, the deck consistently has a sacrifice loop happening, and backup pieces in hand if you need to replace them. It maintains your life total better with the extra life gain from the green tokens, allowing you to spend more life on other options. The graveyard is highly accessible, but also a large target.

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